Skip to content

Current questions and answers regarding the map editor.

User Avatar
#881
Auto-translated
Exorcist, here.
There isn't much to say about the tree structure in general. But, if needed, I'll go through everything:
1) map -- the path to the map where the action takes place. You can use standard maps (arena maps are used for this) or create a new one: click "new," enter a name, then find it in the resources, double-click, and configure it.
2) soundSet -- I haven't used this.
3) music -- the music that plays by default in the video.
4) CustomSceneAmbient -- the lighting in the video.
5) sentences -- this contains the settings for the text and the associated camera positions, animations, and effects. A new item in this menu corresponds to a new line of dialogue.
5.1) text -- the text itself.
5.2) sound -- the sound that accompanies the dialogue (usually with speech). In principle, you can add your own dialogue to the game, but I only managed to do this after applying Psatkha's advice on adding custom models to the game: some of the advice turned out to be applicable to sounds as well.
5.3) heroLink -- it's best not to use this.
5.4) monsterLink -- a link to a monster. Ser9K advised using a random monster to link to, and then giving it a different name, which is what I do. In principle, this item (as well as text) can be easily configured in the menu that opens when you press the spacebar.
5.5) MonsterCustomName -- another item that is configured automatically. But if needed (just in case you enter something incorrectly), this is where the name of the monster that MonsterLink points to is located.
5.6) cameraSet -- this is always set to null.
5.7) NewCameraSet -- contains information about the initial and final camera positions in the dialogue; this can also be configured automatically.
5.8) duration -- the duration of the dialogue in seconds.
5.9) CustomSounds, CustomEffects, CustomAnimations -- contain lists of sounds, effects, and animations, respectively, that correspond to this dialogue; I couldn't configure this automatically.
When specifying the coordinates of effects, remember that their actual coordinates do not correspond to the specified ones; they will be twice as small, as far as I remember.
5.10) MusicOverride -- here you can change the music from the default (see 3) to something else.
6) objects -- a list of objects that will be added to the map during the video playback. They have a clear advantage over those that are already placed on the map in advance: they can be moved, animations can be started, and so on.
 

К А
Стикеры GBF в Telegram