Posts from Current questions and answers regarding the map editor.
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2) Could someone create a small guide on how to make videos (not dialogues, but actual videos)? For example, like Ment did in the thread "Video on a map (adventure dialog)". I understand a lot on my own (for example, I easily made fighting creatures on a map with their subsequent death), but I couldn't make a video no matter how hard I tried:mad:
2) And did this thread help?
2) Okay, now we run: StartDialogScene(resource name);
I bought the licensed version a while ago, but the disc is scratched, and when I try to unpack the archive, it gives me an error.
Yes, then select tables, and so on, create a folder, create a dialogue file, and that's it.
Could you please tell me where I can download an editor for "TOTE" (Tribes of the East)?
Then, double-click on the file name, and using special keys (Ser9K listed them), create cameras first, then CameraSets, and then configure the dialogues themselves. I personally configured the animation through the properties tree.
Right now, my internet connection doesn't allow me to download it, but I think I know a way that might work for you if you have a good internet connection. Find a complete NCF pack; it contains an editor inside, which is only slightly different from the standard one (or perhaps completely different). At the same time, take a look and see what it is ;)
Could you provide a link?
Then, double-click on the file name, and using special keys (Ser9K listed them), create cameras first, then Camera Sets, and then configure the dialogues themselves. I personally configured the animation through the properties tree.
So, I pressed "E", and what's next? And what are Camera Sets? I found the dialogues in the properties tree, but I didn't understand how to use them:confused:
So, I pressed "E", but what's next? And what is CameraSet? I found the dialogues in the property tree, but I don't understand how to use them:confused:
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
There isn't much to say about the tree structure in general. But, if needed, I'll go through everything:
1) map -- the path to the map where the action takes place. You can use standard maps (arena maps are used for this) or create a new one: click "new," enter a name, then find it in the resources, double-click, and configure it.
2) soundSet -- I haven't used this.
3) music -- the music that plays by default in the video.
4) CustomSceneAmbient -- the lighting in the video.
5) sentences -- this contains the settings for the text and the associated camera positions, animations, and effects. A new item in this menu corresponds to a new line of dialogue.
5.1) text -- the text itself.
5.2) sound -- the sound that accompanies the dialogue (usually with speech). In principle, you can add your own dialogue to the game, but I only managed to do this after applying Psatkha's advice on adding custom models to the game: some of the advice turned out to be applicable to sounds as well.
5.3) heroLink -- it's best not to use this.
5.4) monsterLink -- a link to a monster. Ser9K advised using a random monster to link to, and then giving it a different name, which is what I do. In principle, this item (as well as text) can be easily configured in the menu that opens when you press the spacebar.
5.5) MonsterCustomName -- another item that is configured automatically. But if needed (just in case you enter something incorrectly), this is where the name of the monster that MonsterLink points to is located.
5.6) cameraSet -- this is always set to null.
5.7) NewCameraSet -- contains information about the initial and final camera positions in the dialogue; this can also be configured automatically.
5.8) duration -- the duration of the dialogue in seconds.
5.9) CustomSounds, CustomEffects, CustomAnimations -- contain lists of sounds, effects, and animations, respectively, that correspond to this dialogue; I couldn't configure this automatically.
When specifying the coordinates of effects, remember that their actual coordinates do not correspond to the specified ones; they will be twice as small, as far as I remember.
5.10) MusicOverride -- here you can change the music from the default (see 3) to something else.
6) objects -- a list of objects that will be added to the map during the video playback. They have a clear advantage over those that are already placed on the map in advance: they can be moved, animations can be started, and so on.