Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
In my opinion, the most balanced and versatile are Earth magic and Air magic. Having an expert in these two magic schools for a hero is invaluable, from mass "Protection," traversing cities in different parts of the map in a single turn ("City Portal"), to mass "Prayer" or "Haste," and simply mind-blowing jumps in four turns across the entire map, even into a dungeon ("Spatial Gate"). Water magic is more localized in nature, although "Walk on Water" can be very useful in map traversal tactics. And Fire magic appears to be even more localized (primarily for combat). Therefore, I personally always prefer to have a "gentleman's set" of Earth magic and Air magic, as they both have strong combat and geographical applications.
Настоящие герои - не те, пред кем мы преклоняемся, а те, кого мы оплевываем...[/COLOR] ----------------------------- "So much has gone and little is new"