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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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#4953
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I partially agree with codenameray about the atmosphere. I remember when I first saw Heroes 3 back in 1999 – I was almost overwhelmed, everything literally captivated me! Perhaps in the age of new technologies and the internet, as well as the huge number of games available, you learn so much about a game before its release that when you actually start playing it, you don't feel the same atmosphere that was present in older games at the time! Besides, this is still a beta version, so the atmosphere might not be quite right! I want to ask you, codenameray, what didn't you like about the graphics, and what kind of graphics do you think Heroes 6 should have to captivate you? Keep in mind, this isn't a 3D shooter, but a turn-based strategy game! And frankly, I disagree with you; the graphics in Heroes 5 impressed me less than in Heroes 6 (not counting the town window)! By the way, when I saw the graphics in King's Bounty, I wished that Heroes 6 had something similar. I think that the graphics in Heroes 6 are perfect for this type of strategy game!
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#4954
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I remember when I first saw Heroes 3 back in 1999 – I was almost overwhelmed, everything was so captivating!
And there’s another point here. Back then, we were seeing all of this for the first time! The first time we built an Archangel, the first time we saw Earth Elementals and thought about how strong they were, and how they immediately tore me to pieces! And I had cool, upgraded archers! Everything was a first. That won’t happen again. Unfortunately...

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#4955
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Князь_OMEGA
codenameray, that's what I love about your posts – you just provoke a 5vs3 holy war. If I were younger, say, by 5 years, I would definitely respond, and such a flame war would start that even Kosha wouldn't be able to handle it and would ban both of us. Try not to compare the 6th part with the others when comparing them, be more diplomatic, even if you don't like the 3rd part, don't offend the feelings of others.

And thank you for the information about the 6th part. I hope they will refine the details before the final release. And here's a question: if there is no initiative, how is the turn order determined in combat?

Also, you said that you don't know how to express the lack of atmosphere in words, but that phrase itself expresses it. You can talk about the details of the game, the graphics, the gameplay features for a long time. But atmosphere cannot be measured in small details; it either exists or it doesn't, that's all. I remember that a few years ago, a game was released, I won't say the name, maybe you can guess. So, some praised the graphics, some the combat system, some the possibilities to do this or that in the game, some the sound. I specifically asked everyone about the atmosphere, and no one could answer me. Everyone switched, now to combat, now to graphics, now to this, now to that, but in general, no one could give a verdict. That's how it is, the atmosphere either exists or it doesn't, and the details are something else.


You're wrong about the third game. I really like this game. I consider it a standard, something to build on, and its ideas should be developed.

In general, it's strange that you noticed such a small thing in my post as a hint to compare the third and fifth parts.
I will, of course, take your advice into account, but in return, I advise you not to focus on such things and not to give a reason to start a holy war.

Regarding initiative, I don't know myself what determines which unit goes first and which goes second. I'm sure someone will explain this to us now.

And regarding the atmosphere, it's exactly as I wrote.
You usually feel the atmosphere; it cannot be described in words; you can only talk about the details that create it. So, as I already said, there are few of these details, and in my opinion, they are not well done. Of course, I'm making allowances for the fact that this is only a beta, but still, I have already seen and understood the overall style of the game. In my opinion, the "patient is more dead than alive," that is, there is less atmosphere than there isn't.

I can also say that all this is, of course, just my personal opinion.

But I am sure that this part will be more of a "niche" game.
Moreover, it will be a "niche" game much more than the fifth part, which is a true heir to the third. Maybe not as "niche" as the fourth, but close to it.
We'll see.
5p74

I want to ask you, codenameray, what didn't you like about the graphics, and what graphics, in your opinion, should Heroes 6 have in order to captivate you? Note that this is not a 3D shooter, but a turn-based strategy! And in general, I disagree with you; in the 5th Heroes, the graphics impressed me less than in the 6th (not counting the city window)! By the way, when I saw the graphics in Kings Bounty, I wished that the 6th Heroes had something similar. I think that the graphics that are in the 6th Heroes are perfect for such strategies!

I was disappointed with the overall map.
I would still like more detail and clarity. Water, trees, mountains, land... Today, all this could be drawn much better. I didn't notice any beautiful effects at all. Everything is kind of primitive, I would say.
The fifth Heroes looked better in this regard, especially for a game from 2006. And the detail was much higher. There were more pleasant little things, like fireflies over the pond or mushrooms under a stump. The atmosphere is created from such little things.
By the way, it seems to me that even The Legend now wins against Heroes 6 in this regard, and this is a game from 2008, it seems.
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#4956
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Even compared to the third installment, this is a poor and sloppy game. I don't even compare it to the fifth.
The fifth installment is much better. In my opinion, the portraits were drawn much better there. The heroes had some individuality and character. Although, compared to the third installment, the sixth is more or less on the same level in this regard.
In other places, you simply praise the fifth installment, without even mentioning the third, and this is the case in many of your posts. Perhaps you like the third installment, and if I'm wrong, that's fine. But this isn't apparent from your posts, or it's only apparent rarely.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#4957
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Regarding the turn order, each unit has an initiative that determines who goes first (it is displayed as a boot icon). What I definitely noticed is that archers don't have a limit on the number of shots! I don't even know if this is a plus or a minus for the game.
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#4958
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5p74
Regarding the turn order, each unit has an initiative that determines who goes first (it is displayed as a boot icon).

