1. Howmi.
2. Former vampire – now a human.
3. What does a vampire look like? Just not pale, and without fangs. He is 131 years old, but looks 20. He wears leather armor, is a cheerful gourmet (the current chaos has changed him a lot), and is a master of teleportation. He has no distinguishing features. In general, he looks like an ordinary warrior, but he is far from ordinary...
LOOKS LIKE AN ORDINARY WARRIOR, NOT PALE!!!:mad:
4. Standard weapons – a sword and a dagger (I threw away the vampire ones a long time ago). He wields the sword as befits a vampire – flawlessly.
5. Castle.
6. He escaped from Markel's army and joined the Wanderers. After breaking away from the clan, he wandered into Irrilot, where he ran into demons... then a crazy massacre with the Guardians and demons began. Then he met Nowizard – the Grand Master of the clan and a Sage warrior, later they were caught up by the Inquisitor. The entire squad headed to Hihamu, where they met the Lawkeeper of the clan – The One. Right there, a strange elf appeared, he explained to everyone what danger awaits the Castle and gave them a task, dividing the squad into 3 parts. He sent The One and Howmi to the dwarf city of Wulfjord, so that they could persuade the dwarves to help the Castle in capturing the demon city of Krrah-taak. The One managed to do this without much difficulty. During the capture of the city, Howmi, with a squad of elves, secretly made his way to the gates to open them for the troops. During the second stage of the assault, he almost died, but woke up after the defeat...
Level 6
Combat Skill - 3.
Defense - 3.
Wisdom - 2.
(unallocated skill points - 0)
Condition:
100/100 HP
Money:
8 (hagis) gold, 46 silver.
Items:
1. Amulet of Silat – can transmit a message to another person who has the same amulet, using the Silat eagle.
2. Dwarven sword (+5 Attack, +1 Luck).
3. Paralyzing dagger (+3 Attack, +3 Luck) – can paralyze an enemy for 5 seconds for 2 turns.
4. Dwarven beer mug.:D
Abilities:
Teleport – 1 time per turn, can teleport to a location within sight. And once every 20 turns, to a long distance, after which rest is recommended – 10 turns.
Spells:
none
Current location:
The village of Clover in the elven lands.
