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I have to agree about the objects on the map; they really look awkward and bulky. The interface is also lacking. While it works decently in battles and on the strategic map, the main menu and the town window are, in my opinion, a complete failure.
The main menu continues to annoy me. At least they replaced the incomprehensible red planet from the pre-beta with a knight. But the pop-up window with the "Quit," "Options," and "Credits" buttons... In my opinion, this is unacceptable for the MAIN menu. All the buttons should be visible! After all, it's the main menu! By the way, the "personal window" in the upper right corner of the screen looked better in the pre-beta. Now, instead of the name, there's a "Label," and instead of experience, there's "Label/Label." In the pre-beta, there were numbers and my Steam nickname.
I must admit, I didn't feel the atmosphere either. But in Heroes 5, I was really drawn in, thanks to the videos, especially in the demon campaign. I hope that in the localization (I hope it will also have Russian voice acting), the videos will look even better and more interesting.
What I did like was the battles. The absence of the hero's turn doesn't spoil the experience at all; he uses his abilities perfectly during the creatures' turn. The creatures look colorful, they are all well-designed, and the variety of abilities is pleasing. It's great that they all move faster – hand-to-hand combat starts faster! I like the ability to attack walls with troops. But the catapults themselves don't seem very good.
The removal of war machines is a significant drawback, but it was known for a long time. I just miss the ballista; other machines have been replaced with unlimited ammunition and healer units.
I really liked the graphics. The landscapes are colorful, and the dungeons look much better without the overhanging ceiling. Perhaps they overdid it a bit with the objects on the map. However, I liked the mines and many other buildings.
It's hard to judge the game based solely on the beta. I haven't had a chance to evaluate the hero abilities yet – everything is in English, and it's often difficult to understand what they do. And it takes a long time to study everything. So, I'm waiting for the localization.
Overall, I liked the game, although it has become a bit sluggish. I can't give it a rating yet. Now, all that remains is to wait for the final result.
P.S.: The tutorial missions in the beta are fine; at the start, you are given Duke Slava. There's no need to write a bug report.