Skip to content

Posts from Participant questionnaires

5.0 (1 rating)
User Avatar
19 years ago
Auto-translated
Hello everyone!

Participants in the RPG game on our portal are strongly advised to move their character sheets to this section. All new participants should also submit their character sheets here.

We also ask that participants place a link to their character sheet in their signature (this is done for the convenience of both the players and the Game Masters, so that they can always easily remember the main facts about a particular character).

Character sheet template:
1. In-game name
2. Race
3. Appearance and age of the character
4. Weapons, armor type, cloaks, staffs...
5. Clan affiliation. (Currently, СА - Gray Alliance and ОТ - Dark Hordes)(Note – you can change your clan, but only once, and only by finding supporters from the opposing clan)
6. Legend (as detailed as possible about your character, his history, habits, appearance, but within reason :) )
7. Starting city (СА — Wolfjord (Dwarves), Al-Taren (Academy), Irrilot (Empire), Santagar (Elves); ОТ — Karakhad (Dwarves), Mistrad (Necropolis), Krrah-taak (Inferno), Alstrantara (Dungeon))

Character sheets participating in the game (confirmed by the Game Master will have the inscription Participant at the top of the character sheet. Without this inscription, Game Masters will not issue quests! Forging the signature is punishable according to the general rules for forging character sheets, see below)

Also, each player starts with 50 silver coins. The exchange rate can be found in the rules.

Each character has 5 parameters. (while the game is still under development, parameters are not taken into account)

The Money, Health, Mana, and Inventory items parameters are also written on the character sheet. Their values are changed only by the Game Masters. (You can write to the Game Master if he forgot to change your parameters)

If a player tries to change their own parameters, they will receive a warning and a penalty. If the situation repeats, they will be deprived of the right to participate in the game. His character sheet will be deleted.

P.S. That's all for now. In the future, it is planned to develop the gaming system. Follow the news.

P.P.S. You can add a link to your character sheet in your signature like this: Add the following line to your signature:
[*URL="<адрес ссылки на анкету>"] <имя>[/URL]. By removing *, you will get what you need. You can see the address of the link to the message by clicking on its number in the upper right corner.
Example: [*URL="http://www.forum.heroesworld.ru/showpost ... tcount=1"]Rules[/URL]

Sincerely, Supreme
User Avatar
19 years ago
Auto-translated
Game Master
1) Lord Novizard. My friends call me Wiz.
2) Elf. It's impossible to tell from his appearance whether he is a dark or light elf. He is an elemental mage and knows about necromancy, alchemy, and dwarven runes.
3) Age 3216 years. Looks approximately 25 years old. Long dark blue hair tied in a ponytail. A scar on the left eye; instead of the eye itself, there is a small sphere that changes depending on my mood. I am wearing a travel leather jacket and pants, with elven-made armor over them, depicting a beautiful castle (apparently also elven). Wearing a cloak, but without a hood. There is a bag hanging on my shoulder where I keep some magical powders and pepper (you never know when it might come in handy).
4) My weapon is an oriental sword with a rapier-like guard; the guard is made in the form of a phoenix head, with two amber stones inserted in place of the eyes. The blade shimmers with rainbow colors and can provide sufficient light even in the darkest cave. The sword is magic. When needed, I summon it.
5) I am just a traveler who takes no sides. I only help those who need help.
6) /topic/613/
7) None.
In reply to Nowizard
User Avatar
19 years ago
Auto-translated
Game Master
Let me introduce myself first...
1. Supreme
2. Moon Elf (One of the clans of the Forest Elves of Irrolan)
3. A slender Elf with silvery hair and sea-green eyes. He wears a long blue cloak with a slight green tint, adorned with silver inscriptions. His age... he looks about 20.
4. Two mithril crescent blades with sapphires in the center of the blade and a taut bowstring. By placing the blades together flat against each other using a special mechanism, they can be transformed into a composite bow.
5. Outside of the clans. I support the Community Agreement.
6. During the Bitter Ash Wars, some of the elves of Tuídhana refused to accept the curse and went beyond Avelia, the "Emerald Leaf," daughter of Tuídhana, to the Free Cities of the East. Supreme is one of the descendants of the brave Avelia, who helped the Dark Elves clear their name from the unfair accusations of arson in the Elven capital and founded a school of skilled archery in the east, from which Supreme graduated. Traveling the world, Supreme, despite being considered one of the best in the "Emerald Leaf" school (the inhabitants of the Free Cities believed that he was favored by the spirit of Silat, and his fellow elves said that Silana herself gave him knowledge), always strived to learn something new and trained his body and spirit with fanatical persistence... But 10 years ago, he went on another mission and did not return....
7. None
User Avatar
19 years ago
Auto-translated
Character

