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15 years ago
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Need the game's source code. Where can I get it, or at least where can I find it? I remember Sag trying to interview Gus Smedstad and ask about this, but we've been waiting for 2 years.

We all know that 3DO went bankrupt. Where should I look? In the CIS region, Buka seems to have the official rights to distribution, but do they have the source code?

What are your thoughts?
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15 years ago
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Lider1
We need the game's source code. Where can we get it, or at least where can we find it? I remember Sag trying to interview Gus Smedstad and ask about this, but we've been waiting for 2 years.

We all know that 3DO went bankrupt. Where should we look? In the CIS region, it seems that Buka has the official rights to distribution, but do they have the source code?

What are your thoughts?

I suggest that we might find it at Ubisoft. The rights to 3DO and Heroes of Might and Magic belong to Ubisoft after they bought them in 2003.
Might and Magic definitely belongs to Ubisoft, but I'm not sure about Heroes of Might and Magic, as in 2003-2004, some of 3DO's projects, as well as New World Computing, which they had acquired earlier (around 1996-98), were sold to Microsoft and NAMCO.
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15 years ago
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I only have something to say about diplomacy.
What do you need, and why?
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15 years ago
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Needed for AI. To create evil and cunning bots.
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15 years ago
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I only know about one byte that controls the behavior of the computer-controlled units – it has 4 values, from 0 to 3: Explorer, Warrior, Builder. It can be easily changed, and you can assign behavior to the unit. If you need something more complex, you either need to give the unit a starting setup or provide it with troops. Or do you want to change the behavior on the battlefield? In my opinion, that's unrealistic, and it's unlikely to be successful.
In reply to Captain
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15 years ago
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Captain

If something is more complex, then either building up the computer's base from the start or providing troops is necessary.

No, the computer will have the same starting resources as a human player.
Captain

Or do you want to change the behavior on the battlefield?

Yes, exactly. To bring it to a completely new level.
Captain

In my opinion, it's unrealistic, and it won't be any better.

I still think it's very realistic ;). And it will work, but we need the source code. And rewriting everything from scratch will take a very long time :(.
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15 years ago
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Doesn't it seem that increasing the strength of bots will negatively affect the game? For example, for the following reasons:
1. If we increase their strength, then later there will be a desire to increase it further and so on—like bots in Counter-Strike, for instance—and sooner or later we will bring the computer's level up to approximately that of a human (on average); this will inevitably lead to more losses, and therefore fewer FBs.
2. The duration of matches will increase due to stronger resistance from the computer and higher requirements for tactical calculations, which will also increase the time it takes to encounter a human player.
3. We will become even more dependent on distribution—and much more so—because if the computer takes buildings like trees and cans early on, their presence could lead to death by the computer of one, another, or a third player.
Perhaps it's better for humans to play against humans; besides, in my opinion, improving the computer's behavior algorithm is not such a simple task.

P.S. Though people won't be laughing at the computers anymore...

Added after 1 hour 20 minutes
A 4th factor came to mind, the most important one: the hero environment will become even more divided—Wt.SoD, Wt with "smart" AI, SoD with "smart" AI.
It really is bad when a game loses its developer and guardian :) gamers set off on an endless search...
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15 years ago
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1. No one will force anyone to play anything; everyone plays what they want.

2.
R55Max
if the AI takes structures like trees and cans too early, their presence could lead to death from the AI of one or another or a third

This is implied as something that goes without saying.
R55Max

Maybe it's better for people to play against people

As you wish, whether with them or without.
R55Max

changing the AI behavior algorithm for the better is not such a simple task in my opinion

And no one is saying that it's a piece of cake.
R55Max

the hero community will be even more divided—vt.SoD, vt with "smart" AI, SoD with "smart" AI.

The ways of the Lord are mysterious (c) :D Read point 1.
R55Max

Still, it's bad when a game loses its developer and guardian; gamers embark on an endless search...

Absolutely agree.

***

From now on, I ask you to write only about the matter at hand and not engage in demagoguery.
In reply to Lider1
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15 years ago
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Developing a new AI is difficult to implement, and in terms of flawless operation, IMHO, it's absolutely impossible. If you wish, I can delete this post.
15 years ago
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To be honest, the first post is very naive. It's as if the modding community, over 12 years, didn't think to look for or ask for the source code, and everyone is simply happy to engage in reverse engineering and use assembly language.
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15 years ago
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Yeah, that's true. There are a few. But who knows, maybe someone has them tucked away. And I asked just to get an idea of who might have them. In 3-5 years, he might just give them away anyway.
In reply to Lider1
14 years ago
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I need the source code. I can't finish a very long game. The map was created by some Englishman (for Heroes 3 SOD). I managed to bypass some bugs, but I simply don't know how to deal with this one. The game freezes when the enemy hero decides where to go. However, his other heroes move normally. I replayed the previous turns several times – nothing helps. I tried all versions, patches, releases, and mods. And they all reproduce the bug. If I had the source code, I would find the bug. Even if it took me a month.

Added 1 hour 2 minutes ago
Lider1
Well, yes. There are a few. But who knows, maybe someone has them tucked away. And in general, I asked to find out who might have them. In 3-5 years, he might release them anyway.
In your case, the problem is solvable. There is a project forum.vcmi.eu. They are recreating an alternative Heroes 3 version, specifically the EXE program from scratch. And they haven't even started creating the AI yet, or maybe they already have, I didn't ask. But the AI is not available yet. If you have the desire and time, you can participate. The project is completely Open-Source GNU GPL 2.

