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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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14 years ago
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I also liked the hero's "running" attack :(. But that's not all! I saw messages in the Conflux spheres about disabling the conversion cutscenes!
P.S.: They clearly didn't spend much time on this sword animation – it used to be for "Divine Justice." But it will be interesting to see the new animation for this paladin ability :).
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14 years ago
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But that's not all! I saw messages in the Conflux spheres suggesting that the conversion cutscenes should be disabled!
Maybe it would be better if they added a setting in the menu? But, in general, after the first ten times, the conversion of Fortresses/Castles/Dwellings really does become annoying.
14 years ago
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Hey guys, I have a question: what does upgrading a Fortress actually give you? It costs money, but what's the point of upgrading it?
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14 years ago
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An enemy Fortress provides 250 gold per day. Your own provides 500.
14 years ago
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An enemy Fortress provides 250 gold per day. Your own provides 500.
Thank you.
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14 years ago
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Has anyone else encountered this issue: it's very difficult to drag unit stacks from one slot to another (from a Castle to a Hero, or from one Hero to another). You grab it, and you drag and drag, and then – bam! – it jumps back like it's on a rubber band. It's starting to annoy me. Is there no arrow or button that would allow them to automatically jump to where they need to go?
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14 years ago
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Today, I unexpectedly discovered that the custom "healing" ability can damage the undead.
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14 years ago
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And also demons and orcs. But demons and undead don't need such scrolls, although orcs can use healing spells on themselves.
14 years ago
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There seems to be some kind of issue when I play as the Orcs; I reached the 3rd map, found all the veterans, and one veteran was underground, which made it difficult to find him. I also found the Tear of Ashtar, but I haven't installed it in the city yet. Does anyone who has played this know what to do next?
In reply to Ganseng
14 years ago
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Ganseng
Today, I suddenly discovered that the custom "healing" spell can damage undead creatures.
So, what's so criminal about that? Light magic spells deal damage to undead (and, I think, demons too) – this is actually stated in the description of "Healing."
In reply to WOLF_X
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14 years ago
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WOLF_X
Something is wrong when I play as Orcs. I reached the 3rd map, found all the veterans, and one veteran was underground, so I spent a lot of time looking for him, and I have no idea what to do next. I also found the Ashi tear, but I didn't install it in the city. Maybe someone who has completed it knows something about this?
The Nagas should start attacking you. You need to defeat them all, preventing them from capturing Taumata-Kunya. The last attacking hero will be Mukao; he will arrive after the defeat of all the others. After defeating him, the mission will be won.
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14 years ago
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Yes, I also don't always manage to successfully move and merge units – you need to be very precise.

I hope that "Restoration" of Earth magic doesn't negatively affect demons, otherwise they won't have any healing spells at all :).
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14 years ago
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It works fine, I've tried it. But vampirism works better.
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14 years ago
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It says there that it's about light, not about earth. Vampirism is a bit overpowered; I don't think such a powerful spell should be available on the first level.
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14 years ago
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And what about mass vampirism at level five? That's also a significant bonus, quite comparable in usefulness to, say, cleave and taunt. Although it consumes a lot of mana, yes.

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