1. Known as Sage.

2. Human.

3. Moderately tall and somewhat thin for his height. He wears an unremarkable leather jacket (the kind often worn by recruits in some armies as body protection during training battles) and trousers of the same material; a silver-colored chainmail shirt is visible under the jacket. He wears no headgear, and his feet are shod in strange, worn-out boots that have traveled hundreds of kilometers. He appears to be around 30 years old. The gaze of his blue eyes seems to look directly into your soul, and when he looks at you, you get the feeling that he is much older than 30.

4. He has two daggers hanging from his belt: one is cheap and short – the kind you wouldn't mind throwing at an enemy and not bothering to retrieve; the other is longer than the first, clearly of dwarven make, with runes on the blade and an inscribed dedication from one of the dwarven clans (and for what merits?). The hilt of a one-and-a-half-hand sword is visible on his back; there are thousands of such swords scattered throughout the world, but in the dark, you can notice a faint blue glow emanating from the depths of the blade. No one has ever seen Sage use this sword in battle (and if they have, they can no longer tell anyone about it).

5. He is an Independent, but does not show any animosity or aggression towards the Order (unless the Order shows aggression first).

6. At the age of two and a half, he was found in a devastated village by an experienced Irrilot warrior, and then he grew up in his family. When he grew up, he left the city with a desire to wander the world and see how other races live. He is currently taking a temporary break from his travels in one of the taverns of Irrilot.

7. His exact birthplace is unknown. He grew up in Irrilot.

Level 6
Combat Skill – 3.
Defense – 3.
Wisdom – 2.
(unallocated skill points - 0)

Items:
Dagger (+1 attack)
Helmet (+1 defense)
Shield (+2 defense)
Bow (+2 attack)

Money:
24 gold and 3 silver.

Abilities:
1. Deadly Dance: Increases strength by 2 + level/3, agility by 2 * level/2, and vitality by 2 * level/4; prevents casting spells; if, while in this state, the damage received is greater than the hit points in normal state, then upon termination of the ability, HP = 1. Upon termination of the ability, damage is received equal to 3 * level, but the remaining HP will not be less than 1. Duration in turns = level. Can be used once every two days.
2. Vanishing Sword: If my sword is lost/taken, it will reappear within reach of my hand (but not in my hand itself) within one turn.

Spells:
1. Hypnosis: Affects enemies whose level is not higher than the character's wisdom (cannot affect monsters of level 13-14 or characters whose wisdom is greater than or equal to 0.5 of my character's wisdom). Duration in turns = wisdom.
2. Lightning: Damage = 10 * wisdom.
3. Air Shield: Reduces any damage by (5 * wisdom)%, but not more than 50%.
In reply to Sage
User Avatar
19 years ago
Auto-translated
Participant
1. Dark Avenger
2. Human
3. Age thirty-eight. Travels in a black hooded cloak, under which powerful armor is not visible. He wears gloves on his hands, and behind him is a two-handed sword of exquisite design. He cannot tolerate cowardice and betrayal. Speaks slowly and clearly. Hair is black.
4. Two-handed sword
5. Neutral
6. In childhood, the young man dreamed of opposing the forces of darkness, and now he has grown into a strong man. The blood boils in his veins, and he is ready to destroy any enemy who dares to attack his homeland and faith! He achieved the rank of paladin, but was removed for justice. Now he takes revenge on his former ruler...
7. Outskirts of the empire

Temporary location:
Irillat

Characteristics:

Level 7
:smile07:
Combat skill – 1.
Defense – 4.
Wisdom - 1
Knowledge - 1
(unallocated skill points - 0)


Special ability:

prayer (1*level) strength ; (1*level) agility
affects all allies near the paladin. Used once per battle.

Spellbook:

prayer
transformation (4)


Inventory
Money: 30 Gold
Two-handed sword (+5 strength -1 agility)

Health potion +100xp (1)
Attachments 1
1 file attached • Total size: 12.4 KB
User Avatar
19 years ago
Auto-translated
Character
1. Knight.
2. Dark Elf.
3. Tall, slender elf, often wears a black hooded cloak and a mask that covers the entire face below eye level. Age - 15 years (original, right?).
4. Small dagger, with a dragon engraving on the blade. Always carries several vials with homemade poisons.
5. Seems like an OT (Order of Thieves), but was expelled for loyalty to the light-aligned brethren.
6. Everything is shrouded in darkness. An assassin's life must be hidden from the eyes of others.
7. Alstrantara.



