Posts from Heroes 6 - Discussion
I remember when I first saw Heroes 3 back in 1999 – I was almost overwhelmed, everything was so captivating!
codenameray, that's what I love about your posts – you just provoke a 5vs3 holy war. If I were younger, say, by 5 years, I would definitely respond, and such a flame war would start that even Kosha wouldn't be able to handle it and would ban both of us. Try not to compare the 6th part with the others when comparing them, be more diplomatic, even if you don't like the 3rd part, don't offend the feelings of others.
And thank you for the information about the 6th part. I hope they will refine the details before the final release. And here's a question: if there is no initiative, how is the turn order determined in combat?
Also, you said that you don't know how to express the lack of atmosphere in words, but that phrase itself expresses it. You can talk about the details of the game, the graphics, the gameplay features for a long time. But atmosphere cannot be measured in small details; it either exists or it doesn't, that's all. I remember that a few years ago, a game was released, I won't say the name, maybe you can guess. So, some praised the graphics, some the combat system, some the possibilities to do this or that in the game, some the sound. I specifically asked everyone about the atmosphere, and no one could answer me. Everyone switched, now to combat, now to graphics, now to this, now to that, but in general, no one could give a verdict. That's how it is, the atmosphere either exists or it doesn't, and the details are something else.
You're wrong about the third game. I really like this game. I consider it a standard, something to build on, and its ideas should be developed.
In general, it's strange that you noticed such a small thing in my post as a hint to compare the third and fifth parts.
I will, of course, take your advice into account, but in return, I advise you not to focus on such things and not to give a reason to start a holy war.
Regarding initiative, I don't know myself what determines which unit goes first and which goes second. I'm sure someone will explain this to us now.
And regarding the atmosphere, it's exactly as I wrote.
You usually feel the atmosphere; it cannot be described in words; you can only talk about the details that create it. So, as I already said, there are few of these details, and in my opinion, they are not well done. Of course, I'm making allowances for the fact that this is only a beta, but still, I have already seen and understood the overall style of the game. In my opinion, the "patient is more dead than alive," that is, there is less atmosphere than there isn't.
I can also say that all this is, of course, just my personal opinion.
But I am sure that this part will be more of a "niche" game.
Moreover, it will be a "niche" game much more than the fifth part, which is a true heir to the third. Maybe not as "niche" as the fourth, but close to it.
We'll see.
I want to ask you, codenameray, what didn't you like about the graphics, and what graphics, in your opinion, should Heroes 6 have in order to captivate you? Note that this is not a 3D shooter, but a turn-based strategy! And in general, I disagree with you; in the 5th Heroes, the graphics impressed me less than in the 6th (not counting the city window)! By the way, when I saw the graphics in Kings Bounty, I wished that the 6th Heroes had something similar. I think that the graphics that are in the 6th Heroes are perfect for such strategies!
I was disappointed with the overall map.
I would still like more detail and clarity. Water, trees, mountains, land... Today, all this could be drawn much better. I didn't notice any beautiful effects at all. Everything is kind of primitive, I would say.
The fifth Heroes looked better in this regard, especially for a game from 2006. And the detail was much higher. There were more pleasant little things, like fireflies over the pond or mushrooms under a stump. The atmosphere is created from such little things.
By the way, it seems to me that even The Legend now wins against Heroes 6 in this regard, and this is a game from 2008, it seems.
Even compared to the third installment, this is a poor and sloppy game. I don't even compare it to the fifth.
The fifth installment is much better. In my opinion, the portraits were drawn much better there. The heroes had some individuality and character. Although, compared to the third installment, the sixth is more or less on the same level in this regard.
Regarding the turn order, each unit has an initiative that determines who goes first (it is displayed as a boot icon).
What I definitely noticed is that archers have no limit on the number of shots!
I don't even know if this is a plus or a minus for the game.
I thought the same about the initiative.
And regarding the archers, I'm sure it's a negative. Moreover, I haven't seen any ballistae, first aid tents, or ammunition carts anywhere. I guess they're not in the game. Another thing has been cut.
I had a feeling about the initiative.
And regarding the archers, I'm sure they're gone. Moreover, I haven't seen any ballista, first aid tent, or ammunition cart anywhere. I guess they're not in the game. Another thing has been cut.
I'm not saying I miss them that much, but they did remove some variety.
Added 3 minutes later
Also: among the special buildings of Haven, there is one that enhances the Guardian Angel. I just didn't quite figure out how.
I remember a game that came out a few years ago; I won't say the name, but maybe you can guess.
To remove something, you first need to add something of your own, so that you have something to replace it with.
So far, more has been removed from the game than added to it.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Question - is it okay to post screenshots? Or is that too much?

