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02.08.2011 gnoll (Blue, Rampart, Kyrre, Kyrre) def kalababa (Red, Dungeon, Shakti, Shakti) 2SM4d(3) 213
Day one showed a conservatory below the town, an easy path to the secondary swamp zone.
112 - took the secondary, collecting free stuff.
117 - Only archers in the Citadel and Wyverns in it as well.
Next, I advance to the other flank and find another Rampart.
127 - capital: 1-6 in Castle + archers in the other Castle, Wyverns in the Citadel.
135 - Shakti appears on my lands via the adjacent zone. My attack ended with my own mistake. I lose 50 elves, but get money for my opponent's surrender. Shakti was almost out of mana and the opponent didn't take risks. Judging by the fat stack of Minotaurs and the small amount of everything else, I realized that the red strategy was based solely on them. I decided to quietly continue playing, rebuilding archers and accumulating the rest of my strength.
142 - The opponent breaks through one from two guard obelisks while I clear the treasure zone and improve stats, balancing Kyrre with Shakti. He sharply returns back, and I suspect either losses or a lack of army/magic to break the Necro dragons (GO2).
211 - by this time I had scouted the adjacent zone quite well with a scout hero, and noticed that Shakti had strayed far from his home town for artifacts, but the presence of Town Portal in such boldness was close to 100%. Therefore, Kyrre with an army (for as much gold as I had) lay in ambush near the guard obelisk.
212 - Kyrre, with stables, gloves, and angels, breaks through the guard obelisk and runs to the Red Capital. Scout heroes are killed by scout heroes. The opponent's town had neither magic nor Manticores built. The bet was on Minotaurs (unsurprising - there was an external dwelling below the town).
213 - Shakti jumps into the Inferno Fort and awaits me there.
On my turn, I ran up and was faced with a choice: attack or prolong the game. With a clear advantage in growth, I could guarantee myself a more confident attack than at the current moment. I had essentially no magic whatsoever. Expert Slow and simple Haste. I expected Shakti to have decent battle magic, otherwise he would have surrendered, since my army was significantly larger. But time is money, and I decide to attack. I build Mage Guild 2, learn Lightning Bolt, and go into battle.
The final battle turned out to be very juicy and tense. Shakti had +2 Speed, an Imp that wiped out half of my Unicorns in one cast (14), a powerful stack of Minotaurs (close to 60), but I had more mana, while Shakti had under 90 mana. After the Unicorns died, I realized I had essentially nothing to counter with, but the Imp's cost was high, and there was a chance to drain the opponent's mana to zero, then run around and kill with Lightning Bolt (400 damage). The Fort walls worked in my favor; in an open field I would have lost 100%. In short, the calculation miraculously paid off. 5 Grand Elves remained against 21 Minotaurs and 11 Wyverns. Casting Slow, morale didn't work. GG. An excellent tournament finale, and a video of a wonderful battle as a souvenir. Thanks for the game!
Well, I've played my games. I express my gratitude to my opponents and the organizers. It was interesting, and most importantly, useful. Good luck to everyone. We'll clash again, I hope!
Day one showed a conservatory below the town, an easy path to the secondary swamp zone.
112 - took the secondary, collecting free stuff.
117 - Only archers in the Citadel and Wyverns in it as well.
Next, I advance to the other flank and find another Rampart.
127 - capital: 1-6 in Castle + archers in the other Castle, Wyverns in the Citadel.
135 - Shakti appears on my lands via the adjacent zone. My attack ended with my own mistake. I lose 50 elves, but get money for my opponent's surrender. Shakti was almost out of mana and the opponent didn't take risks. Judging by the fat stack of Minotaurs and the small amount of everything else, I realized that the red strategy was based solely on them. I decided to quietly continue playing, rebuilding archers and accumulating the rest of my strength.
142 - The opponent breaks through one from two guard obelisks while I clear the treasure zone and improve stats, balancing Kyrre with Shakti. He sharply returns back, and I suspect either losses or a lack of army/magic to break the Necro dragons (GO2).
211 - by this time I had scouted the adjacent zone quite well with a scout hero, and noticed that Shakti had strayed far from his home town for artifacts, but the presence of Town Portal in such boldness was close to 100%. Therefore, Kyrre with an army (for as much gold as I had) lay in ambush near the guard obelisk.
212 - Kyrre, with stables, gloves, and angels, breaks through the guard obelisk and runs to the Red Capital. Scout heroes are killed by scout heroes. The opponent's town had neither magic nor Manticores built. The bet was on Minotaurs (unsurprising - there was an external dwelling below the town).
213 - Shakti jumps into the Inferno Fort and awaits me there.
On my turn, I ran up and was faced with a choice: attack or prolong the game. With a clear advantage in growth, I could guarantee myself a more confident attack than at the current moment. I had essentially no magic whatsoever. Expert Slow and simple Haste. I expected Shakti to have decent battle magic, otherwise he would have surrendered, since my army was significantly larger. But time is money, and I decide to attack. I build Mage Guild 2, learn Lightning Bolt, and go into battle.
The final battle turned out to be very juicy and tense. Shakti had +2 Speed, an Imp that wiped out half of my Unicorns in one cast (14), a powerful stack of Minotaurs (close to 60), but I had more mana, while Shakti had under 90 mana. After the Unicorns died, I realized I had essentially nothing to counter with, but the Imp's cost was high, and there was a chance to drain the opponent's mana to zero, then run around and kill with Lightning Bolt (400 damage). The Fort walls worked in my favor; in an open field I would have lost 100%. In short, the calculation miraculously paid off. 5 Grand Elves remained against 21 Minotaurs and 11 Wyverns. Casting Slow, morale didn't work. GG. An excellent tournament finale, and a video of a wonderful battle as a souvenir. Thanks for the game!
Well, I've played my games. I express my gratitude to my opponents and the organizers. It was interesting, and most importantly, useful. Good luck to everyone. We'll clash again, I hope!