Level 6
Combat Skill - 3.
Defense - 3.
Wisdom - 2
(unallocated skill points - 0)

Items - crossbow +2
Money - 20 silver

Abilities:
Poison - once per battle, can poison an enemy with a dagger/arrow.
Thief - ability to pick locks and hide in the shadows with a higher chance of remaining unnoticed.
Hunter's Eye - allows seeing in the dark.
In reply to Inquisitor
User Avatar
19 years ago
Auto-translated
GM assistant
1.Akella
2.Human (no traces of other blood, so there is no need to insult him by calling him a "half-orc, half-elf" etc.), werewolf (wolf).
3.Quite young (no more than 20 years old) and sturdy, both arms covered in intricate and almost incomprehensible tattoos, there is also a tattoo on the left side of the face,
Eyes are gray,Hair is dark, shoulder-length, dressed in animal skins... Ears are slightly pointed, reflecting the kinship with wolves...
4.His weapons are his fangs, his mind, and his strength...
5.Horde of Darkness... Loves freedom, therefore is not a fervent opponent of the Grey Alliance... A pagan, which is why he is disliked by inquisitors and other monks...
6.A young man whose life is shrouded in darkness...
7.Not far from Karakhad.

Level 8
Martial Arts — 4
Defense - 2
Agility - 4
Wisdom - 1
Knowledge - 1
(unallocated skill points - 0)

Health Status:
1. Both legs are wounded.
2. Large scar on the back

Items:
1. a magical golden amulet in the shape of a wildflower. It allows one to detect magical illusions and see the soul within a creature, if one exists.
2. An amulet for communicating with other owners of such amulets, although it is now cracked and does not work.

Money — 0 coins

Werewolf (special) - I transform into a wolf (or a half-wolf, half-human). Attack speed +30%, movement speed + 50%, Strength +1, I gain regeneration.
Cannot use weapons, armor, or any other items (bottles, scrolls...). Transforming into a wolf or back takes one post (any frequency)
If the transformation occurs during a full moon, my characteristics increase by the hero's level (i.e., if my level is 3, then all my characteristics are +3).

Duration in posts (mine) - sum of all characteristics (strength + agility + vitality + intellect + wisdom).
Frequency of use - once per game month, approximately 12-18 real days.
Berserker- I enter an ecstasy and do not feel pain (i.e., if an arrow hits my arm, my arm will function as before). Duration in posts (mine) - Hero Level * defense. Fly agaric is required.
Beast Brotherhood- I understand certain animals (wolf, raven, bear) and can summon a raven (similar to Silat's falcon, the raven is immortal), a wolf, or a bear (they are also immortal)...

Addition to the history via events that occurred in the recent past:
Not far from Karakhad, he met the ghost Adelaide, then the elf Knight, found one of the key fragments, which led to the release of one of the demons. There he also found the mage Saruman in a sack. No further significant incidents occurred until the siege of Kraah-Taah, where by chance he ended up in the Alliance troops; there he met several Alliance warriors-commanders and a vampire girl, as well as the Elf Givi. Later, Necromancer arrived for the battle, resulting in a fight between three camps. Somehow I ended up with the demons and led a small squad, battles took place, then the demons went mad, and I ended up on the blacklist... Ended up with the elves... there they made him a gladiator... Later he ended up with the Dark Templars... there he went to prison, where he sat with wounded back and legs... then the leader himself came for him and led him somewhere...
User Avatar
19 years ago
Auto-translated
Character
1) Verdan.
2) Wood Elf.
3) An average-height, 16-year-old wood elf with long, but not overly long, hair. He wears a typical elven shirt and pants, with special elven leather armor underneath to protect against arrows. He also wears a hooded cloak, with the hood pulled back.
4) The cloak conceals numerous throwing daggers, placed in sets of three on each side of his pants. He also has spare daggers in a travel bag. At his waist is a beautifully crafted elven rapier, made in the days when elves were allied with dwarves.
5) Combat Archer (CA)
6) In life, Verdan is cheerful and simple-minded, but during battle, he demonstrates true mastery of throwing daggers. Among the gremlins, he is known by the nickname "Aggghhh...", because that's all his opponents manage to say before dying when they encounter Verdan. The rapier at his waist was not inherited, nor did he steal it; he FOUND it when he was a boy, somewhere in the depths of Irrolan. However, in reality, Verdan is somewhat absent-minded and quite clumsy. Nevertheless, this has saved him more than once in difficult situations. He is a never-failing, adventurous spirit. :
7) From Irrolan, I am heading to Irrilot. Simple.

