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Posts from Which Might and Magic universe are you referring to? Auto-translated

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Which universe is better?
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In reply to =Feel999=
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#16
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Might and Magic, of course! Ashan is purely a fantasy universe, which, in my opinion, makes it very primitive and banal. The plot is MUCH better in the original universe than in Ashan...
As is well known, the original universe features not banal "gods" and demons, but ancient and primordial beings... I saw in the race of Ancients a very, very distant future for our earthly civilization, and I think not only mine. And what can you see in Ashan? Nothing. Two dragons, whose origin is unknown, suddenly start fighting each other, and that's it...
Ah... In short... I liked the old universe more...
P.S. Of course, IMHO.
And those who like Ashan mostly love it because of the beautiful graphics of Heroes 5 and 6!
In reply to Ranmaru Rei
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#17
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Ranmaru Rei
To be honest, I didn't like Void in some parts.
And what exactly didn't you like, if it's not a secret?

P. S. Void is just an alternative name for space; the multiverse itself isn't called that. The physical universe (with planets, star systems, etc.) is what's actually called the Universe.
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#18
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I voted for Ashan because I think it's more well-thought-out. Of course, it's not without its paradoxes, but still. Some things in the old universe appeared out of nowhere (like the Conflux, for example), these portals to the world of the fourth game... It looks a bit contrived and lacks any pretense of logic; the main thing is to give at least some background to the plot. The history of Ashan is being explained in more detail, and even if it doesn't always succeed, the effort itself is a plus.
 

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In reply to Ment
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#19
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Ment
Some things in the old universe appeared out of nowhere (like the Conflux, for example). These portals to the world of the fourth game... It seems somewhat contrived and lacks any pretense of logic; the main thing is to give the plot at least some backstory.
Well, that's nonsense, really :smile32:. If you delve into the plot of all the games while playing, there are very few unclear and illogical moments. There is a clear (and, I must say, very interesting and originally designed) backstory, information about the culture of most peoples, as well as the history of kingdoms, etc. I'm not arguing, there are individual contradictions, but there are very few of them, and they are found to some extent in almost all fiction universes.

Regarding specific examples, the origin of the Conflux as an alliance of four elements from the Elemental Planes, which came to the aid of Erathia against the Krygans of Eofol and the Blade of Armageddon, is more than clearly described in the "Blade of Armageddon" campaign. The portals in HoMM4 - yes, it's deus ex machina, but here the criticism is more generally directed at the VERY stupid idea of the Reckoning, which ended the existence of Enroth and all the promising plot lines that existed there. And the portals themselves quite organically ensured the arrival of the survivors on Axeoth.

As for the comparison with Ashan, it is certainly not completely bad or terrible (although it has already, as I believe with good reason, absorbed a lot of clichés and stereotypes, and was also marred by the poor plot of Heroes 5), but it is rash to call it "more well-thought-out" in terms of lore than the original universe. It is "younger" (therefore, there is less lore in it so far), much more standard-fantasy (this is, of course, not entirely a minus, but considering the roots of the MM series...), and the plot of most of the games (IMHO, of course, but quite objectively) is at best passable, and at worst - Heroes 5. I consider Heroes 6 to be the best game in the Ashan setting, primarily in terms of plot.
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#20
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If you delve into the storyline of all the games, there are very few unclear or illogical moments. There is a clear (and, I must say, very interesting and originally designed) backstory, as well as information about the culture of most peoples, and the history of kingdoms, etc. I'm not arguing, there are some contradictions, but they are very few, and they are found to some extent in almost all fiction universes.
Well, maybe my problem is that I only played Heroes.
Regarding specific examples, the origin of the Confluence as an alliance of four elements from the Elemental Planes, which came to the aid of Erathia against Kreegan and the Blade of Armageddon, is more than clearly described in the "Blade of Armageddon" campaign.
It didn't seem that way to me. It felt rather hastily and crudely inserted. Some elemental planes... Something with a slant towards pseudoscience.
Portals in HoMM4 - yes, it's a deus ex machina, but here the criticism is more generally directed at the VERY stupid idea of the Reckoning, which ended the existence of Enroth and all the promising plot lines that existed there. And the portals themselves quite organically ensured the arrival of the survivors on Axoth.
I agree, but there are also reasons to criticize the portals. For example, it's strange that people lived for centuries and knew nothing about the portals, and then BAM! - and here is your salvation on a silver platter.
 

