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Posts from - Magic in Heroes 3

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What kind of magic do you prefer?
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In reply to Geksorin
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Geksorin;47336
I like Grindan from Conflux; he has earth magic as his primary skill, a slow spell in his spellbook, and his specialty is +350 Gold. At the beginning of the game, he's incredibly strong, even though he's a mage, because by level 3, he already has Expert Earth Magic. Add to that about 100 upgraded sprites, and you get a very decent army in the first week with minimal cost. This allows you to develop your city and acquire the resources needed to build phoenixes.

And I don't like him either! A stupid, toothy, cheating face!:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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Air is strong, but according to the poll, Earth wins, and what's most surprising is that Earth is truly essential in the third game!
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
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I understand that everyone here is an avid player, and I don't mean to disrespect anyone, but there's a trick in Heroes 3 regarding magic... In battle, you can open the spellbook twice in one turn...
It's easy and doesn't count as cheating... Basically, during the battle, you press the "spellbook" key (usually 'c') and hold down the button, and then with the mouse, you click on the image of your Hero (in the upper right corner, on the horse icon, for those who don't understand). This also opens the spellbook... Thus, we open the spellbook twice in one turn!
:smile03: Я ВЕРНУЛСЯ!!!
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Actually, this is a well-known bug in Heroes 3 (I think it was also in Heroes 2, but I'm not sure). Some patch should fix it. I think it's patch 3.2?
In reply to Magnus
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Magnus;44135
Well, I don't know, Blindness lasts until you attack the unit. It can only temporarily disable ranged units. I don't like Berserk; Hypnosis is better because it's unpredictable which unit the monster with Berserk will attack.
1. Expert Blind prevents a unit from taking a turn after being attacked, so you can immediately cast it again, and so on, endlessly.

2. A monster with Berserk will attack very predictably – the nearest unit... But the advantage of Berserk is that with Expert Fire, you can cast it on several units at once... sometimes even on all seven... :) So, with Berserk, Hypnosis doesn't even come close... :)

Berserk and Blind are the most effective spells in Fire magic. IMHO.

Added 4 minutes later
Pablo N Ochoa;48668
I understand that you are all avid players, or don't think that I don't respect you, but I'll say this: there's a trick in Heroes 3 regarding magic... In battle, you can open the spellbook 2 times in 1 turn...
This is easy and doesn't count as cheating... Basically, during the battle, you press the "spellbook" key (C) and hold down the button, and with the mouse, you click on the image of your Hero (in the upper right corner, on the horse, for those who don't understand). This also opens the spellbook... Thus, we open the book twice in 1 turn!
Where is this considered not cheating? :) If the computer doesn't consider you a cheater, it's only because it's lagging... But how will your real opponents react to this? In SoD 3.2, this glitch is no longer present.
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In reply to AmberSoler
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AmberSoler;48682


Berserk and Blind are the most effective spells in fire magic. IMHO.


You forgot about Armageddon, the spell that I think is one of the strongest!
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
In reply to Geksorin
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Geksorin;48848
You forgot about Armageddon, the spell which I think is one of the strongest!

only if you go with monsters that are immune to fire or magic...or with Armageddon's Blade:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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Geksorin;48848
You forgot about Armageddon, the spell that I consider to be one of the strongest!
That's why I made the disclaimer "imho." The thing is, I always use Blind and Berserk. Armageddon requires special conditions (I'm not considering the Blade, it's obvious).
And having an immune-to-fire Conflux as a base castle is a very rare situation.

And of course, ANY spell of ANY magic can be the best at a specific moment in time. The question is, what do we call the best spells? Those that we know how to use, or those that we use most often...
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In reply to Geksorin
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Geksorin;47336
I like Grindan from Conflux; he has earth magic as his primary skill, a slow spell in his spellbook, and his specialty is +350 Gold.
He's incredibly strong at the beginning of the game, even though he's a mage, because by level 3, he already has Expert Earth Magic. Add about 100 upgraded sprites to that, and you get a very decent army in the first week with minimal investment. This allows you to develop your city and acquire the resources needed to build phoenixes.

