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In my opinion, the most balanced and versatile are Earth magic and Air magic. Having an expert in these two magic schools for a hero is invaluable, from mass "Protection," traversing cities in different parts of the map in a single turn ("City Portal"), to mass "Prayer" or "Haste," and simply mind-blowing jumps in four turns across the entire map, even into a dungeon ("Spatial Gate").
Water magic is more localized in nature, although "Walk on Water" can be very useful in map traversal tactics.
And Fire magic appears to be even more localized (primarily for combat). Therefore, I personally always prefer to have a "gentleman's set" of Earth magic and Air magic, as they both have strong combat and geographical applications.
Water magic is more localized in nature, although "Walk on Water" can be very useful in map traversal tactics.
And Fire magic appears to be even more localized (primarily for combat). Therefore, I personally always prefer to have a "gentleman's set" of Earth magic and Air magic, as they both have strong combat and geographical applications.
Настоящие герои - не те, пред кем мы преклоняемся, а те, кого мы оплевываем...[/COLOR]
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"So much has gone
and little is new"
David Bowie
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"So much has gone
and little is new"
David Bowie