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#21
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Interesting question. I completely agree with XEL.
In reply to Ment
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#22
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Ment
Well, maybe my problem is that I only played Heroes.
Obviously, yes. Although there is a lot of lore information in Heroes as well, but, of course, it is far from complete.
Ment
Well, maybe my problem is that I only played Heroes.

It didn't seem that way to me. It feels rather hastily and crudely implemented. Some kind of elemental dimensions... Something with a slant towards parascientific concepts.

I agree, but portals can also be criticized. For example, it seems strange that for centuries people lived and knew nothing about portals, and then BAM! - and here is salvation on a silver platter.
It was implemented hastily and somewhat crudely, but this applies to the faction itself: it was only planned for the second expansion pack. As a result, due to a bunch of idiots who wrote angry letters and threats to 3DO, the Forge of the Gods in Armageddon's Blade was canceled, and no new faction was introduced in Shadow of Death.

The Elemental Planes are not "some kind of," but have been present in the series since 1988 - with Might and Magic Book Two: Gates to Another World, and have directly appeared and been mentioned in the games repeatedly. These are parallel worlds, each embodying one of the four elements (Fire, Air, Water, Earth) and inherently opposed to each other. The School of Elemental Magic often interacts with these Planes (the same elemental summoning spells).

Something similar in concept exists, for example, in some D&D universes.
Ment
I agree, but portals can also be criticized. For example, it seems strange that for centuries people lived and knew nothing about portals, and then BAM! - and here is salvation on a silver platter.
I agree that this is a "deus ex machina," as they say, but this applies in general to The Reckoning. And the portals can easily be given an organic explanation. For example, they may be connected to the Web of Worlds, repaired shortly before The Reckoning, or be the result of the magical resonance of the Blade of Armageddon and the Sword of Frost, just like the cataclysms that destroyed the planet.
In reply to UTER
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#23
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What's with this old universe, another rip-off of The Lord of the Rings?
Ashan is the best!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
In reply to RexAr
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#24
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RexAr
What's with this old universe? Is it just another imitation of The Lord of the Rings?
Yes, it's fantasy.
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#25
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What's with this old universe? Is it just another imitation of The Lord of the Rings?
Did Gandalf blast droids with a blaster?
In reply to Ple-Sen
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#26
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Did Gandalf blast droids with a blaster?
This is only available in the collector's edition or as a separate DLC.
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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#27
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WisTrit
This is only available in the collector's edition or as a separate DLC.
To the book? o_O
In reply to XEL
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#28
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Of course, it’s the twenty-first century.
Tomorrow holds no promises
Except the ones we've made
#29
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I have a question – why even create this poll if you knew that most votes would be for Might and Magic? But allow me to share my IMHO.
My vote goes to Ashan. Reasons:
1) In my opinion, Ubisoft's only problem from the very beginning was that they chose their own path instead of continuing the Might and Magic 1-9, Heroes 1-4 storyline. This alienated all fans of the old games.
2) Frankly, I think the "Super Civilization" is an unjustified plot device, and all this high-tech stuff makes me feel nauseous. Look at Ashan – it's simple and interesting: two Dragons, two Paths. Moreover, we still don't know how the conflict ended – maybe Urgash is sleeping in the center of the planet, and Ashan is isolated on the Moon? Or maybe they are still together? There's so much room for imagination, and there's always hope for something better.
3) Demons are not destroyed or locked away forever, as in Enroth/Axoth – another plus for Ubisoft, for giving all races a chance to exist.
4) The worlds of Might and Magic suffered... I don't know how to call it... To put it simply, let's look at the conflict between Archibald and Roland. Globally, the whole world was turned upside down because of power. And compare it to Isabella – she also turned the whole world upside down. But why? Because of her deceased husband. She wanted to do something – and she did. The heroes of Ashan are more human, more relatable, and that's a plus.
That's all, I think.
Мои карты:
SinglePlayer: Выбор Зехира
Падение Стедвика(pre-release)
Готовится: Зима Титанов, Столетняя война
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#30
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1) In my opinion, Ubisoft had only one problem from the very beginning – they chose to go their own way instead of continuing the story of Might and Magic 1-9, and Heroes 1-4. And by doing so, they alienated all the fans of the old games.
And they did the right thing. Perhaps the old world was better, but continuing its story would have meant coming up with yet another apocalypse or some other nonsense of that kind, which would only have ruined the old world and everything else. Starting with a clean slate is a perfectly logical solution.
 

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