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The beginning was tough!! Almost all restarts were used!!
In general, on the 4th-5th day, I captured the secondary town; the opponent didn't lag behind! The hero's upgrade was average, no mega artifact!! I decided, given the hero's specifics, to go into magic!! Towards the end (of the second) third week, I built a level 4 magic guild and started pushing against the opponent! To my surprise, Sky Pioneer had an artifact that prohibited magic >=3, and he had also raided the dragon roost, and his stats were one and a half times better! I was ready to write GG, but I saw the opponent's mana was 0!! This saved me, and Sky Pioneer also had shackles that prevented both of us from running away.
In general, level 2 magic decided the outcome!
I didn't expect to win against such an opponent, honestly!!
The beginning was tough!! We practically used up all the restarts!!
In general, on the 4th-5th day, I captured a secondary castle; the opponent didn't lag behind! The hero's development was average; there were no mega artifacts!! I decided, given the hero's specifics, to go into magic!! By the end of the second week, I built a level 4 magic building!!! and started pushing against the opponent! To my surprise, Sky Pioneer had an artifact that prohibited magic >=3, and he had also raided a dragon hatchery, and his stats were one and a half times better! I was ready to write GG, but I saw that the opponent's mana was 0!! This saved me, and Sky Pioneer also had shackles that prevented both of us from running away.
In general, level 2 magic decided the outcome!
I didn't expect to win against such an opponent, honestly!!
1. There were 141. 2. I jumped to 137. 3. Due to a long break and this delay, I placed the guild not in my main castle, but in the secondary one! I was preparing to double the mana and attack my main castle, but then it failed! The guild wasn't built :eek: There is absolutely no money (despite the utopia), the mana won't be replenished, so I decided to try my luck in the field, but it didn't work out
1. Had 141 2. Jumped to 137 3. Due to a long break, with this delay, I placed the guild not in its primary location, but in a secondary one! I crashed into the primary castle, prepared to double my mana and attack, but then it failed! The guild wasn't built :eek: I have absolutely no money (despite having a utopia), the mana won't be replenished, so I decided to try my luck in the field, but it didn't work out.
Aha! Not 127, but 141!
KiNB
15 years ago
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07/31/11 KiNB (red, Castle, Valeska, Aislin) def. nik312 (blue, Swamp, Tazar, Tazar) 2sm4d(3) 124 After taking a few breaks, we started playing. Valeska came with one stack; I think the second level wasn't built. I was planning to take a rest on 112, but I forgot that I didn't have it (only 111 left):smile07:. Well, we continue playing. 113 - I found a Vampire Cloak, and there are 2 Necromancers - excellent, we'll level up Aislin. There's a stash of Pikemen and Archers, but it's off-road and too far away - we'll leave it for now and go for the secondary objective. 114 - I found a stash of Griffins; the passage to the Inferno secondary objective is guarded by 10-19 Gremlins and Treeants - we can't fight them, so I went to clear the respawn point and collect skeletons. 115-117 - scouting and clearing for gold and resources. On 117, thanks for the auto (I didn't build a Castle). In the end, I got 1, 2, 4, and 6 in the Castle. There's almost no gold. 121 - I split my army and went home to replenish mana. 122 - I bought 3 horses (I have no more money) and prepared to take the Necromancer Cloak. 123 - I sold some resources and bought 3 more horses, and I took the Cloak. My teammate grabbed the land - things are looking up.:smile44: 124 - I upgraded the horses in the stable and broke through to the Inferno secondary objective. The skeletons started growing like crazy. But then I received news that we lost the stash of Vivs. I offered an auto - the opponent refused. Thanks for the game. Good luck in the tournament!
Убив один раз, становишься негодяем, тысячу раз - героем.
