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Age of Wonders 2. Team games, 2v2.
The advantage over Heroes of Might and Magic is simultaneous turns, as well as the ability to wage corporate wars. The tension is much higher than in a Heroes game due to the vulnerability of the mage. He must stay in the magic tower, otherwise there will be no magic. And while the units are fighting in different parts of the map.
At the same time, the mage is constantly harassed: underground tunnels are dug by moles, invisible units sneak in, flying or swimming units attack the tower. The game's bestiary is full of nasty tricks.
Also, there is no concept of a decisive battle. You might lose badly in the south, but win in the west, lose cities, and take others.
Sometimes, it is not clear until the very last turn whether you have won or lost.
Plus, you depend on your ally and how things are going for him.
It seems like you've won, you're preparing for the decisive assault, and suddenly a bunch of unaccounted-for units appear out of nowhere to help your opponent.