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Posts from Current questions and answers regarding the map editor. Auto-translated

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#821
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Well, you can do anything with mods :). However, playing online with mods is very problematic. I don't understand why you would want to edit the duel heroes ;).

Go to the "Heroes" folder, find the "data.pak" file. Then, look in \Maps\DuelMode\Heroes and edit it as you like :). However, for online play, your opponent must also have these changes made (in the form of a mod).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#822
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To be more specific, the corrected file should not be saved in data.pak, but rather archived separately in a zip file. The folder structure within the new archive should mirror the path to the file within data.pak.
 

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#823
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Regarding the last answer from your Ment, I'm even more confused! If possible, I would very much appreciate it if you could please send screenshots or a sample of your work! Thank you in advance. Because I just don't understand!!!!:mad: :mad: :mad:
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Я начинающий картостроитель.Скоро буду
выкладывать карты, когда научусь всё делать.:smile01: :smile01:
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#824
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Just take a look at the contents of the file I uploaded and compare the lines in the xdb file that start with Shared href= with this one, taken from data.pak:
The h5u file in the archive is also an archive; when moved to the UserMODs folder, it becomes a mod and affects the game.
Here's how it works: when the game starts, it unpacks all the archives it finds in the data folder (with the .pak extension) and in the UserMODs folder (with the .h5u extension), as well as in the Maps folder (with the .h5m extension). All the files it finds there are placed into a single structured database, and there may be situations where two files have the same name and path in this database (two different archives with "overlapping" content; the files inside are not distinguished by their names, but the files themselves are different). In this case, the game gives priority to the newer versions of the files and uses them when loading. If you "feed" the game modified versions of the files, that's what constitutes a mod.
P.S. There might be a small issue: the large hero image for the duel window needs to be corrected separately.
Attachments 1
1 file attached • Total size: 1.4 KB
 

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#825
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What new scripting functions were added in v.3.1? I have version 3.0 installed and would like to know what new and useful features have been added.
#826
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I created a map, set it as a single scenario, and wanted to play it with a friend online, but it seems you can only create multiplayer maps. Is there a way to convert my single-player map to a multiplayer one without having to completely remake it? Please advise.
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#827
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32MeTpa
What script functions were added in v.3.1? I have version 3.0 installed, and I want to know what new and useful features have been added.
http://www.zzima.com/forum//topic/at/958673/
Google is great ;)

Added 2 minutes later
heroesFAN111
I created a map, set it to "single scenario," and wanted to play it with a friend over the network, but it only allows creating Multiplayer maps. Is it possible to convert my map from single-player to multiplayer without redoing it? Please advise.
You need to rename the files in the map's resources or replace them in the default files. I haven't tried it, but they say it might work.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#828
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Dyrman
http://www.zzima.com/forum//topic/at/958673/
Google is awesome ;)

Added 2 minutes later

You need to rename the files in the map's resources or replace them in the default files with files from another map. I haven't tried it, but they say it might work.

Please explain in more detail; I'm just a beginner in map creation, and I might not understand. I really need this
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#829
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heroesFAN111
Please explain in more detail. I'm just a beginner in map creation and might not understand. I really need help.
Create any multiplayer map. Save it. Open the map file with an archiver. Copy all the files from your old map (from the Singleplayer scenario folder) into the folder for the new multiplayer map. Save it. It might work, or it might not, because it might need to rewrite something in the files themselves.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#830
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I don't understand you. What does a cartoon map have to do with it? I created a map for Heroes 5, Stronghold faction, but there's no multiplayer or single-player folder anywhere. I thought you specified it before creating the map, and that's it.
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#831
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I have 2 questions (the second one arose because of the first):
1. How do I add spell effects to a map? I searched the manual for functions, but I couldn't find anything.
2. How do I open campaign maps? I opened the data and the Maps folder in it, but I didn't find anything that looked like h5m or anything else that the editor could open. I just remember that in the Necromancer campaign, there was a spell effect on the map – a holy or unholy word (I don't remember which one), and I would like to see an example.
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#832
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1. PlayVisualEffect – page 79 of the manual. The first parameter should be the path to the effect; to find it, use the advanced editor, right-click on the frame of the lower-left window, select Tables, check the box next to Effect, and go there. 2. In the data folder, there is an archive called data.pak. Go to maps/scenario within it, and you will find all the campaigns there.
 

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#833
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Thank you. But in the archive, in the scenario folder, like A2C3M5, there are only *.xdb and *.bin files. If the folder is the map itself, how do I archive it so that the editor can open it?

Added after 7 hours and 40 minutes
And also: is there a script to teleport a hero?
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#834
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Yes, there are also texts in texts.pak and videos in data.pak/Dialogs and DialogScenes. I believe there are also separate camera files and CameraSets. The map.xdb and map-tag.xdb files together contain information about the map type, where to find its other files, and where the objects will be located on the map. The Terrain.bin file contains information about the map's surface. It is archived in the same way as your maps: preserving all the necessary folders and files within them, and then renamed to *.h5m.
There is. SetObjectPosition(object, coordinates, level (-1 -- current, 0 -- on the ground, 1 -- underground).
 

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#835
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Could you please provide the text of a script where, for example, a hero enters a zone (I know how to assign a script to it), receives an army and gold, and then a message appears?