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Posts from Heroes 6 - Discussion

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Please tell me how to play Heroes 6 on one computer. I saw this function, but when I select it, I can't choose a second player. Please tell me how to use this option. =)
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Create two heroes, open "Multiplayer" -> "Hotseat", remove the computer player, and add a human player ;).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Хорсик
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Horsik
Please tell me how to play on one computer in Heroes 6. I saw such a function, but when I select it, I can't choose the second player. Please tell me how to use this option. =)
Just to add to the previous answer, when choosing a skirmish, select the icon of the burning chair in the upper left corner; the computer doesn't have heroes, I would have taken a screenshot :)
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет...
Асха все обращает на пользу... :smile16:
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Sorry, "noob"...
How do you play online with other players (through chat)?
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Andartan
I wonder if anyone else feels the same way?
Well, many of my old-school gamer friends agree with me. And that says a lot for me.
Andartan
I don't understand either, even against humans and necromancers, battles don't last more than 15 minutes (and that's against huge armies).
I'm not quite talking about that. I'm talking about the loss of dynamism in these battles. Previously, any mistake had its consequences (limited resurrection), and the damage of the units was much higher. As a result, the battles were more fast-paced.
But 6HoMM is built on the principle of "drag out the battle as long as possible" – medics, strong healing magic, incredibly powerful mass vampirism, tough units.
Previously, you could feel the tension, the significance of each move, the desire not to make a mistake (because every mistake meant huge losses, HoMM 3 didn't forgive).
A simple example - in 6, if tier 3 units (the strongest) attack tier 1 archers, they deal too little damage to them. In 3, they would simply crush these archers (weak archers, not titans), and that was right - you put the archers in a vulnerable position, you pay for it. Here, the archers take 4+ hits to the chest from creatures much stronger than them, stubbornly refusing to die. At the same time, these archers can be healed by a hero and units, which allows them to "tank" tier 3 super-units until the hero runs out of mana. In other words, the game forgives unacceptable mistakes (in this case, putting archers in a vulnerable position). How is this even possible? Is it normal?
And I just feel like falling asleep during these battles. Mistake? Half the archers died? Well, what, 1 healing spell - and they're all alive, heal@conquer further, without straining your brain.
Andartan

great graphics, unlike the cartoonish fifth and 2D third, etc.
Yes, the execution of the 2D in the 3rd is the best. But I'm not talking about the execution of the graphics (I'm not a fan of the cartoonishness of the 5th), I'm talking about the graphical features that are not supported by the engine and the excessive pomposity. Consider, for example, the human units: a paladin in shining armor with a spear (VSL), a paladin VSL with a crossbow, a nun (wow, not a paladin VSL, a breakthrough!), a paladin on a shining white horse VSL, a shining golden thing (it's great to create a unit in a prequel that doesn't appear in the 5th part, don't you think? Although maybe they died out on the way to the 5th part, who knows), then - a paladin VSL with wings, called an angel. It's great when a tier 1 unit looks like a tier 3 unit, and all the other units are clones of each other, don't you think?
Andartan

it's always like that, the second Shogun and the fifth Civilization were unplayable at first, now everything has been fixed.
Heh, I could play Civ normally. Although patches improved it a lot, that's true. But again - there weren't such terrible bugs as in HoMM6. And your "it's always like that" surprises me. Do you like playing such a raw product? Do you consider it normal? Do you consider yourself worthy of mediocrity? Wouldn't you like to give the developers a stronger kick so that they do everything "right" next time? After all, they can, Blizzard recently released SC2, it was polished and refined to the limit. HoMM6 is the most buggy game I've played in the last 5 years. Of course, I mean the release versions of the games.
Andartan