31.07.11 KiNB (red, Castle, Valeska, Aislin) def nik312 (blue, Swamp, Tazar, Tazar) 2sm4d(3) 124 After taking a few restarts, we started playing. Valeska arrived with one stack, the second level isn't built — I thought I'd take a restart on 112, but forgot I didn't have one left (only 111 remained) :smile07: . Oh well, we continue playing. 113 - found the Vampire's Cloak, there are 2 necromancers — excellent for leveling Aislin. There's an external dwelling of pikemen and archers, but due to roadless terrain and being far away — decided to leave it for now and head to the secondary. 114 - found an external dwelling of griffins, the passage to the Inferno secondary is guarded by 10-19 trees of growth — nothing to fight them with, went to clear the respawn and gather skeletons 115-117 - scouting and breaking through for gold and resources. on 117 thanks for the auto (didn't set a castle). In the end, 1,2,4,6 in the castle. Almost no gold. 121 - I break through with the main hero to go home and replenish mana 122 - I buy 3 horses (no more money), preparing to take the Necromancer's Cloak 123 - selling resources, I buy another 3 horses, capture the cloak. The main hero got earth magic — things are looking up.:smile44: 124 - upgrade horses at the stable, break through to the Inferno secondary. Skeletons started growing like crazy. But news arrives about a wipe at the external dwelling of wyverns. Offered auto — opponent refused. Thanks for the game. Good luck in the tournament!
Confirmed.
Some games are good. Some are bad, and some... are boring.
Let's start with the fact that we again restarted into that banal and tiresome "Castle-Swamp" pairing, and (thanks to the red color) I didn't get Castle..... :mad:
Well, then, we wait for external dwellings of wyverns and a good number of hives. The map gave a castle with the only road blocked by a stack of scorpions guarding the clues. But there was only one restart left, and the second level was built — decided to play.
111 bought out.... 1 hero + main! Super. Gold - 0, no one reached any piles of resources (thanks to the lack of roads). But wyverns and archers are bought — we play.
112 We reveal the scout, see treasure zone on the sand and a Pandora's Box behind a lot of zealots. Make a note of it. Hooray! An external dwelling of wyverns!.... Behind a lot of zealots.... FFFUUUUU! What kind of dwelling guard is that, which you can barely break through even on 131!? :smile21:
113 Ran around the block, bought out 5 heroes, gold is lying around, but hydras are not possible without damaging the economy.
115 Sacrificing all the serpents, a couple of basilisks, and 1 wyvern (here I blundered. Didn't think that a petrified unit, when hit, would still get to move.) I break through a horde of wolves to the Inferno secondary. Heroes exist, but no army and none in sight...
117 So the tally is: almost complete lack of roads on the respawn. A mini-secondary the size of a quarter screen, and barely restored striking power thanks to 3 external dwellings of gnolls.
Also, the scout, while exploring the territory, suddenly realizes that the guard standing so unassumingly in an open field off to the side seems to be the guard of our own secondary! :mad: :mad: How could one possibly misjudge that so badly!?
121 I realize that without the external dwelling of wyverns there's nothing to be gained here, need to urgently restore the army and on the third month urgently clear the treasure zone (which incidentally reveals Angel Wings). Unfortunately, the lot of zealots disagreed with my opinion.
122 I scout with the scout... 40!... But there are 5 wyverns, 105 gnolls, Tazar with expert Armorer and a group of serpents. To block with serpents on the first turn and pummel with gnolls and wyverns... Seems simple enough, if only they don't split into the maximum number of stacks...
124 FB :D Tazar level 4 (1 5 1 2) 105 gnolls, 5 wyverns, a couple of serpents. vs 7 stacks of zealots....
I didn't even have time to squeak. The serpents blocked, but the zealots quickly freed themselves and shot everything that moved... GG Thanks to the opponent for still finding the time to play :)
fadeinc
15 years ago
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fadeinc (blue, Fortress, Tazar, Tazar) def AlexLion (red, Inferno, Marius, Marius) 2sm4d(3) 131 The opponent restarted all 3 days. Without restarts, I caught good layouts and this one turned out to be very good indeed. On my main, Tazar found 2 arenas +2, a hatchet +2 attack. Built wyverns with a citadel and upgraded them. At the start of week 2, I sacrificed a lot of meat clearing a Dragon Fly Hive guarded by 48 upgraded griffins. I entered the Dragon Fly Hive — it turned out to be max-level. I lost 2 wyverns there. I went to take the second Dragon Fly Hive, and by a stroke of luck it was also guarded by 40 upgraded griffins. With 16 monarch wyverns, I broke through the shield +6 attack on the mantises and retreated to the Dungeon. There, on turn 131, I approached the adjacent Inferno. On turn 131, the opponent also appeared there, took the town, and brought troops from his main. The opponent attacked me and only then realized he had committed a "red rush". That was the end of it. It's a real pity it ended that way.
my ICQ is 229 760 694, is there any way I can still join this tournament?) I can play at any time of the day.
