1. Known as Sage.
2. Human.
3. Moderately tall and somewhat thin for his height. He wears an unremarkable leather jacket (the kind often worn by recruits in some armies as body protection during training battles) and trousers of the same material; a silver-colored chainmail shirt is visible under the jacket. He wears no headgear, and his feet are shod in strange, worn-out boots that have traveled hundreds of kilometers. He appears to be around 30 years old. The gaze of his blue eyes seems to look directly into your soul, and when he looks at you, you get the feeling that he is much older than 30.
4. He has two daggers hanging from his belt: one is cheap and short – the kind you wouldn't mind throwing at an enemy and not bothering to retrieve; the other is longer than the first, clearly of dwarven make, with runes on the blade and an inscribed dedication from one of the dwarven clans (and for what merits?). The hilt of a one-and-a-half-hand sword is visible on his back; there are thousands of such swords scattered throughout the world, but in the dark, you can notice a faint blue glow emanating from the depths of the blade. No one has ever seen Sage use this sword in battle (and if they have, they can no longer tell anyone about it).
5. He is an Independent, but does not show any animosity or aggression towards the Order (unless the Order shows aggression first).
6. At the age of two and a half, he was found in a devastated village by an experienced Irrilot warrior, and then he grew up in his family. When he grew up, he left the city with a desire to wander the world and see how other races live. He is currently taking a temporary break from his travels in one of the taverns of Irrilot.
7. His exact birthplace is unknown. He grew up in Irrilot.
Level 6
Combat Skill – 3.
Defense – 3.
Wisdom – 2.
(unallocated skill points - 0)
Items:
Dagger (+1 attack)
Helmet (+1 defense)
Shield (+2 defense)
Bow (+2 attack)
Money:
24 gold and 3 silver.
Abilities:
1. Deadly Dance: Increases strength by 2 + level/3, agility by 2 * level/2, and vitality by 2 * level/4; prevents casting spells; if, while in this state, the damage received is greater than the hit points in normal state, then upon termination of the ability, HP = 1. Upon termination of the ability, damage is received equal to 3 * level, but the remaining HP will not be less than 1. Duration in turns = level. Can be used once every two days.
2. Vanishing Sword: If my sword is lost/taken, it will reappear within reach of my hand (but not in my hand itself) within one turn.
Spells:
1. Hypnosis: Affects enemies whose level is not higher than the character's wisdom (cannot affect monsters of level 13-14 or characters whose wisdom is greater than or equal to 0.5 of my character's wisdom). Duration in turns = wisdom.
2. Lightning: Damage = 10 * wisdom.
3. Air Shield: Reduces any damage by (5 * wisdom)%, but not more than 50%.