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Posts from Mapmaster 2011

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About Two brothers
I don't know about others, but for me, the game crashes, apparently at the moment when the blue brother is supposed to say his last words because he lost the castle. I started the game twice, loaded it about 5 times, and it still happens.
The last time I played, another incident occurred: I was playing as humans, and the hero Orlando appeared. On the AI side, demons appeared, and there was also Orlando. So, the AI hero was crawling around on the ground, gaining experience, while my hero's level increased :D. Or is this intentional? :smile39:
Overall, out of the three presented scenarios, I liked "Two Brothers" the most, but unfortunately, it's not playable.
In reply to Dyrman
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Dyrman
By the way, the map "The mystery of the ancient marshes.h5m" was created based on a random map generator. This is easy to verify by opening the map as an archive or in the editor. However, it's difficult to judge how much the map was changed afterward. I noticed it right away when I started playing ;) :(
I know, but it was modified in a good way. There are even a few scripts. Although it would have been better if it had been created entirely by a person...
 

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I vote for "Superweapon." I liked the map – primarily because it requires you to choose between the ease of tank penetration and the fact that you need to level up the dwarf. Best regards. P.S. Respect and kudos to the author for the peasant legion. In general, the map is a trap for those who don't bother to right-click.
In reply to djulian13
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Author, please log in.
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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Launched the map The mystery of the ancient marshes. Started with a random faction, and on the very first turn, near my castle, there was an enemy hero with 50 skeleton warriors. It wouldn't be so bad, but his stats are approximately level 6-7, and he has Chaos magic, which he uses to crush all my troops. The first time I played as Inferno, I couldn't defeat him; the same happened when I played as Fortress. I chose Haven, killed him. But what to do next? How can I break through the nightmares and death knights with 18 archers? Thank you. I started a new game as Vittorio, killed that monster, leveled up my ballista a bit, and I'm thinking of taking the Wood and Stone resource now, leveling up a bit, and then trying to break through all these horrors. But... what happened? Here's another enemy hero, and this time, besides the 50 warriors, there are 45 demons, AND THE SAME DAMN CHAOS. I turned off the map. I probably won't rate it. Let me be a noob and a lol who couldn't overcome such a simple situation.
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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WisTrit

Even though Gantritor was removed from the contest, I still want to share my opinion about it, and I'll also compare the next map to it. After failing to capture the garrison, I realized that you simply can't beat the map without putting in some effort. You need to conquer all three towns and collect all the artifacts; only then will you be able to defeat it. [/B]
Well, if you don't even capture the garrison, you won't experience the full potential of the map. The challenges ahead will be much more difficult than just capturing the garrison.
In reply to Heleg
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Well, I wasn't really arguing, to be honest.
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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Take the Horde – Haghesh – with centaurs (have three of their dwellings nearby) – everything will be crushed easily, then, after repelling the first wave of attacks, have Haghesh jump into the portal – there will be a city with the Tear of Askh nearby – it’s easy to take. The computer reacts sluggishly to its capture – in short, there will be a lot of money, engage in battle with the first enemy you encounter – you won’t defeat them at first – just to surrender with the army and return through the tavern to your home city to repel the second wave of attack. Keep a hero with troops in the Sanctuary near the city with the Tear, so that if the computer takes it back, you can wait until it disappears from sight and recapture it. You buy troops there as well. The point is that in the future, the computer will not touch the city with the Tear at all – only at the beginning. After that, everything is simple – the computer used the spell of Subjugation only once – on a Berserker – and it didn’t bring any results. Therefore, with a large number of troops – and there will be – there are no problems with money and artifacts – Haghesh tears everyone apart. I completed it in about 2 months.
In reply to jjoker
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Yes, I assumed that I needed to go through the portal and capture some cities there. It's unclear how Haggeesh will help me defeat a hero with units that have 50% resistance to ranged attacks and chaos magic. But never mind, I'm too lazy, maybe I'll try exploring the portals later.
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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WisTrit
Yes, I assumed that I needed to go through the portal and capture some cities there. It's unclear how Haghesh will help me defeat a hero with units that have 50% resistance to arrows and chaos magic. But that's not the point, I'm too lazy, maybe I'll try exploring the portals later.
You buy a second Orc hero, give all the troops to Haghesh, wait a day for reinforcements from the three centaur dwellings to arrive, plus build a centaur dwelling in the castle, buy them there, and in general, Haghesh will have so many archers, including those from the tavern, that the AI will be overwhelmed. Of course, before the battle, divide the stacks so that the AI's attacks are diverted by a ring of ice, not on the archers, but on the goblins or orcs gathered together. With this setup, victory will be achieved with minimal loss of valuable archers.
In reply to Dyrman
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Dyrman
To increase motivation next time, I can add prizes (5,000 rubles per nomination from myself): because right now, it's no longer a problem.
Also, besides me, we can attract sponsors, increase the amount, and adjust the timeframe, etc. If the amount reaches 10,000 rubles, I think that would be a great incentive, especially for students.

