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#15
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Game Master's Assistant
1) The One Who...
2) The Academy, undoubtedly
3) Age - a couple of thousand years... Although it's not polite to ask a woman her age. Appearance - she looks more like a nymph (or an elf) than a mage... Long, light-colored hair... Her attire consists of a silver cloak with a hood and delicate trim. It allows her to evade pursuers... they simply won't notice me - the cloak is like a mist in which I hide. The cloak is fastened with a brooch with emeralds - a dwarven creation! A gift for her help. It has no special properties - although who knows what these dwarven gifts are like? ;)
Only woven sandals are visible beneath the cloak...
4) Combined weaponry - undoubtedly, light arrows with green-colored fletching (as a signature), the arrowheads are special, made by dwarves, and also an inconspicuous-looking staff made of light-colored wood, the type of which is unknown...
5) Combat AI
6) She came from nowhere, and will leave to nowhere............
7) Al-Taren
Current location: in the elven village of Clover

Level 8
Attack - 1
Defense - 2
Agility - 1
Intelligence - 4
Wisdom - 4

Money - 50C

Spells:
1. Magic Light. A glowing orb appears in a point in space. The light can be adjusted from dim to blindingly bright. (depending on this, the duration of the orb is 1-5 turns.)
2. Dimensional Door. Teleports to any point in space. Used no more than once every 2 (real) days.
3. Telepathy. Reading minds and slight control over the minds of non-mages and those of low level (no more than 3 levels higher)... The player must describe how he mentally guides the character to perform the necessary actions in the form of a dialogue.
4. Illusions. Weak illusions, only at the visual level, without physiological sensations.

Special ability - water gives me strength. Always. Why - I don't even know myself, but I often use this instead of the "healing" spell.

Combat history (what happened in RPG1):
Main milestones.
Helped the dwarves repel an army of Dark Elves, thereby earning their friendship and favor, and promised to help in the fight against Demons. She searched for the Tear of Malassa - an ancient amulet of great power. Although the search ended in failure, she learned a lot from this adventure. She led the assault on the city of demons. She commanded the retreat.

Path of Magic

Abilities:

Meditation
Concentration
Orator

(points - 13, will distribute later)

P.S. I took the test - it turned out to be interesting ;) The main thing is that I agree with the result 100%!
Accept the result, hero! Your most pronounced talent in RPG is Wisdom
You are a talkative and insightful person. You have an excellent command of language, and you can twist a phrase so well that you yourself will forget what you wanted to say. You know a lot of interesting things in different areas, and you like to philosophize in your spare time. However, you skillfully hide your true motives behind chatter. Outwardly - a demagogue, inwardly - cunning.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...