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Posts from - Magic in Heroes 3

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What kind of magic do you prefer?
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In my opinion, the most balanced and versatile are Earth magic and Air magic. Having an expert in these two magic schools for a hero is invaluable, from mass "Protection," traversing cities in different parts of the map in a single turn ("City Portal"), to mass "Prayer" or "Haste," and simply mind-blowing jumps in four turns across the entire map, even into a dungeon ("Spatial Gate").
Water magic is more localized in nature, although "Walk on Water" can be very useful in map traversal tactics.
And Fire magic appears to be even more localized (primarily for combat). Therefore, I personally always prefer to have a "gentleman's set" of Earth magic and Air magic, as they both have strong combat and geographical applications.
Настоящие герои - не те, пред кем мы преклоняемся, а те, кого мы оплевываем...[/COLOR]
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"So much has gone
and little is new"

David Bowie
In reply to Ganymed
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Ganymed;50888
before the mass "Prayer".
Hmm... Prayer is water magic ;) By the way, that's often why I choose water magic... because of Prayer, Clone, and mass Healing.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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Yeah, right... I, who usually play as mages, don't really need a teleport... But barbarians, and especially the Swamp faction, definitely need it 100%! It's a good feature ;)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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Yeah, and for these Swamp creatures, it drops with a 70-80% chance on the third level.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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One magic without another magic... is not MAGIC!!!
:smile03: Я ВЕРНУЛСЯ!!!
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The best one is air magic. With it, you can easily capture enemy castles, cast a spell for flight or a portal to another dimension, and you'll already be in front of the enemy hero's gates, while he hasn't even had time to buy troops. And on the battlefield, you can unleash a chain lightning spell, and you'll be in luck:D
In reply to GraFF DUKE
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GraFF DUKE;51369
The best one is air magic. With it, you can easily capture enemy castles. Cast a spell for flight or a portal, and you're already in front of the enemy hero's gates, while they haven't even had time to buy troops. And on the battlefield, you can unleash a chain lightning spell, and that will be your happiness:D

yeah, sure, you'll attack me with air magic, and I'll counter with a berserker, a curse, and a bloodlust spell. See how that works out for you...:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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All magic types are good, but fighting using only one magic type is foolish!
In reply to Ta Kotoraya...
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Ta Kotoraya...;50949
Hmm... Prayer is water magic ;) By the way, that's exactly why I usually take water magic.. Because of Prayer, Clone, and mass Cure.

Exactly right :) That was what you call a Freudian slip :)
It was always difficult for me to imagine Prayer, Clone, and Teleport as Water Magic spells, just as Town Portal as an Earth Magic spell, or Chain Lightning as an Air Magic spell :)
In general, the developers' idea is clear — to balance the relevance of the magic schools, but still...
Prayer, Clone, Teleport, and Town Portal are absolute Air Magic spells (in essence), as they directly relate to affecting space or acting through space.
Chain Lightning is a natural phenomenon in the form of a cluster of the fire element and therefore has a direct relation to Fire Magic :)
Настоящие герои - не те, пред кем мы преклоняемся, а те, кого мы оплевываем...[/COLOR]
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"So much has gone
and little is new"

David Bowie
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Strange, but it seems like...
Prayer and Clone are Water spells.
Teleport is Air.
City Portal is Earth.
In my opinion, everything is correct and logical.
And lightning, no matter how you look at it, is an Air spell. Of course, you can argue about Water spells like clouds, thunder, and rain, but we're already used to it being Air.

Added 3 minutes later
Against a Berserk, there's healing magic, spell removal, and teleportation before the unit moves towards the enemy (especially cool to teleport Hydras). But I respect Berserks just as much as Clones. If they made the hypnosis spell more accessible, that would
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
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Prayer and Clone are illogical spells for Water Magic, as they don't actually relate to the element of water. City Portal doesn't relate to earth, so it's also illogical as an Earth Magic spell... But that's just my personal opinion if you really dig into it. :)
Настоящие герои - не те, пред кем мы преклоняемся, а те, кого мы оплевываем...[/COLOR]
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"So much has gone
and little is new"

David Bowie
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I've always found it difficult to imagine Prayer, Clone, and Teleport as spells of Water Magic, just as City Portal as a spell of Earth Magic, and Lightning Strike as a spell of Air Magic.
In general, the developers' idea is understandable – to balance the relevance of the magical schools, but still...
Prayer, Clone, Teleport, and City Portal are essentially spells of Air Magic, as they are directly related to influencing space or through space.
Lightning Strike is a natural phenomenon in the form of a cluster of fire element, and therefore it is directly related to Fire Magic.

City Portal belongs to Earth Magic because it transports a hero from one point on the ground to another specific point on the ground, i.e., to a city, and not to a randomly chosen location.
Clone belongs to Water Magic because living beings are more than half composed of water. Moreover, the material for the clone, judging by its appearance, is water.
Lightning is not fire, but an electrical discharge (a flow of electrons).
Lightning in Air Magic looks quite normal. After all, it is in the air that we observe it. Rain is not at all necessary for lightning, and artificial lightning can be created even without clouds.
But Prayer and especially Teleport didn't turn out well.
Teleport in battle is similar to the Dimension Door spell on the adventure map, but they are somehow in different magic schools.
Prayer, in essence, contains three slightly weakened spells from three different schools of magic (Haste - Air Magic, Stone Skin - Earth Magic, Bloodlust - Fire Magic). So, where should it be placed? And so, it was placed in the fourth school. And in general, judging by the spells (Bless, Cure, Prayer, Dispel Magic), Water Magic would be better called Light Magic or Holy Magic.
And we should not forget about the balance among the different schools of magic.
Here I have outlined my personal opinion on these "inconsistencies" regarding the affiliation of spells to a specific school of magic.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
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Sage;51460
The City Portal belongs to the Earth element because it teleports a hero from one point on the ground to another specific point on the ground, i.e., to a city, and not to a randomly chosen location.
The Clone belongs to the Water element because living creatures are more than half composed of water. Moreover, the material for the clone, judging by its appearance, is water.
Lightning is not fire, but an electrical discharge (a stream of electrons).
Lightning in the Air element looks quite normal because that's where we observe it.

Regarding the City Portal, it's clear what considerations the developers had in mind, but in essence, it is still similar to the Spatial Gate, as there is no difference in the mechanism of action of these spells. Both teleport the hero within the space. In this case, it doesn't matter whether specific points or random ones are used. The action is not tied to the ground; that is, it is tied, of course, but for both spells it is the same: in both cases, we start on the ground and end on the ground. But the action itself takes place in the air, and therefore it is Air Magic.
Also, regarding the Clone: it doesn't matter what creatures are made of, but it is important that they reproduce through magical action in space, i.e., a phantom of a real creature is created, which does not contain the properties of the creature itself, but only its image in space. Again, the action takes place in space and is related to air, not water.
I won't insist on Lightning because this element is complex. But lightning itself, as a cluster of electrons, causes an action similar to that of fire - that is, it ignites trees, burns organic matter, and therefore, it is still closer to fire.
IMHO
Настоящие герои - не те, пред кем мы преклоняемся, а те, кого мы оплевываем...[/COLOR]
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"So much has gone
and little is new"

David Bowie
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As I understand it, Earth is still the strongest magic, and I generally believe that it's very difficult to win a map without it!
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"

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