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Posts from Campaigns for Heroes of Might and Magic V.
Hello everyone, fans of Heroes 5!)) I have a question. I want to create my own campaign, but when I try to add a map to the campaign list, the "Create Company" function doesn't recognize it; it doesn't appear in the dropdown list. The map is a single-player map with a quest, and it works – I can load it and play it in the scenarios section of the game. What do I need to do for the campaign editor to recognize my map? Please advise.
Hey, can you convert a map from a campaign into a regular map?
Open the campaign using an archiver, go to the Maps/SingleMissions folder, and extract the folders from there. These are the maps, but any videos (if they exist) will be lost.
You won't be able to do that with developer campaigns – they are difficult to find.
Tell me how to properly create your own campaign?
Create 2-10 maps and connect them into a campaign. The manual explains how.
To create a campaign, you need to have a lot of maps first, and should they be Single Scenario or Multiplayer Arena, or is there no difference? I've wanted to make a campaign for a while now. And in which folder in the game are the Single Scenario maps located? Are they also in the Maps folder, like the Multiplayer Arena maps?
All maps are located in the Maps folder.
Only for single-player mode. It might be possible to combine multiplayer maps into a campaign, but I can't imagine how.
You open the campaign using an archiver, go to the Maps/SingleMissions folder, and extract the folders from there. These are the maps, but the videos (if any) will be lost.
It won't work with the developers' campaigns – they are difficult to find.
You create 2-10 maps and combine them into a campaign. How – see the manual.
At the very least, this doesn't work at all in Haven. And the manual doesn't help with this. The maps folder, which is packed in the datapack, does not contain ready-made maps. That's the first thing. Secondly, as the author of the topic already wrote, the drop-down list where the missions should be added to the campaign is empty, even though the maps are single-player maps, and they are for the version that is installed, and they are located exactly where they should be.
Is there a way to give a character a level and skills? Let me explain what I want. As I understand it, the maximum level is 50. But that's not the point. If I want to create a campaign, I need, for example, that at level 2, when the level starts, all the parameters from the first level are saved. How do I do that???? Thank you for your answers!
P.S. Each player who plays this campaign can have different parameters and skills!!!!
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Я начинающий картостроитель.Скоро буду
выкладывать карты, когда научусь всё делать.:smile01: :smile01:
This is why it is necessary to combine maps into a campaign. Somewhere, you need to enter the names of the heroes, whose skills and experience will "carry over" from mission to mission. But you should ask Ser9K about the details – he is our master of campaigns :).
P.S.: The maximum level in the game is 40. But it is practically impossible to reach – it's more than a billion experience points.
P.P.S.: Creating a campaign requires phenomenal perseverance – because to create a standard campaign of five maps, you need to do the same, complex work on each of them – design the layout, write scripts, create videos. I tried to create a campaign, but the work stalled on the second mission. So, I advise you to start with single maps – feel out your capabilities ;).
At the very least, this doesn't work at all in Haven. And the manual doesn't help with this. The maps folder, which is packed in the datapack, doesn't contain ready-made maps. That's the first thing. Secondly, as the author of the topic already wrote, the drop-down list where missions should be added to the campaign is empty, even though the maps are single-player maps, specifically for the version that is installed, and they are located exactly where they should be.
So, the question remains open and unresolved.
If anyone can help, please do.
I also encountered a similar problem. In my opinion, the best way to do it is to take the standard campaigns and use a special mod to replace the missions in them with your own (I even saw this somewhere). After playing, delete the mod.
I have a question: in Heroes of Might and Magic V, in the bonuses for, say, the 3rd mission of a campaign, can I offer a choice between "Heroes from the 1st mission" and "Heroes from the 2nd mission"?
Sincerely.
Yes, this is quite feasible. You create a standard if statement, which is used for bonuses, and in the first case, you give the player control of one hero, and in the second case, another.
GetPlayerSelectedCampaignBonusIndex – allows to learn what bonus the player has selected in the beginning of the map in the campaign.
Syntax
{{{
GetPlayerSelectedCampaignBonusIndex( playerID )
}}}
Description
Returns the index of the bonus selected by the player "playerID" from 1 to 3.
We use this function to get the number of the selected bonus.
Thank you very much!
Well, now, let me briefly explain why I needed all this.
1) The idea of a Hundred Years' War in the style of the 5th Heroes game has been on my mind for a long time, but I probably don't have enough skill to design the French region, so the maximum I could do was a rather weak design for Britain.
2) I also browsed through the Heroes 1 reference and found the standard map of Britain there ("Rule Britain - rule the seas!"). In fact, its remake will most likely be present as the first mission.
However, I will probably only borrow the main idea and the geography of the map, plus add Ireland. It will be difficult to play - the starting region is small, but there are a couple of quests and buildings that give you troops. On two sides, there are mountains separating Wales and Scotland. Obviously, the task is to conquer both of them, and the Irish as well.
3) The second map will be France. This is much more difficult - initially, there will be terrible restrictions - getting troops higher than level 3 will be virtually impossible. There are three players around, representing the vassals of France, and two quite strong ones - Brittany and Burgundy. All players are, of course, the primary target. Plus, there's the obvious need to find troops.
4) The third map is a clash. Accordingly, the script mentioned above - either England or France.
5) And, probably, a separate map that I was preparing initially - this is a simultaneous action on maps 1, 2, and 3.
Sincerely.