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Posts from Heroes 6 - Discussion

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Winner, you are wrong. I played a bit of Sanctuary, and a lot has changed. Coral priestesses have become ranged attackers, kappas can now jump much further, and warrior sharks are no longer as weak as they used to be. The graphical effects have improved. I don't regret downloading the new version.
codenameray, you won't be banned; the NDA has been lifted.
1) Earth Elemental. It looks better on the map than on the artifact. It guards the boots and the chest. All elementals in the game (and not just them, but almost all creatures) are equipped with very powerful and useful abilities.
2) Orcs are fiercely attacking the stone.
3) The mana well is an indispensable thing in the game. Magic in the game has been significantly reduced, and the warrior hero has big problems with spellcasting and mana. I gave him stone skin, but I regret it later. I should have freed up space for combat skills. I'll add that the warrior hero cannot learn the third level of magic.
4) City screen, as promised.
5) I have a tactic. We arrange the troops and see how the proximity of the praetorians increases the morale of the allies.
6) Dark and fire elementals in the catacombs. In general, there was not much point in fighting: the reward is a pickaxe, which brings +1 ore per day.
7) Storming the orc fort. I cast "call reinforcements" on the monks, so there are more of them. For comparison: the second squad of monks has its original size. Note: the enemy archers are stationed in the central tower.
8) Mission completed. You can see detailed statistics. I finished at level eight, and the hero didn't gain enough points to become a hero of tears.
9) Battle with fire elementals.
10) Just a volcano.
11) Naga city.
12) Naga city "inside".
13) On the map, you can see two types of elementals: light and air. The light elementals disappointed me: I didn't notice any difference between them and the similar unit from Haven, even the bars are the same...
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Ugh, when you exit to the desktop and return, the cursor position stops matching the arrow; you have to click a centimeter below...
 

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Guys, check this out:smile43: A guy from Google (mamaich) managed to extract the map editor from the game and uploaded it: http://www.multiupload.com/6MZ57ANGK6 The only problem is that the editor doesn't save maps.
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Very interesting. Maps don't have to be square anymore, and you can edit their size yourself. And look what I found: all the bosses together :)
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1 file attached • Total size: 144.9 KB
 

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I have some file called offscreengecko.dll that it needs. I downloaded it, but it's just a bunch of folders in an archive. Where should I put it?
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Ment
Guys, check this out :smile43: A guy from Google (mamaich) managed to extract the map editor from the game and uploaded it: http://www.multiupload.com/6MZ57ANGK6 The only problem is that the editor doesn't save maps.
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Very interesting. Maps don't have to be square anymore, and you can edit their size yourself. And look what I found: all the bosses together :)

Hmm, that's quite interesting. Hey, Ment, what damage do the towers' arrows deal?
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Normal damage, but they take twice as much damage. codenameray, I put it in the game folder, where the game's executable file is located. I ran it through the command line.
 

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Hey, is the Inferno boss just a giant breeder?
А что я здесь делаю то?
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Wow, what happened to me :smile26: I'm playing a multiplayer game. I'm playing as the Undead. The computer is playing as the Demons. I found his city (it was empty), captured it, and I'm happy. I skip my turn. On the Demon's turn, I suddenly witness his battle for a neutral fort. That is, they are fighting, and I am watching. Something like that. Well, I didn't miss my chance and checked his information. He had a smaller army than mine, and the elementals (they were guarding the fort) were doing a good job of taking him down (he easily lost half of his units). I became curious about how strong his hero was. And that's when I got a surprise: he was level 30(!) And my hero was only level 13 at that time, and I played several battles every day, only took experience from chests (and there was a lot of experience in the chests), and so on. But I decided that experience is not as important as the results of the battle, and he played the battle very poorly, so I calmed down. And everything would have been fine, but the battle froze on the Succubus's turn :( After loading the autosave, the same battle started again, and it froze again... That's how we live :)
A few words about the "Mentorship" ability. It has become overpowered. First, it now looks at experience, not level, and also gives 75% of it. A level 10 hero mentored a level 9 hero, and a level 12 hero mentored a level 11 hero. So, we already have two skills that give a significant advantage: Tactics and Mentorship. Not the best situation...
 

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First, it now considers experience, not level.
AHA! I was right! And you argued with me! Repent, sinner!

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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The Kirin is truly magnificent, exceeding all expectations.
The Nagas (Kenshi and Coral Priestesses) are excellently designed.
The Kappa is a genuinely amusing character, and the way it shakes its head is quite entertaining.
However, I would promote the sharks to elite status. But it's okay, they are good even as basic units.
The female units are simply stunning: Yuki-Onna is beautiful in her own right, and Mizu-Kami's critical hit animation is elegant.

In my opinion, this faction turned out to be exceptional. :)
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Knyaz_OMEGA
AHA! I was right! And you argued with me! Repent, sinner!
I think that in this case, the key word is "now." In the pre-beta, the calculation was probably based on levels, but now it's based on experience, just like in "Heroes 5." By the way, in Heroes 5, this skill was overpowered. Despite the description, it added almost as much experience as the hero-mentor had.

Well, since I was wrong, I apologize. I just haven't looked at it properly yet; I only glanced at the menu and loaded each mission once.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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In the fifth installment, the situation was much better, as:
1) Mentorship only granted 50% of the experience.
2) To learn it, you had to acquire a lot of other skills and abilities, which were also given randomly.
 

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I completely agree with Ment.
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Hello everyone. Question for those who played the multiplayer beta: Is there an option for simultaneous turns, like in Heroes of Might and Magic V?
Стримы HoMM IV
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Mentorship
In the fifth installment, the situation was much better because:
1) Mentorship only granted 50% experience.
2) To acquire it, you needed to take a bunch of other skills and abilities, which were also given randomly.
1) I specifically loaded an old save file of Zehir to check. I had level 35 (15,069,238 experience). I hired a hero and brought him to Zehir. As a result, the hired hero gained level 33 (3,767,309 experience)!!! But the most surprising thing is not that the heroes almost leveled up to the same point, but that 3,767,309/15,069,238 = 0.24999999668, which is 25%! Therefore, the ability works as described, but the result is astonishing!
P.S.: It's only 25%, not 50%.

2) A hero of any Faction needs to take only 6 skills to gain mentorship: max out Education, take two skills from it, and then take mentorship itself.

But, if in Heroes 6 it really gives 75% even at the first level of the skill... Then there really will be an imbalance. Considering that "Heroic Strike" now really helps. And it grows with physical characteristics, which means it also grows with level.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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1) Yes, I made a mistake. But such numbers are only obtained at very high levels, where exactly the amount of experience the hero has already accumulated in total is required to advance to the next level. If you had checked at level 18, the result would have been somewhat different. 2) This, no matter how you look at it, is 6 levels with HUGE luck (even a mage needs to be very lucky, and they acquire education easily). And here, a skill is acquired only at the fifth level (in the beta, compared to the pre-beta, the number of levels required to acquire the second and third ranks of skills has changed. The second rank is now acquired at the fifth level, the third at the fifteenth).
 

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