The tournament is already in progress, but we can put you on the reserve list, and if something happens, you can come in as a substitute, or for the next season.
So, there are two weeks left until the end of the current stage, and the activity of some groups leaves much to be desired!
In Group A, we have two candidates for elimination, and considering the fact that kalababa is unlikely to play, Fidesxfx and CryptoNight will advance to the playoffs.
In Groups B, D, and E, very few games have been played. Did you sign up for the tournament just to sit around? ;) I can't determine the leaders by flipping a coin:rolleyes:
Group C. Considering the absence of montigor, almost everyone has a chance to advance from the group. So go for it, two weeks isn't that much.
In Group F, there are also two leaders, but if Ihtiandr and sys decide to continue playing, they have every chance to overtake the current champions. And by the way, not just them ;)
Group G. Everything depends on you, guys, and you will still have to fight for a place in the group.
And Group H. Having played all the games and losing only one, Sky Pioneer deserves to advance from the group. But considering the small number of games played, any player can compete for the second available spot.
Vandergert, it's too late to put you as a substitute, as there is little time left for the group stage. So I'll be waiting for you next season ;)
Thank you all for your attention, and I wish you to play as many games as possible :)
mtDeus
15 years ago
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I sincerely apologize, but I have to withdraw from the tournament due to an unexpected business trip until August 15th. Thank you to those I had the chance to play against!
Day one showed a conservatory below the town, an easy path to the secondary swamp zone. 112 - took the secondary, collecting free stuff. 117 - Only archers in the Citadel and Wyverns in it as well. Next, I advance to the other flank and find another Rampart. 127 - capital: 1-6 in Castle + archers in the other Castle, Wyverns in the Citadel. 135 - Shakti appears on my lands via the adjacent zone. My attack ended with my own mistake. I lose 50 elves, but get money for my opponent's surrender. Shakti was almost out of mana and the opponent didn't take risks. Judging by the fat stack of Minotaurs and the small amount of everything else, I realized that the red strategy was based solely on them. I decided to quietly continue playing, rebuilding archers and accumulating the rest of my strength. 142 - The opponent breaks through one from two guard obelisks while I clear the treasure zone and improve stats, balancing Kyrre with Shakti. He sharply returns back, and I suspect either losses or a lack of army/magic to break the Necro dragons (GO2). 211 - by this time I had scouted the adjacent zone quite well with a scout hero, and noticed that Shakti had strayed far from his home town for artifacts, but the presence of Town Portal in such boldness was close to 100%. Therefore, Kyrre with an army (for as much gold as I had) lay in ambush near the guard obelisk. 212 - Kyrre, with stables, gloves, and angels, breaks through the guard obelisk and runs to the Red Capital. Scout heroes are killed by scout heroes. The opponent's town had neither magic nor Manticores built. The bet was on Minotaurs (unsurprising - there was an external dwelling below the town). 213 - Shakti jumps into the Inferno Fort and awaits me there. On my turn, I ran up and was faced with a choice: attack or prolong the game. With a clear advantage in growth, I could guarantee myself a more confident attack than at the current moment. I had essentially no magic whatsoever. Expert Slow and simple Haste. I expected Shakti to have decent battle magic, otherwise he would have surrendered, since my army was significantly larger. But time is money, and I decide to attack. I build Mage Guild 2, learn Lightning Bolt, and go into battle. The final battle turned out to be very juicy and tense. Shakti had +2 Speed, an Imp that wiped out half of my Unicorns in one cast (14), a powerful stack of Minotaurs (close to 60), but I had more mana, while Shakti had under 90 mana. After the Unicorns died, I realized I had essentially nothing to counter with, but the Imp's cost was high, and there was a chance to drain the opponent's mana to zero, then run around and kill with Lightning Bolt (400 damage). The Fort walls worked in my favor; in an open field I would have lost 100%. In short, the calculation miraculously paid off. 5 Grand Elves remained against 21 Minotaurs and 11 Wyverns. Casting Slow, morale didn't work. GG. An excellent tournament finale, and a video of a wonderful battle as a souvenir. Thanks for the game!
