Posts from Heroes 6 - Discussion
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Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Please tell me how to play on one computer in Heroes 6. I saw such a function, but when I select it, I can't choose the second player. Please tell me how to use this option. =)
Асха все обращает на пользу... :smile16:
How do you play online with other players (through chat)?
I wonder if anyone else feels the same way?
I don't understand either, even against humans and necromancers, battles don't last more than 15 minutes (and that's against huge armies).
But 6HoMM is built on the principle of "drag out the battle as long as possible" – medics, strong healing magic, incredibly powerful mass vampirism, tough units.
Previously, you could feel the tension, the significance of each move, the desire not to make a mistake (because every mistake meant huge losses, HoMM 3 didn't forgive).
A simple example - in 6, if tier 3 units (the strongest) attack tier 1 archers, they deal too little damage to them. In 3, they would simply crush these archers (weak archers, not titans), and that was right - you put the archers in a vulnerable position, you pay for it. Here, the archers take 4+ hits to the chest from creatures much stronger than them, stubbornly refusing to die. At the same time, these archers can be healed by a hero and units, which allows them to "tank" tier 3 super-units until the hero runs out of mana. In other words, the game forgives unacceptable mistakes (in this case, putting archers in a vulnerable position). How is this even possible? Is it normal?
And I just feel like falling asleep during these battles. Mistake? Half the archers died? Well, what, 1 healing spell - and they're all alive, heal@conquer further, without straining your brain.
great graphics, unlike the cartoonish fifth and 2D third, etc.
it's always like that, the second Shogun and the fifth Civilization were unplayable at first, now everything has been fixed.
attacking magic is really terrible, but general magic just saves the game, that's why I play almost only as mages.
P.S. I'm curious why the developers, in the process of simplifying the game, didn't go all the way and leave only one resource - gold and one unit with the same parameters but different models (as it was in the 2nd Warcraft). What, it's quite logical. And you don't have to think about balance.
Асха все обращает на пользу... :smile16:

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
You create two heroes, open "Multiplayer" -> "Hotseat", delete the computer player, and add a human player ;).
Well, many of my old-school gamer friends agree with me. And that says a lot for me.
But Heroes 6 is built on the principle of "drag out the battle as long as possible" – healers, strong healing magic, incredibly powerful mass vampirism, tough units.
Previously, you could feel the tension, the significance of each move, the desire not to make a mistake (because every mistake meant huge losses; Heroes 3 didn't forgive).
A simple example: in Heroes 6, if Tier 3 units (the strongest) attack Tier 1 archers, they deal too little damage to them. In Heroes 3, they would simply crush those archers (weak archers, not Titans), and that was right – you put the archers in a vulnerable position, so you pay for it. Here, the archers take 4+ hits from creatures much stronger than them, stubbornly refusing to die. At the same time, these archers can be healed by the hero and units, which allows them to "tank" super-units of Tier 3 until the hero runs out of mana. In other words, the game forgives mistakes (in this case, exposing the archers). How is that even possible? Is that normal?
And I just feel like I want to fall asleep with my face on the keyboard during these battles. Mistake? Half of the archers died? So what, one healing spell – and they're all alive, heal and continue conquering, without straining your brain.
However, I seem to have been born under a lucky star; I haven't encountered any bugs or glitches so far. Even when I first bought Heroes 5, I noticed more problems than I have in the downloaded Heroes 6.
That's the problem – you can't remove the AI. Maybe it's just because I don't have a legitimate copy.
Асха все обращает на пользу... :smile16:
The voice acting does speed up along with the monsters :D
It's impossible to check the stat increase because it's simply not displayed anywhere.
I haven't had any problems with Nagas picking up chests.
MM, the most noticeable bugs are when you are attacked, the quick keys W (wait) and D (defend) don't work, increasing the battle speed speeds up the voice acting (units squeak as if they inhaled helium), it seems that hero specializations for increasing creature numbers don't work (I read it on the official forum, I haven't tested it myself), sometimes you can't pick up a chest in the sea because when you click on it, nothing happens.
A hotkey is needed, especially during dynamic battles.
Асха все обращает на пользу... :smile16:
Ah, I launched a pirated copy on my laptop that I hate just for you. In the main menu, go to the multiplayer game and select one computer from the drop-down list, or click the flaming chair icon in the upper right corner*, then select a map and you'll see the following.
Of course, I'll try tomorrow, maybe I'm missing something, maybe it's not a game error but an error due to my inattention. Thanks again.