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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games. Auto-translated

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In reply to Wicc
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#511
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haven't tried it yet, but you're already saying it's worth a try, and then, if it's too strong, you can reduce it or redo it. Any changes seem imbalanced at first.
In reply to FireToSky
#512
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"Sevensan"
estates + diplomacy = 400+400 movement points, + stables 400 + navigation = +600, + logistics = +600 (boots + spurs = +600) = 2000+2400 (+600) = 5000... when will games with such features end? Always on the second turn?)
Navigation itself doesn't add any movement points; it only provides a speed boost. You've already accounted for the speed boost when you calculated 2000 movement points + 600 bonus from logistics.

Now imagine that all of this takes up 4 slots, which could be occupied by skills that are much more useful. In any case, this is less than what it was with classes - there was an explorer +600 and a merchant +600. Moreover, the focus here is on gaining speed skills for mages.
Perhaps adding diplomacy to increase the merchant's purchase volume is unnecessary, but it's not obvious to me.
And in general, call Vik, he'll explain everything; he's the one who came up with it :)
"Sevensan"
Bring back the classes. They are needed as a feature that you can play with or ignore. Right now, it all looks very unbalanced.

There's no point in repeating myself on this topic. The reasons why they abandoned classes have been stated in this thread.
"Needed as a feature" - this should be understood as the appearance in the game of a colorful picture with a description of the classes, most of which are not used in the game. In fact, without classes as such, their functionality will be in demand.
In reply to <Ivor>
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#513
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There's no point in repeating myself on this topic. The reasons why we decided against classes have been explained in this thread.
"They are needed as a concept" - should be understood as the appearance in the game of a colorful picture with a description of classes, most of which are not used in the game. Without classes as such, their functionality will be in demand.

Ivor, do you even play the game? It seems like you're just a developer who isn't directly involved in the game. The game is made for players, and their opinions have been repeatedly explained to you. What's the problem? Is it that it differs from your own? If you brought back the classes as they were and removed the experience gain for companions in version 0.42, everyone would be playing it by now, but you're the one slowing down the process.
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In reply to Sevensan
#514
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Ivor, thank you very much for the work you've done. I thought the process would collapse without Yuri. Most likely, we will hold the cup tournament on the new version. We'll test it at the same time.
In reply to Bayazet
#515
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I haven't tested it myself, but I saw in Myko's forum that a hero's daily movement points were fully restored after paying a bribe to leave a location and gain experience in diplomacy.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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#516
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Medium_HP
I haven't tested it myself, but I saw in Mykoge that after a hero paid a ransom and moved to a new location, their daily movement points were fully restored for diplomacy.
Fact. There are many bugs there, and the balance is poor.
ICQ 335-665-133
Discord Sevensan#3379
In reply to Sevensan
#517
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Fixed a bug with the restoration of movement points after paying to leave a location, and fixed the tavern building tree for improved dwellings 5-7.

Added 59 minutes ago
"Medium_HP"
I haven't tested it myself, but I saw in Myko that after paying to leave a location, the hero's daily movement range was fully restored for experience and diplomacy.
Thank you, I have fixed it.
"Sevensan"
Ivor, do you even play the game? I think you're just a developer who isn't directly involved in the game. The game is made for players, and you've been repeatedly told what the players think, what's the problem? Is it that it differs from your opinion? If you brought back the classes as they were and removed the experience gain for companions in 0.42, everyone would be playing it already, but you're holding back the process.

Well, since such a well-known player as Sevensan is advising, maybe it's worth seriously considering it.
I'll let you in on a secret: HeroesWorld isn't the only portal where people play Heroes.
In turn, I advise you to read this thread first, maybe some questions will be resolved, or at least the criticism will be more specific.

