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Posts from General questions regarding participation in offline tournaments.
Well, apparently there's no one to play, so that's why offline tournaments aren't held regularly. Online battles are popular on HeroesWorld now. There will be an offline event, but not in the summer.
Eldgernon
15 years ago
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Personally, I've moved away from creating heroes, but I might be able to put together another map by summer... It will be an offline map, but not released in summer.
Kost, if you ever feel like creating something, this (somewhat specific) idea might be useful: - Almost complete absence of battles. (This eliminates problems and the hassle with animations, battle dynamics, etc.) - Complete control from the start, including inventory. (This puts everyone on equal footing.) - Maximum density of artifacts, dungeons, and quests on the map (experience, money, troops, etc.). - Victory condition: the highest amount of experience gained in one game day (a second criterion probably won't be needed, as it's unlikely that the experience will match exactly. But you could also add money as a second criterion). - Limit the number of allowed heroes in the editor to 20-50. (To avoid making it too labor-intensive. You could even limit it to just 5-10 allowed heroes, and put the remaining 20-40 in dungeons.) - No composite heroes. All castles are neutral. There are many castles, and the distance between them varies. Some are within the starting areas, some are about 2000 map units away, and some are further away, so only the Daily Dungeon heroes can reach them.
As a result, we get a million different possible paths and complete freedom to use your brain to determine the optimal one (i.e., an analogue of the famous "Traveling Salesman Problem" from the class of NP-complete problems).
Thundax
15 years ago
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When setting the task to gain the maximum experience with a hero in 1 day, most players will end up with the same amount of experience. Or, alternatively, the restriction on purchasing a dismissed hero on the same day should be removed.
Eldgernon
15 years ago
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Conversely, making your results match another participant will be incredibly difficult. :) The probability of this is vanishingly small.
To make this clear, just pay attention to the following point:
- the maximum density of objects on the map.
Therefore, experience altars are also assumed. Naturally, there will be plenty of artifacts and creatures on the map that, in theory, "workers" can bring to the altar. Collecting everything will be impossible. But how much each player manages to bring (with the help of 30-50 heroes) is what we propose to find out.
The fact is that the task of finding the absolutely optimal route cannot be algorithmized. That is, the maximum result cannot be calculated in advance, on paper, and mathematically. Therefore, any result is only an approximation of the optimum. If the result is within at least a five-digit sum, what is the chance of two participants showing, for example, 36,542 experience points at once? That would be a miracle.
AmberSoler
15 years ago
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Yes, that's a great idea. History knows many cases when an XL-sized map was cleared in a single day. Not completely, of course, but quite productively. So, it could be quite a challenging puzzle...
I don't know yet, but I don't rule out that possibility.
necs
14 years ago
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Hello. I want to play Heroes 3 both online and offline, it doesn't matter which. How do I do that? I can't figure it out. I'm waiting for a response.
Lider1
14 years ago
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And where should I write to you, on your forehead? If you want to play online, write to me on ICQ 469887869, and I'll teach you how to connect and so on.
Regarding offline play, wait until the organizers make it available.
NewSephiroth
14 years ago
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I would like to participate in the tournament. Version 35.8. The only problem is that my internet connection is weak.
Added 13 minutes later
Oh no. I just read the tournament rules and... I've been playing on version 3.58 for a long time, and it's much more interesting. I don't even have the regular version. So, I'm withdrawing my application.