Skip to content

Posts from Heroes 6 - Discussion Auto-translated

4.3 (15 ratings)
User Avatar
#5891
Auto-translated
By the way, yes, the fifth game was indeed very similar to Disciples.
Just as much as Warcraft 3 resembles Rome: Total War.
In reply to Ple-Sen
User Avatar
#5892
Auto-translated
Come to think of it, Nival basically copied the entire concept from UT.
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
User Avatar
#5893
Auto-translated
5p74
Yes, you guessed it...

To be honest, I had a little hope that the sixth installment of Heroes would combine all the best aspects of the previous games, creating something extraordinary and original... But after reading the comments about the demo, all hope was lost.... :(
Множащиеся альтернативы рождают реальности, реальности соприкасаются, мера их соприкосновения есть Любовь.

Герои Меча и Магии IV - моя слабость. Играю только в них, карты делаю только по ним. Остальные серии уважаю, кроме Героев V.
User Avatar
#5894
Auto-translated
It's not that Heroes 5 resembles Disciples 3, but rather that Disciples 3 resembles Heroes 5. Because the fifth installment, in some way, more or less preserved the series' canons, while what they did with the third Disciples... Well, it wasn't good, sorry for the off-topic, it's a sensitive topic.
And yes, "the advantages of previous games" is an ambiguous concept. For me, a plus is that in the fourth game, you could take two or three heroes and roam around without an army, enjoying life, while other people consider this a minus.
And also, it's good that they removed the random element with skills in the sixth game. I fully appreciate this now, when I'm plagued by nostalgia for the third Heroes and I'm trying my best to avoid skills that are completely useless to me. However, the implementation was flawed. It would have been much better if they had given separate points for learning spells and separate points for skills. Because even in the third Disciples, they didn't manage to distort magic in such a way.
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#5895
Auto-translated
And it was actually good that they removed the random element with skills in the sixth game.
Well, it was one of the main competitive elements. Even though it was annoying when the desired skill wouldn't drop, it was still part of the game.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#5896
Auto-translated
Yes, yes, I know it wasn't a bug, but a feature, but this feature didn't really satisfy me.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Azura
User Avatar
#5897
Auto-translated
Azura
5p74
Yes, you guessed it...


And in what SPECIFIC way were Heroes 5 similar to Disciples 3? Perhaps you meant the opposite (although adding movement on the battlefield doesn't make them similar only to Heroes 5).
User Avatar
#5898
Auto-translated
And another good thing is that they removed the random element from the skills in the sixth installment.
The random element was a hallmark of the Heroes series. And the fact that it was removed would be disappointing, if I were to place my hopes on the sixth installment of the series.
User Avatar
#5899
Auto-translated
It's not that Heroes 5 resembles Disciples 3, but rather that Disciples 3 resembles Heroes 5. Because the fifth installment, in some way, more or less preserved the series' canons, but what they did with the third Disciples...
Excellent argument, but there's a simpler one: Disciples 3 resembles Heroes 5, not the other way around, because Heroes 5 was released before Disciples 3.
this was one of the main competitive elements
I'll fix it: one of the two and a half competitive elements.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#5900
Auto-translated
That's a good argument, but there's a simpler one: Heroes of Might and Magic V is more like Disciples 3 than Disciples 3 is like Heroes of Might and Magic V because Heroes of Might and Magic V was released before Disciples 3, and Disciples 3 was released after Heroes of Might and Magic V.
Oh, and this too.

Never mind, now there's an excellent competitive element called "four resources." That's where the real competition will be!
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#5901
Auto-translated
5p74, no, no... Maybe there's a misunderstanding between us, and I personally am sleep-deprived. :) I'm not talking about just one *Disciples III*, but about the series as a whole. The thing is, I believe that after acquiring *Heroes* and ruining 3DO, Nival will focus on making money, and the series will die as a result. They usually make money by using templates. That is, they buy someone else's development (like an engine, yes) and rewrite the source code, create new models, and apply new textures. Today, every successful game development company does this! Not even the most skilled programmer can figure out the core of the game because the source code is then archived or destroyed. This is very noticeable in online games, and now they are starting to do this for PC games as well... Usually, successful companies have many projects, so they won't suffer significant losses, even if the game is released in a raw or simply absurd state. The marketing department, which handles advertising, does its job. First, they torment people, brainwash them, and then they rush to the stores to buy the release of their favorite series (many download it from the internet, but that's in the past - now STEAM and Microsoft Live will consume us all!). But those companies that made games from scratch go bankrupt. Because today, people are drawn to "graphics," and you can't immediately recognize a terrible plot and terrible gameplay from the cover and purchased reviews. And we know that our games are mainly bought by schoolchildren and their parents. So, there's no point in waiting for a revolution in gameplay, originality, etc. I doubt that Nival bought *Might and Magic* to fanatically follow traditions...
Множащиеся альтернативы рождают реальности, реальности соприкасаются, мера их соприкосновения есть Любовь.

Герои Меча и Магии IV - моя слабость. Играю только в них, карты делаю только по ним. Остальные серии уважаю, кроме Героев V.
User Avatar
#5902
Auto-translated
So, there's no point in waiting for a revolution in terms of gameplay, originality, etc. I doubt that Nival bought the Might and Magic label to fanatically follow traditions...
Girl, Nival didn't buy the "Might and Magic" label; Ubisoft did. Nival only made the fifth installment of the game and its expansions, nothing more. A completely different company was responsible for creating the sixth installment.
Money is usually made using templates. That is, they buy someone else's development (like an engine, for example) and rewrite the source code, create new models, and apply new textures. Today, every successful game development company does this! Not every, even the most skilled programmer, can get to the core of it because the game's source code is then archived or destroyed.
Do you have experience working in the game industry, given the statements you're making?
In reply to Azura
User Avatar
#5903
Auto-translated
STEAM EVIL IS BAD. THEY ARE MAKING IT SO YOU CAN’T PLAY NORMALLY IN GAMES. IT USED TO BE FREE, BUT NOW IT’S NOT!

I wonder, who wrote the engine for the fifth game? And what similarity with Discom appeared SUDDENLY? The similarity of engines in online games... omg. What else will you tell me that’s interesting?)
Tomorrow holds no promises
Except the ones we've made
User Avatar
#5904
Auto-translated
Ple-Sen
On what grounds do you have the right to be rude to me?
I believe that all corporations are the same. Ubisoft, Nival... It's all one-man shows. The fact that I made a mistake doesn't give you the right to be rude to me.

Yes, I have this experience. Does that bother you, irritate you, or make you envious?

WisTrit, I never claimed that the Heroes of Might and Magic V engine was bought from Dis1, 2, 3. Read carefully. I just described a reason to "think about it." Unreal is the most popular engine for online games today. Korean games like Lineage are made on older versions of Unreal.
Множащиеся альтернативы рождают реальности, реальности соприкасаются, мера их соприкосновения есть Любовь.

Герои Меча и Магии IV - моя слабость. Играю только в них, карты делаю только по ним. Остальные серии уважаю, кроме Героев V.
User Avatar
#5905
Auto-translated
I believe that all corporations are the same. Ubisoft, Nival... They all operate in the same way.
And all people are the same, right?
Yes, I have that experience.
I find that hard to believe.