Unfortunately, they don't solve my problem. The previous save file format is not supported, I didn't find a converter, and the game itself is not playable yet. We need to wait until they finish it, and there is still a lot of work to be done (TODO list).
14 years ago
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Your knowledge (at least about Heroes of Might and Magic) is good, but the words themselves are rather empty; please don't take it personally. If you have a desire to "tinker" with the game, not out of selfish motives (like wanting to complete a specific save file – after all, it's just a game), then I invite you to the forum at www.Forum.df2.ru; you can even mention in your registration that I (phomm) recommended it. If you just want to complete a save file, I can help you a bit – I can dig up some information using ArtMoney, as I have some modding experience.
In reply to kinORnirvana
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14 years ago
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kinORnirvana
I can't finish a very long game... The game freezes when the enemy hero decides where to go... I've replayed previous turns several times - nothing helps.
I've tried all versions, patches, releases, and mods. And they all reproduce the bug.
If I had the source code, I would find the bug. Even if it took me a month.
kinORnirvana, let's look at this from the right angle. I'll try to break down the problem into points.
But first, it should be said that a similar problem has occurred (fortunately, not with me) with different players and on different maps, which I read about in various "Heroes" resources on the Internet.
Personally, on one map (Forest Revenge), I occasionally experienced a "crash" of SoD during the enemy's turn. Loading the AUTOSAVE in WoG, completing the turn in it, and saving the beginning of the next day helped; this save loaded normally into SoD, and I continued the game... until the next crash. And I did reach victory!
So,
1. Game bugs should be fixed by its developers, and in a timely manner. This probably happened many years ago when NWC was still "alive".
2. No one has yet undertaken such a great task as identifying the cause of any bug in "Heroes" and, moreover, fixing it (exception: HD mod by baratorch, however, he probably "simply" rewrote some procedures, without identifying the errors themselves).
3. If a map "glitches" and it is not possible to pass it beyond a certain day/place, the most reasonable thing is not to go crazy, but to abandon it (even with great regret): there are still hundreds of interesting maps that can be completed and where there are no bugs!
However, if anyone can help by "tinkering" with the save - why not? By the way, be sure to tell us what comes of it!
Yes, and what map is it? Can you give a link or post it here?
14 years ago
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Okay, I've solved the problem. I had to roll back 10 turns (instead of 2-3) and replay, the enemy went in a different direction, landed on a different island, and the bug was gone. I won't let that scoundrel go to that buggy island again.

Added 28 minutes ago
Marmot
kinORnirvana, let's look at this from a correct angle. I'll try to break down the problem into points.
But first, it should be said that a similar problem has occurred (fortunately, not with me) with different players and on different maps, which I read about in various "Heroes" forums on the Internet.
Personally, on one map (Forest Revenge), I occasionally experienced a "crash" of SoD during the enemy's turn. Loading the AUTOSAVE in WoG, completing the turn in it, and saving the beginning of the next day helped; this save loaded normally into SoD, and I continued the game... until the next crash. And I did manage to win!
So,
1. Game bugs should be fixed by its developers, and in a timely manner. This probably happened many years ago when NWC was still "alive".
2. No one has yet undertaken such a great task as identifying the cause of any bug in "Heroes" and, moreover, fixing it (exception: HD mod by baratorch, however, it probably "simply" rewrote some procedures, without identifying the errors themselves).
3. If a map "glitches" and it is not possible to pass it beyond a certain day/place, the most reasonable thing is not to go crazy, but to abandon it (even if with great regret): there are still hundreds of interesting maps that can be completed and where there are no bugs!
However, if anyone can help "dig" into the save - why not? By the way, be sure to tell us what comes of it!
Yes, and what is the map? Can you give a link or post it here?
Thank you, Marmot, for the recommendations.
The map is called Uprising, and it is displayed in the game as The Uprizing. You can view the description and download it here:
www.maps4heroes.com Uprizing map.
"it is not possible to pass it beyond" - yes, it seems that I have abandoned some games for this reason. But I don't want to abandon Uprizing. It intrigues me very much. It has a good plot, many different events, and a lot of hints are given, only everything is in English. Therefore, those who cannot read English will find it very difficult, and they may also not fulfill one condition and, because of this, not win.
It's funny, but I started this map a year ago. After playing for 2-3 months, killing half of the enemies, I started to think that my strength was running out, and that I couldn't do anything more - it's just impossible, and I gave up. And recently I continued, and it turns out it's not impossible. You can find ways. :)
I just defeated another enemy.

I only tried the HD mod by baratorch today - it's a very good thing. One lag disappeared (SoD crashed when you create a portal to a castle, and if you move the mouse for the first 3 seconds while the animation is running - crash). This lag has been bothering me for a long time. It's not in the HD version.

In general, I am rather glad about this bug, thanks to which I learned about all the news happening with Heroes, and found new mods.

Added 20 minutes ago
pHOMM
Your knowledge (of Visimay, at least) is good, but the words are generally empty, don't take it personally, of course.
If you want to "tinker" with Heroes with a non-selfish motive (aka pass a certain save, because it's just a game) - then you are welcome - go to the forum www.Forum.df2.ru, you can even indicate in the registration reason that I (phomm) advised.
If you just want to pass the save, I can help you a little - dig something up through ArtMoney, because I have modding experience.
Hmm. I think ArtMoney won't help here. It's unlikely. Although, if you have experience, then maybe... But the problem has already been solved, thank goodness.

As for tinkering, I doubt you have the source code, and without the source code, I can disassemble it myself without a forum. The situation is different if you have some ready-made developments (processed reverse-engineered sources), then it makes sense to tinker there. Maybe it will be possible to fix a couple of bugs. But tinkering with Heroes from scratch is a Sisyphean task. I've already tried to do something similar...
And your link doesn't work.

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