The goal of the changes related to the removal of classes is to balance the value of secondary skills. Currently, the set of skills chosen for the main hero is very limited and barely exceeds the number of available slots for the hero. In fact, the introduction of classes primarily pursued the same goal. But the classes in the test environment were balanced based on fixes. It was possible to balance within the classes, but we still decided to abandon them. At the same time, most of the class functionality remains in the game. If any skills are excessively strengthened, it won't take long to reduce them.
Of what has been done, only diplomacy and estates may turn out to be overpowered. But without testing, it is impossible to determine this.
So, if the criticism looked like this: we played a game, this or that overpowered skill allowed us to do this, and the opponent could not counter it, then it would be more informative.
In reply to Sevensan
#518
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Sevensan
The game is made for players; the players' opinions have been explained to you repeatedly. What's the problem?
Only 2 players expressed support for returning the classes (including you), and both are far from being the strongest. At the same time, the cancellation of classes generally caused positive emotions in the Warlords chat. So, don't confuse your opinion with the public one.
I agree that Ivo seems to lack gaming experience. As an option, I can suggest that in the future, each change is preliminarily discussed with recognized leaders of the Heroes world - Bayazet, PREDSoM, Stinger, and Alex. IMHO, these players currently have the greatest authority, so changes coordinated with them will certainly be positively received by other Heroes players. Also, due to the constant gameplay of the aforementioned players, the changes will be relevant. Although testing is always necessary.
In reply to Wicc
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#519
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I would really appreciate it if you could do something about the bots, or rather, about their experience gain! It looks pathetic, but honestly, I don't feel like playing HL+U because of these awful creatures that have 2 swords at level 114 and bring so much chaos and randomness into the game that all the fun of HL+U disappears for me personally.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Samurai
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#520
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Samurai
Only 2 players expressed support for bringing back the classes (including you), and frankly, neither of them are particularly strong. At the same time, the removal of classes in the Warlords chat generally caused positive emotions. So, don't confuse your opinion with the public's.
I agree that Ivvor seems to lack gaming experience. As a suggestion, we could discuss each change beforehand with recognized leaders of the Heroes community – Bayazet, PReDS, Stinger, and Alex. In my opinion, these players currently have the most authority, so changes coordinated with them will likely be positively received by other Heroes players. Also, the changes will be relevant due to the constant gameplay of the aforementioned players. Although testing is always necessary.

I didn't see anything positive in the reaction to the classes in the Warlords chat, or are you sitting there 24/7 and recording everything everyone says? And keep your criteria for strength to yourself; it's strange that you're not on your own list, were you too shy? I read the chat and know what people are writing, and it's far from what you're saying.

Regarding the classes. If, as Ivvor said, "it's not difficult to cut them," then cut them carefully. They won't be overpowered anymore, but they will become useless, and people simply won't choose them. The point of this endeavor will disappear on its own. And Ivvor, no need for irony; this isn't school.
ICQ 335-665-133
Discord Sevensan#3379
In reply to Wicc
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#522
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Thank you very much, Ivore, for the work you’ve done! SevenSan, I use a maximum of 2-3 classes (speedy, explorer, and sometimes warrior); I only assembled the rest a couple of times in a year and a half of playing, so this is a good change. I don’t see anything overpowered in the new changes, and if there are any imbalances, I think it can be easily fixed in version 0.43, as well as reducing the experience gained by the AI so that players from Tyumen don’t get scared to play HL+U.
In reply to FireToSky
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#523
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Damn, a week without internet and so much has happened...
Thanks to Ivor and Phomm for their work!
Time will tell how much the changes disrupt the balance. And classes should be scrapped!
In reply to Wicc
#524
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Dirty, I wish I could do more...
But this summer (and fall continues) has been unrealistically busy for me...
My contribution there is a pittance... unfortunately
Credit must be given to Ivor; despite the workload, he never even asked for assistance... he did it all himself, as I understand it

And I still haven't given up hope of integrating my library for viewing battlefields into WT, and attaching it to some Eagle Eye )) like "surveying the vicinity of Lake Onega" with an eagle eye from a bird's-eye view, you see the deployment of the upcoming battle :D
Recently, I even had a fresh idea - in addition to the placement of units (of both sides, if possible, for example in banks) on cells and obstacles, including walls and moats during sieges, also add Tactics accounting - highlighting its area of influence.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
In reply to pHOMM
#525
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Fixed a bug in the Zaobjts.txt file, which caused crashes for some users during map generation.
In reply to Wicc
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#526
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When will the integration of mirrored map templates with a starting position featuring identical heroes be implemented? And without any bugs, please! :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того