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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

#517
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Fixed a bug with the restoration of movement points after paying to leave a location, and fixed the tavern building tree for improved dwellings 5-7.

Added 59 minutes ago
"Medium_HP"
I haven't tested it myself, but I saw in Myko that after paying to leave a location, the hero's daily movement range was fully restored for experience and diplomacy.
Thank you, I have fixed it.
"Sevensan"
Ivor, do you even play the game? I think you're just a developer who isn't directly involved in the game. The game is made for players, and you've been repeatedly told what the players think, what's the problem? Is it that it differs from your opinion? If you brought back the classes as they were and removed the experience gain for companions in 0.42, everyone would be playing it already, but you're holding back the process.

Well, since such a well-known player as Sevensan is advising, maybe it's worth seriously considering it.
I'll let you in on a secret: HeroesWorld isn't the only portal where people play Heroes.
In turn, I advise you to read this thread first, maybe some questions will be resolved, or at least the criticism will be more specific.

The goal of the changes related to the removal of classes is to balance the value of secondary skills. Currently, the set of skills chosen for the main hero is very limited and barely exceeds the number of available slots for the hero. In fact, the introduction of classes primarily pursued the same goal. But the classes in the test environment were balanced based on fixes. It was possible to balance within the classes, but we still decided to abandon them. At the same time, most of the class functionality remains in the game. If any skills are excessively strengthened, it won't take long to reduce them.
Of what has been done, only diplomacy and estates may turn out to be overpowered. But without testing, it is impossible to determine this.
So, if the criticism looked like this: we played a game, this or that overpowered skill allowed us to do this, and the opponent could not counter it, then it would be more informative.