attacking magic is really terrible, but general magic just saves the game, that's why I play almost only as mages.
You mean healing (and buffs/debuffs/disables). And it determines the dynamics of battles. Moreover, often you can't "break through" a unit with this healing. For example, a Kensai stands in the Naga's gate and simply chops up the enemy army, being healed by the hero and Naga priestesses every turn, with full health. Yes, it can be solved with a dispel (dispelling magic), but even the dispel is healed by target heals (the dispel has a cooldown), unless it's a unit dispel (light spirits are top-tier?).
P.S. I'm curious why the developers, in the process of simplifying the game, didn't go all the way and leave only one resource - gold and one unit with the same parameters but different models (as it was in the 2nd Warcraft). What, it's quite logical. And you don't have to think about balance.
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There is an issue with healing, and it will be resolved in the same way as in Heroes of Might and Magic V, by introducing a penalty of -10% of the total HP for each heal, or at least 5%. With such a large number of healing units, the remaining enemies will quickly be left with only 1 HP.
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет...
Асха все обращает на пользу... :smile16:
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Don't touch healing. It's only so strong because everything else is weak.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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By the way, for example, in "Heroes of Might and Magic V," the Archangels' resurrection ability worked without any penalties. And the penalty always annoyed me. For better balance, it would be better to remove the healing ability from the Ghosts and give it to the Orcish Shamans. As for the Demons... they'll manage somehow. Personally, I would prefer to see Necromancy in the style of the previous games in the series.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
You create two heroes, open "Multiplayer" -> "Hotseat", delete the computer player, and add a human player ;).
That's the problem – you can't delete the AI; maybe it's just because I don't have a licensed copy.
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Well, many of my old-school gamer friends agree with me. And that says a lot for me.
There are no worse or better installments in the Heroes series. Each one is better in some ways and worse in others. Official statement from an old-school gamer :)
But Heroes 6 is built on the principle of "drag out the battle as long as possible" – healers, strong healing magic, incredibly powerful mass vampirism, tough units.
Previously, you could feel the tension, the significance of each move, the desire not to make a mistake (because every mistake meant huge losses; Heroes 3 didn't forgive).
A simple example: in Heroes 6, if Tier 3 units (the strongest) attack Tier 1 archers, they deal too little damage to them. In Heroes 3, they would simply crush those archers (weak archers, not Titans), and that was right – you put the archers in a vulnerable position, so you pay for it. Here, the archers take 4+ hits from creatures much stronger than them, stubbornly refusing to die. At the same time, these archers can be healed by the hero and units, which allows them to "tank" super-units of Tier 3 until the hero runs out of mana. In other words, the game forgives mistakes (in this case, exposing the archers). How is that even possible? Is that normal?
And I just feel like I want to fall asleep with my face on the keyboard during these battles. Mistake? Half of the archers died? So what, one healing spell – and they're all alive, heal and continue conquering, without straining your brain.
I wholeheartedly agree. In previous installments, battles were always the most enjoyable part of the game, and any mistake could cost you the game. Now, yes, healing magic is too strong, and damage output has been severely nerfed.

However, I seem to have been born under a lucky star; I haven't encountered any bugs or glitches so far. Even when I first bought Heroes 5, I noticed more problems than I have in the downloaded Heroes 6.
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MM, the most noticeable bugs are when you are attacked, the quick keys W (wait) and D (defend) don't work. Increasing the battle speed also speeds up the voice acting (units squeak as if they inhaled helium). It seems that hero specializations that increase unit numbers don't work (I read about it on the official forum, but I haven't tested it myself). Sometimes, when a hero is naked in the sea, it's impossible to pick up a chest because when you click on it, nothing happens.
In reply to Хорсик
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Horsik
That's the problem – you can't remove the AI. Maybe it's just because I don't have a legitimate copy.
Well, for your sake, I launched the pirated version on my hated laptop. In the main menu, go to multiplayer and select "one computer" from the dropdown list, or click the flaming chair icon in the upper right corner*, then choose a map, and you'll see the following.

Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет...
Асха все обращает на пользу... :smile16:
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Well, Heroes isn't a game where hotkeys are essential, so it's not a big deal.
The voice acting does speed up along with the monsters :D
It's impossible to check the stat increase because it's simply not displayed anywhere.
I haven't had any problems with Nagas picking up chests.
In reply to Djadame
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Djadame
MM, the most noticeable bugs are when you are attacked, the quick keys W (wait) and D (defend) don't work, increasing the battle speed speeds up the voice acting (units squeak as if they inhaled helium), it seems that hero specializations for increasing creature numbers don't work (I read it on the official forum, I haven't tested it myself), sometimes you can't pick up a chest in the sea because when you click on it, nothing happens.
Is it specifically when you are attacked that they don't work? There was a similar "bug" in the beta, which was fixed by changing the keyboard layout, but only if you are the one attacking. I don't remember if the hotkey worked or not when I was attacked: D
A hotkey is needed, especially during dynamic battles.
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет...
Асха все обращает на пользу... :smile16:
In reply to Klivren
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Klivren
Ah, I launched a pirated copy on my laptop that I hate just for you. In the main menu, go to the multiplayer game and select one computer from the drop-down list, or click the flaming chair icon in the upper right corner*, then select a map and you'll see the following.

I am very grateful for your efforts, but in this window, I already have all the AI settings configured, and when I click on the selection, I don't have any options. Also, I have a list of maps on the side.
Of course, I'll try tomorrow, maybe I'm missing something, maybe it's not a game error but an error due to my inattention. Thanks again.

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