Level 5
Combat Skill – 2
Defense – 4
Wisdom – 1

Money – 50 silver and 100 gold
User Avatar
19 years ago
Auto-translated
Participant
1. Adelaide
2. Dead Sorceress
3. Young enough to already be dead. Tall and slender, with silver hair; dressed in a long black linen cloak with a hood, from under which high-heeled shoes made of high-quality elven bones are visible.
4. Magical bone staff.
5. OT (presumably, "Other")
6. Long ago, a young, inexperienced sorceress lost a battle against a demon. Now, in the form of a ghost, she wanders the world with one thought - to take revenge.
7. Mistrad

Level 7
Magic Art — 3
Defense — 3
Wisdom — 3

Mage Abilities — healing (2 times per real day, for 25 HP)
Draining (-45 HP to the enemy, +25 to self) — once per day

Spellbook:
Banshee's Cry (specialty) - general reduction of morale in all enemy units once per min(10 battle turns, day)
Fireball - affects an area of 4x4, dealing 10 HP damage, 2 times per day
Thorns - affects an area of 4x2, dealing 15 HP damage, 2 times per day
Weapon — sword +3
Money — 46 gold coins
User Avatar
19 years ago
Auto-translated
Character
1. Howmi.
2. Former vampire – now a human.
3. What does a vampire look like? Just not pale, and without fangs. He is 131 years old, but looks 20. He wears leather armor, is a cheerful gourmet (the current chaos has changed him a lot), and is a master of teleportation. He has no distinguishing features. In general, he looks like an ordinary warrior, but he is far from ordinary...
LOOKS LIKE AN ORDINARY WARRIOR, NOT PALE!!!:mad:
4. Standard weapons – a sword and a dagger (I threw away the vampire ones a long time ago). He wields the sword as befits a vampire – flawlessly.
5. Castle.
6. He escaped from Markel's army and joined the Wanderers. After breaking away from the clan, he wandered into Irrilot, where he ran into demons... then a crazy massacre with the Guardians and demons began. Then he met Nowizard – the Grand Master of the clan and a Sage warrior, later they were caught up by the Inquisitor. The entire squad headed to Hihamu, where they met the Lawkeeper of the clan – The One. Right there, a strange elf appeared, he explained to everyone what danger awaits the Castle and gave them a task, dividing the squad into 3 parts. He sent The One and Howmi to the dwarf city of Wulfjord, so that they could persuade the dwarves to help the Castle in capturing the demon city of Krrah-taak. The One managed to do this without much difficulty. During the capture of the city, Howmi, with a squad of elves, secretly made his way to the gates to open them for the troops. During the second stage of the assault, he almost died, but woke up after the defeat...

Level 6
Combat Skill - 3.
Defense - 3.
Wisdom - 2.
(unallocated skill points - 0)

Condition:
100/100 HP

Money:
8 (hagis) gold, 46 silver.

Items:
1. Amulet of Silat – can transmit a message to another person who has the same amulet, using the Silat eagle.
2. Dwarven sword (+5 Attack, +1 Luck).
3. Paralyzing dagger (+3 Attack, +3 Luck) – can paralyze an enemy for 5 seconds for 2 turns.
4. Dwarven beer mug.:D

Abilities:
Teleport – 1 time per turn, can teleport to a location within sight. And once every 20 turns, to a long distance, after which rest is recommended – 10 turns.

Spells:

none

Current location:
The village of Clover in the elven lands.
In reply to HoM[M]ie
User Avatar
19 years ago
Auto-translated
Member
1) Artes
2) Human
3) Tall, long blonde hair, 35 years old
4) Knight of Light, weapon - a long, broad two-handed sword on his back, heavy armor, a dark cloak concealing the sword.
5) CA
6) Born to an impoverished knight, joined the forces of the Griffin Empire, rose to the rank of captain, but later joined the Haven alliance
7) Irrilot
Temporary location[/
Irrilot

Two-handed sword = +5 to strength, -1 to dexterity
Health Elixir

Level 5
Combat Skill — 2
Defense — 1
Wisdom - 1
(unallocated skill points - 3)