What I definitely noticed is that archers have no limit on the number of shots!
I don't even know if this is a plus or a minus for the game.

I thought the same about the initiative.
And regarding the archers, I'm sure it's a negative. Moreover, I haven't seen any ballistae, first aid tents, or ammunition carts anywhere. I guess they're not in the game. Another thing has been cut.
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#4959
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codenameray
I had a feeling about the initiative.
And regarding the archers, I'm sure they're gone. Moreover, I haven't seen any ballista, first aid tent, or ammunition cart anywhere. I guess they're not in the game. Another thing has been cut.

I'm not saying I miss them that much, but they did remove some variety.
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#4960
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To remove something, you first need to add something of your own, so that you have something to replace it with. So far, more has been removed from the game than added to it.
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#4961
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codenameray, to attack with a hero, you first need to click on the sword icon in the lower right corner. In general, the user explained everything very well, and I had similar feelings. A few comments: - Heroes. The portraits didn't bother me, but the models are starting to annoy me. Maybe I'm not saying anything new, since everyone has already seen them, but nothing highlights their tastelessness like seeing them in the inventory. What is this? They take a muscular man/woman and put a lot of random stuff on them, covering their face (always covering their face!), but often leaving more "interesting" parts of the body exposed. And an interesting question: why have this model in the inventory if there is no connection, not even a simple geometric one, to the artifacts? Although, one could have expected that equipped artifacts would change the hero's appearance. P.S. Although Irina's model was still decent: at least they didn't cover her face. - Battle mechanics. At first, I liked it, even very much. Every creature, without exception, has some kind of tricky skills; there isn't a single one that is famous only for having a lot of health or damage. Take, for example, the Praetorians: well, reduced damage from arrows is obvious, but the fact that they "protect" adjacent units by taking half of the damage directed at them is quite unusual. However, this pleasant impression began to fade. Simply because I got tired of these battles. Both you and your opponents constantly resurrect, regenerate, freeze each other, cast combat spells, and then resurrect and regenerate again, and given the low damage/health ratio, this simply has no end...

Added 3 minutes later
Also: among the special buildings of Haven, there is one that enhances the Guardian Angel. I just didn't quite figure out how.
 

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#4962
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I remember a game that came out a few years ago; I won't say the name, but maybe you can guess.
Heroes 5?
#4963
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Hmm... And this costs 3000? No, I definitely need to borrow it from a friend to play.
To remove something, you first need to add something of your own, so that you have something to replace it with.
So far, more has been removed from the game than added to it.
I read the requirements... Wow, it's like Crisis 2. And from the perspective of an experienced player, what is it about the game that requires such high specs? Are there mountains of units on one map or something????
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#4964
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I have to agree about the objects on the map; they really look awkward and bulky. The interface is also lacking. While it works decently in battles and on the strategic map, the main menu and the town window are, in my opinion, a complete failure. The main menu continues to annoy me. At least they replaced the incomprehensible red planet from the pre-beta with a knight. But the pop-up window with the "Quit," "Options," and "Credits" buttons... In my opinion, this is unacceptable for the MAIN menu. All the buttons should be visible! After all, it's the main menu! By the way, the "personal window" in the upper right corner of the screen looked better in the pre-beta. Now, instead of the name, there's a "Label," and instead of experience, there's "Label/Label." In the pre-beta, there were numbers and my Steam nickname. I must admit, I didn't feel the atmosphere either. But in Heroes 5, I was really drawn in, thanks to the videos, especially in the demon campaign. I hope that in the localization (I hope it will also have Russian voice acting), the videos will look even better and more interesting. What I did like was the battles. The absence of the hero's turn doesn't spoil the experience at all; he uses his abilities perfectly during the creatures' turn. The creatures look colorful, they are all well-designed, and the variety of abilities is pleasing. It's great that they all move faster – hand-to-hand combat starts faster! I like the ability to attack walls with troops. But the catapults themselves don't seem very good. The removal of war machines is a significant drawback, but it was known for a long time. I just miss the ballista; other machines have been replaced with unlimited ammunition and healer units. I really liked the graphics. The landscapes are colorful, and the dungeons look much better without the overhanging ceiling. Perhaps they overdid it a bit with the objects on the map. However, I liked the mines and many other buildings. It's hard to judge the game based solely on the beta. I haven't had a chance to evaluate the hero abilities yet – everything is in English, and it's often difficult to understand what they do. And it takes a long time to study everything. So, I'm waiting for the localization. Overall, I liked the game, although it has become a bit sluggish. I can't give it a rating yet. Now, all that remains is to wait for the final result. P.S.: The tutorial missions in the beta are fine; at the start, you are given Duke Slava. There's no need to write a bug report.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#4965
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Question: Is it okay to post screenshots? Or would that be too much?
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#4966
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No NDA – which means we can.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"