Skip to content

Posts from Poll: Preferences when choosing skills in Heroes of Might and Magic IV.

4.0 (1 rating)
19 years ago
Auto-translated
This survey is designed to identify the most optimal hero build for each faction individually. We thank you in advance for your valuable information. For personal communication, please contact me at: Anclav2006@yandex.ru.

Personally, I believe that an optimally developed hero looks approximately like this:
Tactics
Warfare
Magic of Life
Magic of Chaos
Magic of Order
User Avatar
19 years ago
Auto-translated
You can only create such a hero in campaigns, but in scenarios, I do it like this...
The main group of skills + scouting for the first hero, and combat skills for the second; I usually give scouting to a mage!
User Avatar
19 years ago
Auto-translated
Ideally, the wizard's skills should be arranged as follows:
Nature Magic
Life Magic
Chaos Magic
Warfare
Leadership

For the warrior, the skills should be:
Scouting
Warfare
Leadership
Life Magic
Haven Magic
User Avatar
19 years ago
Auto-translated
For any player, it would be good to take Death and Nature magic, develop demonology and shamanism (or something else), as spells to summon creatures of death will be granted, from imps to devils. In Excalibur, in the campaign for King Arthur, this tactic helped me a lot.
There are many Pandora's Boxes there, so Arthur reached level 70 (=)), and 19 devils were summoned at once!
WOW!
In reply to HoM[M]ie
User Avatar
19 years ago
Auto-translated
Hello everyone!
I like the version of (Heroes of Might and Magic IV: The Gathering Storm); I have many different builds for leveling up heroes. Mostly, I play as a Warrior paired with a Mage.
If we're talking about races, here's my approach:
CHAOS (Rogue):
First, Scouting.
Then, Combat.
Followed by Necromancy (resulting in a Vampire with the "Vampire Touch" effect).
After that, I try to focus on leveling up "Attack". (But usually, I don't get that far).
CHAOS (Sorcerer):
First, Chaos Magic.
Then, Nature Magic.
And if I have time, I'll go for Order Magic.

-----------------
NATURE (Ranger):
Combat.
Attack (from Tactics).
Life Magic.

NATURE (Beast Master):
I simply create a Beast Master (Nature + Combat).
------------------

DEATH (Necromancer):
Death.
Life.
(The "Black Priest" effect)!?
DEATH (Knight):
Tactics (but I don't level up everything).
Combat.
Scouting (ONLY Scouting + Exploration).

-----------------------
LIFE (Cleric):
Life.
Death.
(The "Black Priest" effect)!?
LIFE (Knight):
Tactics (but I don't level up everything).
Combat.
Scouting (ONLY Scouting + Exploration).
--------------------------
ORDER (Mage):
Order Magic.
Nature Magic = Chaos Magic.
Chaos Magic = Nature Magic.
ORDER (Lord):
I level up skills related to money, etc.
And then I buy a Ranger (Nature).

These are my builds... but I don't always follow them, and it doesn't always work out as planned. Sometimes, the game doesn't allow me to do what I want, so you need to pay attention to the hero's destiny when you buy them; that way, it will be easier to achieve the desired effect....
In general, I've seen many different builds, and with them, many different effects that heroes can achieve....

Sincerely, AndersonAD
In reply to AndersonAD
User Avatar
19 years ago
Auto-translated
I always take combat skills (even for a mage). For a mage, I only upgrade defense and antimagic in it :) if possible, of course...
For a secondary hero, I always take nobility (after all, increasing the number of creatures is a good thing...).
I almost never take tactics (this is debatable, but on most maps, there isn't enough experience to upgrade SO many different branches).
User Avatar
19 years ago
Auto-translated
Scouts rule!:cool:
In reply to Zdob
User Avatar
19 years ago
Auto-translated
Zdob;55155
Rangers rule!:cool:

Demonologists...:D
By the way, with enough diligence...or by capturing a Haven Castle and training in the seminary, you can learn Nature Magic...
In reply to Darth Saruman
User Avatar
19 years ago
Auto-translated
Darth Saruman;55423
Demonologists... :D
By the way, with enough diligence... or by capturing a Castle of Life and training in the Magic of Nature seminary...

Demonologists.... hmm :rolleyes: I don't argue, but are they good fighters?:) By the way, if you know how to multiply your army on the battlefield instead of just adding to it, that's why I lost interest in playing as Necropolis!:cool:
In reply to Zdob
19 years ago
Auto-translated
death magic, haven magic, nature magic, combat skills, chaos magic
In reply to }\{ЕК
User Avatar
19 years ago
Auto-translated
\{EK;56164
death magic, haven magic, nature magic, combat skills, chaos magic
You take combat skills so late? How does he even survive until then?
User Avatar
19 years ago
Auto-translated
Hmm, it seems you don't really appreciate fighters. First, the battle, and then everything else will fall into place! And scouting is the most enjoyable part! :)
In reply to Zdob
User Avatar
19 years ago
Auto-translated
I always try to combine skills to create a very useful hero class that adds something to the army. The combination of tactics and nobility is especially useful. As a result, you get an additional +20% to the army's attack and defense. Marshals are the best!:smile03:
User Avatar
19 years ago
Auto-translated
Yeah, but what if the hero gets killed? :) But the Ranger will take care of whoever needs to be taken care of! :D
Heroes are the main figures!
In reply to Zdob
User Avatar
19 years ago
Auto-translated
Zdob;57915
Yeah, but what if the hero gets taken out??? :) But the Ranger will take out whoever needs to be taken out! :D
Heroes are the main figures!
You need to protect any hero as much as possible, except for a well-leveled Barbarian (you need to defend yourself against them, especially if they have a great artifact from their own faction:D).

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1344 guests