I support this, and I'm also ready to help.
In reply to Heleg
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You buy a second Orc hero, give all the troops to Haghesh, and wait a day for reinforcements to arrive from the three dwellings of centaurs. Plus, you build a centaur dwelling in the castle, buy troops there, and in general, Haghesh will have so many archers, including those from the tavern, that the AI will be overwhelmed. Of course, before the battle, you divide the stacks so that the AI's attacks are diverted by a ring of ice, not on the archers, but on the goblins or orcs gathered together. With this setup, victory will be achieved with minimal loss of valuable archers.
I might be saying something stupid, but I bought not only a second hero but also a third. One ring is enough for the goblins, and at most 2 or 3 for the rest. I surrounded myself with meat, I even surrounded myself with shooting meat, but he still keeps hammering the main stack. But even if we take into account that I'm a noob and a lol, you're suggesting that the second hero, who arrives in a day, should be killed... with what? Let's say I teleport away, but why not just make it so that there isn't such a quick rush from the overpowered AI?
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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So, I did everything as described, went through the portal, and there was a castle, fully built up to the capitol and the castle itself. I really love maps where you immediately get a well-developed castle; I really, really enjoy that. Okay, I thought... I shouldn't just sit here, so I went to another teleport, saw another castle, but then a computer with 180 creatures appeared, and it didn't matter what else was there, with stats of 9-7-5-5 (or something like that). Who do you think won? Well...
In general, this kind of "hardcore" isn't for me. And I'm not even mentioning the lack of any hints about where the author intended the player to go next.
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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WisTrit
I might be saying something stupid, but I bought not only the second hero but also the third. The Goblins only need one Ring, the others need 2, at best 3. I equipped myself with meat shields, I even equipped myself with ranged meat shields, but he still attacks the main stack. But even if we take into account that I'm a noob and a lol, you're suggesting that I kill the second hero that arrives after a day... with what? Let's say I teleport to a portal, but why not just make it so that there isn't such a fast rush from the overpowered AI?
I replayed the opening game with Hagesh. I entered the battle on the third day (Hagesh's troops: 85 Centaurs, 15 Orcs, 25 Goblins, 1 Druid, after the battle - 70 Centaurs, 3 Orcs, 1 Druid - the core was preserved. During the battle, the AI attacked the Orcs and Goblins twice with the Ring, and once with the Centaurs). The second AI hero arrived in the middle of the second week in my case, but he was unkillable. I distracted him with secondary heroes, Hagesh took the gold mines, the crown with +6 knowledge, and quietly waited for the main city to develop (I wasn't lucky with the combat shouts during the replay - there was no Frightful Howl, and it helps a lot). I took the city with the tear when the AI moved troops out of it, after which the AI didn't pay any attention to this city at all. As a result, at the end of the second week, the gold income was 13,000 per day. I didn't continue playing. The point is to prevent the AI from capturing the Orcish Castle, by distracting the unkillable AI heroes at the beginning with expendable units running around the map. After building up an army, you can combine it with the Elf army from the city with the tear, buying artifacts (there's a shop nearby, and there's plenty of money), and ideally getting Frightful Howl and Horde of Wolves in the combat shouts, and then you can safely enter the battle, but it's better to do it through the castle's defense.
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I'll share my thoughts as well. I took on "Superweapon" at a leisurely pace. It has a funny plot, and the tank is quite amusing (its gun rotation animation is a bit strange; it seems like the barrel splits in two). Also, running over people with elephants... The tank also has a rather interesting specialization.
From the very beginning, I understood that the main responsibility should be placed on the dwarf. Even when the tank was mine, the dwarf still did most of the work, although the tank helped to take down particularly strong neutrals and clear the area of smaller enemies with an even smaller army. It just didn't work out against the Hive: frequent spellcasting and darkness (she somehow acquired a tome of darkness, I think from the shop), as a result, she became virtually invincible for the dwarf, as her main strength was in the archers, and she controlled and berserked them, plus she was in the city. But I managed to defeat her with the tank, although not on the first try: there's no way to win against stats of 30. So, the game's difficulty still suits me more than well.
The fact that Timhan is considered unbeatable at the time of victory over the Hive is disappointing, and it's deserved. I'll have to break the keymaster, level up on neutrals, and wait for reinforcements... This is a nuisance. But I don't think it's so big that it will spoil the good impression of the map.
 

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