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Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
In reply to Цікавий Льоня
15 years ago
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Interesting Lonya
I also have many problems
1. The maps I create weigh only 1KB.
2. If I fix maps from the generator, I can only do it once (I can't fix them again).
3. I can't create an underground world.
4. How do I arrange underground/above-ground passages and monoliths (portals) in pairs?
The maps I download from the internet don't install (only one out of twenty installs).
I have Heroes 5, version 1.0, and Hammers of Fate 2.0.
Please help!
1. Check the map names and the path to the game (there should be no Cyrillic characters).
2. See point 1.
3. Is this problem occurring when creating the map? When creating/generating, enable the "two-level map" option.
4. It's also not entirely clear what's happening there - I can suggest unpacking files with the .h5m extension into the Maps folder of the installed game. For version 1.0, you need to put the maps in the data folder - it's possible that this version of the game simply doesn't recognize maps created for, say, "Lords of the Horde." The solution seems to be to update the game to versions 1.5 or 1.6 (and "Hammers of Fate" to version 2.1).
15 years ago
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Hi! I recently started creating my own maps. And I have a question: how can I allow the player to choose a hero? (Maybe it's a silly question and it's already been asked, but the search didn't help). I suspect it's related to the Entry point, but I can't figure it out.
I also have a couple more questions.
Is there a button in the editor to undo the last action?
In reply to Slavoz
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15 years ago
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1) Not linked. Click on MapPropertiesTree at the top of the screen, then in the right panel, expand the "players" line, select the desired player (numbering starts from 0), and set HeroInTown=true. 2) Didn't see it. 3) Which water are you referring to specifically? One can be created using the tiles->raise tool. The other (the one created using rivers) can be created using the up tool.
15 years ago
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Hey.... uh... what's up with you?
So, I have a question.
Today I remembered about my map, and I need to finish it.
I expanded one quarter by 5 cells in all directions, moved all the objects in that part, and then realized that I lost my inspiration... Apparently, because of that, I added so many fog effects like: SwampHaze_column?will_the_o_the_wisp (in the most passable area) and objects like: sosna01 (where there should be a forest) that my computer almost crashed in the editor. I realized that it wouldn't work, so I carefully saved everything for when inspiration returns (probably tomorrow).
So, what's the question? It's this:
Is it possible to remove these fog effects and trees without clicking on each cell with the mouse?
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15 years ago
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1) Select with the left mouse button, stretch the window to highlight multiple objects at once, then press Delete. 2) If the new objects are mixed with the old ones, making the first method unsuitable, here's another idea: open the map.xdb file in the archive with a text editor, scroll to the closing tag `
`, and delete the last objects there, as many as needed.
15 years ago
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Thanks, I'll try tomorrow. No, I spent a long time looking for all this. It's good that you can go back ten pages and download the map and scripts for it. (because I deleted it out of carelessness:D). Anyway, thank you.
In reply to Ment
15 years ago
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Thanks! I've figured out the water issue. But the lack of a cancel button is a problem. It's really annoying.
In reply to Slavoz
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15 years ago
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It’s worse that Ctrl+Z doesn’t work, but I’ve already gotten used to it.
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15 years ago
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How can I create a guard unit, for example, a Knight with Archers?
In reply to Arxangel234
15 years ago
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Arxangel234
Help me understand how to create a guard, for example, a Knight with Archers?
What do you mean – what kind of guard (garrison, object, city)? Or neutral units? We don't have telepaths here – if you want help, express your request more clearly:confused:
In reply to Arxangel234
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15 years ago
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Arxangel234
Help me understand how to create a guard, for example, a Knight with Archers?
I understand. You place the knights, then select them. Next, in the left panel of the editor, you need to find the "AdditionalStack" line, right-click, add, and set the parameters for the additional stack.
P.S. Please be more attentive; that section was only for maps.
15 years ago
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Could you please tell me how to set up a quest in the editor using the Prophet's Hut? I'm not sure how to do it.
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15 years ago
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Ah, this should also be added to the frequently asked questions...
Click on the hut, in the left panel of the editor, find the Quest line, and expand it. Set the parameters:
-Name (script name)
-CaptionFileRef (quest name; for this, click on the text field, press the new button, enter the file name with the name, and type the name in the text field)
-DescriptionFileRef (same as above, but for the quest description)
-Kind (quest type)
-Parameters (required for some quest types)
-Award (reward)
In reply to деныска
15 years ago
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When I save a customized map, it weighs 22 bytes. Why is that?
In reply to Цікавий Льоня
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15 years ago
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Interesting, Lёnya. Did you manage to figure it out? I have the same problem; I can't understand what's what!

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