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Posts from Heroes 6 - Discussion Auto-translated

4.3 (15 ratings)
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#5770
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considering that each unit can attack walls and (most importantly) the Main Gate, it would be a good idea to create a moat with liquid around the entire wall (without leaving a free passage to the Main Gate), and make the gate lower and raise (as in parts 2-4).
Interesting idea, but in my opinion, it would be better to make the ability to destroy walls exclusive to certain types of units, and let the damage depend on their number, as it was with Cyclops in H5.
I agree with everything else.
And here's the thing: ubi doesn't monitor our forum, so you need to express everything to them.
 

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#5771
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In general, some of the problems can probably be solved with mods that rebalance the game. If such an option is available, of course.
In reply to Ment
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#5773
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Ment

And here's the thing: ubi doesn't monitor our forum, so all feedback should be directed to them.

I think there are plenty of people who can do that without me, and here I'm just... venting.
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#5774
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Ah, there won't be a connection to the old universe. What a pity.
In reply to XEL
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#5775
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XEL
Ah, there won't be any connection to the old universe. That's a shame.

Briefly, tell me what they said about the old universe!

Can anyone explain this:



Is it a glitch, or is it a Sanctuary race ability to walk on water without a boat?
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#5776
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Cute heroine, the game is clearly good.
Tomorrow holds no promises
Except the ones we've made
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#5777
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5p74
Can anyone explain this:
This is a feature of the Sanctuary faction: the ability to walk on water if all creatures in your army are amphibious (i.e., all Sanctuary units are amphibious).
In reply to Ganseng
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#5778
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Ganseng
This is especially true for the Sanctuary faction; they can walk on water if all the creatures in your army are amphibious (i.e., all Sanctuary troops are amphibious).

Ah, thank you. That's a good ability!

Another thing I'd like the developers to fix is the Autosave feature! Not only does it save the new, current turn (and not the previous one), but it also only uses one save slot (in Heroes 5, there were 3 autosaves, i.e., the 3 most recent days). The autosave in Heroes 6 is really inconvenient. I remember that in Heroes 3, the autosave was useful if, after a battle (and, for example, you didn't place your army in your castle), an enemy hero unexpectedly appeared and captured it! You could easily load the autosave and buy an army in the castle. In Heroes 6, you simply can't do that! It feels like the developers made the autosave in Heroes 6 only to protect the game from random crashes!
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#5779
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In the fifth game, it saves the previous state, the beginning of the current state, and the end of the current state. That is, 2 days.
It feels like the developers added autosave in Heroes 6 just to protect the game from random crashes!
It's actually meant for that, not to correct someone's noobishness.
Tomorrow holds no promises
Except the ones we've made
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#5780
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5p74
Briefly, tell me what they said about the old universe!
Ashan and the universe of the Ancients are two different worlds. But, "out of respect" (as Erwan puts it), a number of characters, artifacts, and the like, which are not exactly the same as their counterparts from the old universe, but have the same names and some similar traits, are included in the setting of Ashan. True, their Atlas is somehow fatter, and Maximus isn't even green, the bastards! :)

In general, their words about "respect" for the old universe are a big farce. If they had the respect they talk about, Erwan Le Breton and Richard Dansky wouldn't be rambling in the Heroes 5 developer diaries about how they are "creating a new universe with maidens and gambling." And they wouldn't try to say that there was supposedly a "weak connection" before, while in the next sentence demonstrating their lack of knowledge about the lore of the NWC universe. And they would definitely have preserved the old universe. Tim Lang, one of the developers of MM 6-8 and the lead designer of the ninth game, after the collapse of 3DO, worked for some time at Nival and even wrote drafts of the plot for the tenth part. Nothing prevented them from creating Ashan, but not abandoning the old world (at least for the original RPG series Might and Magic), developing them in parallel. For further work on the old universe, they could have invited John Van Caneghem and/or Ron Bolinger, the actual authors of the universe, or someone else from the former NWC writing team.

We should thank Julien "Marzhin" Pirou, a well-known fan of MM and currently a member of the Heroes 6 development team, for adding the aforementioned parallels with the old universe.
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#5782
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One of the YouTube users expressed this perfectly in a comment on the video:
It's better to have Ashan separated from the old universe. That way the crappy Ubisoft writers can't ruin the old universe. Unless they can get Jon Van Caneghem back, there's no reason to go back to the old universe.
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#5783
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To be honest, I don't really care what they do with the world, but I didn't like that they initially claimed there was a connection between the universes, and it turned out not to be true. I was expecting that, but why couldn't they have made a pleasant surprise?
 

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#5784
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Where did the Atlas appear?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!