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Winner, you are wrong. I played a bit of Sanctuary, and a lot has changed. Coral priestesses have become ranged attackers, kappas can now jump much further, and warrior sharks are no longer as weak as they used to be. The graphical effects have improved. I don't regret downloading the new version.
codenameray, you won't be banned; the NDA has been lifted.
1) Earth Elemental. It looks better on the map than on the artifact. It guards the boots and the chest. All elementals in the game (and not just them, but almost all creatures) are equipped with very powerful and useful abilities.
2) Orcs are fiercely attacking the stone.
3) The mana well is an indispensable thing in the game. Magic in the game has been significantly reduced, and the warrior hero has big problems with spellcasting and mana. I gave him stone skin, but I regret it later. I should have freed up space for combat skills. I'll add that the warrior hero cannot learn the third level of magic.
4) City screen, as promised.
5) I have a tactic. We arrange the troops and see how the proximity of the praetorians increases the morale of the allies.
6) Dark and fire elementals in the catacombs. In general, there was not much point in fighting: the reward is a pickaxe, which brings +1 ore per day.
7) Storming the orc fort. I cast "call reinforcements" on the monks, so there are more of them. For comparison: the second squad of monks has its original size. Note: the enemy archers are stationed in the central tower.
8) Mission completed. You can see detailed statistics. I finished at level eight, and the hero didn't gain enough points to become a hero of tears.
9) Battle with fire elementals.
10) Just a volcano.
11) Naga city.
12) Naga city "inside".
13) On the map, you can see two types of elementals: light and air. The light elementals disappointed me: I didn't notice any difference between them and the similar unit from Haven, even the bars are the same...
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Ugh, when you exit to the desktop and return, the cursor position stops matching the arrow; you have to click a centimeter below...
codenameray, you won't be banned; the NDA has been lifted.
1) Earth Elemental. It looks better on the map than on the artifact. It guards the boots and the chest. All elementals in the game (and not just them, but almost all creatures) are equipped with very powerful and useful abilities.
2) Orcs are fiercely attacking the stone.
3) The mana well is an indispensable thing in the game. Magic in the game has been significantly reduced, and the warrior hero has big problems with spellcasting and mana. I gave him stone skin, but I regret it later. I should have freed up space for combat skills. I'll add that the warrior hero cannot learn the third level of magic.
4) City screen, as promised.
5) I have a tactic. We arrange the troops and see how the proximity of the praetorians increases the morale of the allies.
6) Dark and fire elementals in the catacombs. In general, there was not much point in fighting: the reward is a pickaxe, which brings +1 ore per day.
7) Storming the orc fort. I cast "call reinforcements" on the monks, so there are more of them. For comparison: the second squad of monks has its original size. Note: the enemy archers are stationed in the central tower.
8) Mission completed. You can see detailed statistics. I finished at level eight, and the hero didn't gain enough points to become a hero of tears.
9) Battle with fire elementals.
10) Just a volcano.
11) Naga city.
12) Naga city "inside".
13) On the map, you can see two types of elementals: light and air. The light elementals disappointed me: I didn't notice any difference between them and the similar unit from Haven, even the bars are the same...
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Ugh, when you exit to the desktop and return, the cursor position stops matching the arrow; you have to click a centimeter below...

