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Posts from World of Heroes Game

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#16
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Good day to everyone who cares about the fate of our game. I would like to present the result of some work that was designed with the specifics of the game in mind. I ask everyone to participate and stay informed... Only unity and the League can do what we need. Sooner or later, we will come to this. I hope for your understanding, dear players...

I don't know which section to put my post in, so I'm posting it in my own thread. Organizers and moderators, please move the questions to the appropriate sections if necessary...

I sent the document in the first post.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#17
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I was just checking this thread today, and I only read the first post, but I still don't understand when the so-called work on this large-scale project will begin?

Or what has been done in the meantime?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#18
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Lider1
I was just checking this thread today, and I only read the first post, but I still don't understand when this so-called work on such a large-scale project will begin?

Or what has been done in the meantime?
I had computer problems when I was writing. Read the document in the link from the first post. This is everything that has been done so far (to avoid questions :) ).
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#19
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I'll just say that there's a lot of text. It will be difficult for newcomers to understand, and not all of what is written there is necessary for them. And translating it into English makes it even more difficult to understand. You should shorten your system so that it is at least readable, like our rules.
ICQ 335-665-133
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In reply to Sevensan
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#20
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Sevensan
I'll just say that there's a lot of text. It will be hard for newcomers to understand, and not everything written there is necessary for them. Translating it into English so that it's accessible to understand is doubly difficult. You should shorten your system so that it's at least readable, like our rules.
The entire document is definitely not for newcomers. They only need the rules I copied from HeroesWorld and the game calendar itself for clarity; everything else is for people who will be handling organizational work. Perhaps the bonuses can be presented in a more accessible form. Translation into English is also work, and it needs to be done just like any other task.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#21
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It all looks interesting, and it's a good amount of work. The last sheet seems unnecessary.
But how many players are on the portal, ready to regularly participate in tournaments? Although, on the other hand, there is a large number of players who regularly hang out in the Warlords chat. In general, it would be good to create a poll to understand how much and on which version people are willing to play.
In reply to theShevanesian
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#22
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theShevanesian
It all looks interesting, the work is good and extensive) The last sheet seems unnecessary.
But how many players on the portal are ready to regularly play in tournaments? Although, on the other hand, the layer of players regularly hanging out in the HB chat is quite large. In general, it wouldn't be a bad idea to hold a vote to understand who is willing to play how much and on which version.

The "vote" is located here: /topic/8137/ and from it the possibilities for playing are approximately visible, which are quite encouraging. I don't think the picture will change drastically as the number of voters increases.

It is not necessary to play regularly. About 5 tournaments a year will be enough. Play any convenient version and the same games that are currently in the HeroesWorld rating.
With HeroesWorld, I think we can gather about 50 players who can play in this way. But this is just a starting point. There are other sites as well, and quite a few of them.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#23
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I skimmed through what was said above. Popularizing Heroes is the same as popularizing chess. I'll digress a bit now. While the USSR existed, chess flourished—numerous tournaments were held, and young people were massively attracted to it. It was held in high regard because the authorities back then needed something interesting to occupy people with. Chess is indeed an interesting game. Football and basketball are interesting too. Both of them made decent money in the USSR. But why is football raking in insane money now, while chess is left in the dust? Is it really about the authorities? No, it's about today's people's mentality. Who needs smart people in the country nowadays?! Well, okay, this could go on forever. But chess was attempted to be popularized in real life many times in our era, after the collapse of the USSR, over the course of about 10 years. In short, they found cool sponsors, etc., who had a huge desire to make chess on par with football and so on... Ahaha, and chess stumbled not against the authorities (so it turns out the authorities do need smart people after all?)) strangely enough, but against the will of the players themselves. Something like "we don't want to disgrace ourselves with advertising," the chess players said. The advertising there was indeed a bit off (shameful), but the commentator said everything would have worked out and chess would have flourished like in the USSR if not for the (leading!) chess players themselves. In short, in my opinion, if you want to promote Heroes, the advertising should be like condom ads—so that the Heroes players themselves feel shame) from being presented with such ads, but don't refuse to participate in them. The same goes for esports in general—meaning there should also be a sense of shame. But well, we want to promote Heroes. Well...... (I don't exactly remember how they wanted to advertise chess...). Anyway, such advertising simply cannot exist on the internet. Online advertising differs from real-world advertising specifically because in chess, the advertising was done by the people themselves! And here... what, the advertising will be the nicknames themselves? )) This doesn't mean we need to go out to the square with banners saying "Heroes3"... The fact that you're arguing there about which game to play—WT or SoD, holding tournaments... Yes, maybe you'll reach an agreement there,... eventually achieve promotion of Heroes to the Hall of Gaming Fame in a couple of years. But that won't be a revival, because only the same people will be playing. There won't be mass appeal like in Dota, LOL, SC2, or whatever else is super popular... CS. etc. It will just look like the last gasp of the Heroes players) We need something more serious, I think... what could it be?... How to make Heroes stand out from the mass of games on the internet?... -Tough question). The idea of shameful advertising leads me to think that the only thing that can help is fun streams with a live commentator, a funny one. But not on M, 200%, 2 min turn)) But on Jebus Cross, with balance at least, doesn't matter if it's WT or SoD, let people first get hooked on Heroes, and then decide what's better. Personally, I think WT is clearer. There are many cool guys on the WT chat) You'd have to sit streaming for at least 6 hours, talk into the mic about the finer points of your game, entertain the viewers... Who can pull that off? But anyone could sit and comment like that for money... good money. So, do we just need a sponsor?! A sponsor interested in popularizing Heroes 3. ..Yes... here everything is only about Heroes 3. But maybe they'll present us with something new—Heroes 6, huh? I haven't seen them yet. And then we'll all switch to Heroes 6 together?!
аккаунты на WCL и WT - Fill-ua
In reply to LoveAHE4Ky
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#24
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Why is football popular, while chess isn't? It's simple. Anyone can watch and understand football, while chess is only for those who are knowledgeable about it. The audience is several orders of magnitude larger. That's the huge difference. The same applies to games. Anyone can play Dota and CS, but Heroes requires you to use your brain. Plus, the longer game duration doesn't fit the WCG format. But, as they say, this has all been discussed a million times.
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#25
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To LoveAnechka:
And who says it will be easy? Achieving any result in any endeavor is hard work. Everyone understands that there are many problems, but maybe we can start discussing how to solve them? Because in any case, in its current state, there will be no development. If each individual player has at least the desire to move towards development, it will gradually progress. I'm not even talking about any executive responsibilities.

Of course, you can't compare Heroes with other games; it's a game with its own unique player base, and we need to focus on that.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#26
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Yes, it’s clear that the appeal of Competitive Single-player (CSU) in Heroes is much less than that of Competitive Multiplayer (CMP), for example. Many players start, play a few times with two heroes, and then lose interest. Heroes will never become a mass-appeal game like football, but we need to find ways to engage players. Unfortunately, computer games are now associated with being a “nerd” and being lazy, unlike chess. I think that broadcasts with interesting commentary could help to change this perception.
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#27
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Well, to have broadcasts, we need tournaments, and the more open they are and the sooner others find out about them (and see their schedule), the more people there will be, and consequently, the more competition, which will create the necessary atmosphere that streamers can elevate to various levels depending on their skills. Announcements of decisive battles, a schedule of games – all of this will definitely improve and elevate the game above its current position. And all of this will be more significant and interesting if it is combined with a player league.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#28
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I completely agree with Rimple's post on page 1.