Spells
Word of Light blinds enemies and deals damage to undead and inferno 10x
User Avatar
19 years ago
Auto-translated
Participant
1.John
2.Human.
3.Young warrior, short black hair, brown eyes, looks 26 years old, dressed in light armor.
4.Sword and an iron shield.
5.СА
6.Recently, people from the Empire came to his village and took peasants to turn them into soldiers, including him.
The caravan was attacked by orcs, and almost everyone perished; those who managed to survive wandered aimlessly, and the young warrior reached a very strange village…
7.Irrilot.
Money — 0s

Level 4
Martial Arts — 2.
Defense — 2.
Wisdom - 2.
(unallocated skill points - 0)
User Avatar
19 years ago
Auto-translated
Killed (Lost Identity)
1. Ta-er-ngro
2. Gnome-dragon shapeshifter
3. A stocky, gray-haired, burly fellow who has fought in half of the gnome wars. His eyes blaze with red fire, and his kilt is gray with straight, blood-red stripes. He is under 300 years old.
Clothing: silver-colored helmet, and matching chainmail. Under the chainmail is a gray and red shirt.
4. Hammer, crossbow with "ever-burning" arrows from an EVERLASTING quiver.
5. Outcast, one of the Guardians
6. Information is unavailable. Rumor has it that he is the earthly incarnation of Arcat.
User Avatar
19 years ago
Auto-translated
Participant
1 Angro...
2 Half-elf mage
3 Participant in the 1st human-elf war, prisoner of war. Appears to be 18 years old, but is actually 347...
4. White hair, brown cloak, boots made of dragonhide, staff with a scythe at the end.
5. OT (see point 6)
6. Son of an elven commander. His father died in the 2nd war. Since then, he has been a Wanderer of Darkness.
7. Born in Alstrantar.
User Avatar
19 years ago
Auto-translated
Game Master's Assistant
1) The One Who...
2) The Academy, undoubtedly
3) Age - a couple of thousand years... Although it's not polite to ask a woman her age. Appearance - she looks more like a nymph (or an elf) than a mage... Long, light-colored hair... Her attire consists of a silver cloak with a hood and delicate trim. It allows her to evade pursuers... they simply won't notice me - the cloak is like a mist in which I hide. The cloak is fastened with a brooch with emeralds - a dwarven creation! A gift for her help. It has no special properties - although who knows what these dwarven gifts are like? ;)
Only woven sandals are visible beneath the cloak...
4) Combined weaponry - undoubtedly, light arrows with green-colored fletching (as a signature), the arrowheads are special, made by dwarves, and also an inconspicuous-looking staff made of light-colored wood, the type of which is unknown...
5) Combat AI
6) She came from nowhere, and will leave to nowhere............
7) Al-Taren
Current location: in the elven village of Clover

Level 8
Attack - 1
Defense - 2
Agility - 1
Intelligence - 4
Wisdom - 4

Money - 50C

Spells:
1. Magic Light. A glowing orb appears in a point in space. The light can be adjusted from dim to blindingly bright. (depending on this, the duration of the orb is 1-5 turns.)
2. Dimensional Door. Teleports to any point in space. Used no more than once every 2 (real) days.
3. Telepathy. Reading minds and slight control over the minds of non-mages and those of low level (no more than 3 levels higher)... The player must describe how he mentally guides the character to perform the necessary actions in the form of a dialogue.
4. Illusions. Weak illusions, only at the visual level, without physiological sensations.

Special ability - water gives me strength. Always. Why - I don't even know myself, but I often use this instead of the "healing" spell.

Combat history (what happened in RPG1):
Main milestones.
Helped the dwarves repel an army of Dark Elves, thereby earning their friendship and favor, and promised to help in the fight against Demons. She searched for the Tear of Malassa - an ancient amulet of great power. Although the search ended in failure, she learned a lot from this adventure. She led the assault on the city of demons. She commanded the retreat.

Path of Magic

Abilities:

Meditation
Concentration
Orator

(points - 13, will distribute later)

P.S. I took the test - it turned out to be interesting ;) The main thing is that I agree with the result 100%!
Accept the result, hero! Your most pronounced talent in RPG is Wisdom
You are a talkative and insightful person. You have an excellent command of language, and you can twist a phrase so well that you yourself will forget what you wanted to say. You know a lot of interesting things in different areas, and you like to philosophize in your spare time. However, you skillfully hide your true motives behind chatter. Outwardly - a demagogue, inwardly - cunning.

Statistics

Welcome our newest member: recijeb