Well, I've played my games. I express my gratitude to my opponents and the organizers. It was interesting, and most importantly, useful. Good luck to everyone. We'll clash again, I hope!
Restarted a couple of times. On turn 1-1-1 I see gauntlets and a conservatory. Checked it — it's a level 1, decided to attack. Took an Angel with losses of 20 Troglodytes and the rest of the fodder. Decided to continue. But on the very first week I lost the Angel against a max Imp. Frustrating. Morale immediately took a hit. Did find another conservatory for 100+, which was encouraging. Broke through to the secondary zone — there's snow and lots of rough terrain. On week 1, 4 heroes. Home is defended — 1-4, 6 in Fort. On turn 1-2-1 I took a secondary (Tower) and trudged back. Then I upgraded the Harpies and went into the teleport through 10-19 Archmagi and 10-19 Sharpshooters. They roughed me up a bit, but it went fairly well. Secondary zone — Rampart. Found an external Elf dwelling, resources, gold. Not bad already. Built Elves, upgraded on turn 1-3-1 — got 34 Grand Elves. Over a couple of days got Shakti mass earth spell, finally picked up the spellbook, and with mass slow took 2 conservatories for 3 Angels each without issue. The third week was coming to an end on that.
No news from the opponent, so I decided to go into the treasure zone (finally). On week 4 — cleared 6 Dragon Fly Hives, found another conservatory with 4. Total: 9 Angels, ~30 Wyverns. Plus all the air elementals from a Pandora's Box.
On turn 2-1-1, with such an army, I take the Utopia. Minimal roll, but it gave Wings. On turn 2-1-2, the opponent shows up within one turn of my castle. Almost missed it. The chain miraculously nearly connected all the way to the castle, so Shakti managed to refill mana and with the entire army calmly stood nearby, grinning, while watching the opponent take the depleted castle on the following turn.
On turn 2-1-4, the finale. Stats and magic are stronger. Besides, the opponent didn't manage to bring all the demons. GG. Thanks for the game.
Restarted a couple of times. On 111 I see gloves and a conservatory. Checked - it's a 1, decided to attack. Took the Angel at the cost of 20 Troglodytes and the rest of the fodder. Decided to continue. But on the very first week I lost the Angel to a max Imp stack. Annoying. Immediately a morale drop. Found another conservatory on 100+, which was encouraging. Broke through to the secondary zone - there's snow and a lot of roadless terrain. On week 1: 4 heroes. Home is defended - 1-4, 6 in the fort. On 121 I took the secondary (Tower) and trudged back. Then I upgraded the Harpies and went into the teleport through 10-19 Arch Magi and 10-19 Sharpshooters. They roughed me up a bit, but it went fairly well. The secondary zone - Rampart. Found an external dwelling of Elves, resources, gold. Already not bad. Built the Elves, on 131 - upgrade. Ended up with 34 Grand Elves. In a couple of days I got Shakti Mass Earth, finally picked up the spellbook, and with Mass Slow I took 2 conservatories with 3 Angels each without issues. At this point week 3 was coming to an end.
No news from the opponent, so I decided to go into the treasure zone (finally). On week 4 - cleared 6 Dragon Fly Hives, found another conservatory, a 4-stack. Total of 9 Angels, ~30 Wyverns. Plus all the air elementals from the Pandora's Box.
On 211 with this army I take the Utopia. Minimum stats. But it gave me Wings. On 212 the opponent appears one turn away from the Castle. Almost missed that. The chain amazingly almost connected all the way to the Castle, so Shakti managed to refill mana and with the whole army calmly stood nearby with a smirk, watching as the opponent took the empty Castle on the following turn.
On 214 the finale. Better stats and magic. Plus the opponent didn't manage to ferry all the Demons in time. GG. Thanks for the game.