Hmm... I think mages are much better than warriors... especially on large maps...

The same applies to magic... on large maps, earth magic
Stay still, so I can kill
In reply to shamann
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An interesting polemic! I'll express my opinion as well. I believe that Earth and Air are the most necessary magics. It is impossible to say definitively which one is better. As many have already noted, it is impossible to get by without Slow, Restore, Town Portal, Haste, Dimension Door, and Fly (by the way, for some reason no one mentioned same-//Destruction Beam—a very specific tool when you have Blindness and a good mana reserve, and are fighting against a large number of strong monsters). Well, if I really have to choose, I lean more towards Earth, because it would be much harder to play without Town Portal, Restore, and Slow than without Dimension Door and Fly.
And of course, one should not forget about Water magic, especially if you are playing as Archangels or there are many of them in the army and you have Clone. I also consider spells such as Bless, Prayer, Heal, Remove Spell, and Forgetfulness to be very useful.
As for Fire magic, I don't consider it necessary; although Berserk is certainly a great thing, I've already forgotten when I last used it.
Radik
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Radik;49623
However, I don't think fire magic is necessary, although Berserk is certainly a useful spell, but I've already forgotten when I last used it.
This confirms what you said earlier. When discussing "which magic is better," we stray from the topic and start talking about "which magic I know how to use" or "which magic I use more often." Usefulness is irrelevant here... :) The concept of "better" and "worse" only makes sense when applied to the question "in what situation?"

Which magic is better – fire or water? Many will say that "fire" is better. But if the question is: Which magic is better in a battle against Conflux – fire or water? The answer will be "water."

Another example: in a battle against a legion of dendroids, the best magic is not "earth," but "fire." The Berserk spell permanently binds the enemy to one spot. After that, the legion is easily destroyed even by a single archer in "auto-battle" mode (with a cart, of course)... Start the "auto-battle" and go to sleep. By morning, the job is done! :)
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In reply to AmberSoler
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AmberSoler;49637
You are now providing evidence to support what you have already said. When discussing "which magic is better," we stray from the point and start talking about "which magic I know how to use" or "which magic I use more often." Usefulness is irrelevant here... :) The concepts of "better" and "worse" only make sense when applied to the question "in what situation?"

Which magic is better – fire or water? Many would say that "fire" is better. But if the question is: Which magic is better in a battle against Conflux – fire or water? The answer would be "water."

Another example: in a battle against a legion of dendroids, the best magic is not "earth," but "fire." The Berserk spell permanently binds the enemy to one spot. After that, the legion is easily destroyed even by a single archer in "autobattle" mode (with a wagon, of course)... Start the "autobattle" and go to sleep. By morning, the job is done! :)

In general, I agree. Debates about which magic is better will not lead to a consensus. And as I said before, I expressed my opinion, which is based not on what I can and cannot use, but on what I believe is better and, accordingly, what I directly use in the game.
Radik
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Earth is definitely the best! Both revival spells + wave of death + explosion + town portal. Then, fire berserk + blindness + inferno (the largest area of effect). Then, air hypnosis + chain lightning. And after that, only water... maybe just prayer. IMHO.
А ты записался добровольцем в STORM?:cool:
In reply to AmberSoler
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AmberSoler;49637
Which magic is better in battle against Conflux – fire or water? The answer is "water."

If I understand correctly, Conflux is the same as "Soaring." I only play the Russian version of the game. If that's the case, then you need to use fire magic against them. I won't explain why, but those who understand will agree.
In reply to GriB_o.k.
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tokha;49782
If I understand correctly, is Conflux the same as Soпряжение? I only play the Russian version of the game. If that's the case, then you need to use fire magic against them. I won't say why, but those who understand will agree.
By default, they are immune to fire magic. The Vulnerability medal isn't available on every map, so in most cases, water magic will be preferable to fire magic against Conflux.
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