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Posts from Dynasty

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Name - Dynasty
Two-level map: yes

Multiplayer for 8 players

Game version 3.1

The old, good emperor departed to the gods, leaving no heir. The remaining rulers, corrupt officials, and generals began to fight for power, some with swords and others with intrigues, paralyzing any movement within the empire's borders. But none of them are destined to take the throne. Eight influential families, the Clans of the empire, enter the battle for the right to establish a new dynasty.
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What is the difference between (A) and a regular dynasty?
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Ment is right. I thought it would be clear to everyone.

Added 6 hours and 27 minutes ago
I'm not sure if everything here works as it should, and the lighting in the combat arena definitely doesn't work, so let's list any bugs we find. I'll think about it, although I'm not very good with scripts...
If anyone understands this and is willing to help, please check if everything is in order.
In reply to Azrail
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Azrail
Ment is right. I thought it would be clear to everyone.
Yes, the associate professor is definitely clueless – it only dawned on me after I loaded both maps.
Azrail
[/U]I'm not sure if everything here works as it should, and the lighting in the combat arenas definitely doesn't work, so let's list any bugs we find. I'll try to figure it out, although I'm not very good with scripts...
If anyone understands this and wants to help, please check if everything is in order.
Well, the first thing I don't understand: at the beginning of the game, there's a message saying that an outpost is being built near the castle, but the construction takes a long time. I ran around the outpost, cleared the area, and clicked on it – but nothing happens. Also, it's unclear why there are quest houses scattered around; when you click on them, they say they're peasant dwellings, but there are no peasants there. In addition, there was a message that I have an estate somewhere nearby, and there's treasure there. Is this the estate? But where's the treasure?
For now, that's all – I've highlighted a small part of the map, and my hero is already approaching level 20 (and that's on a Warrior! :smile54: )
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The outpost is supposed to be built automatically after 7 days, but only after all the quests in the village are completed (the 4 huts where the peasants live – they are called that because your peasants live there; they are actually just seer huts). If you have already defeated the quest monsters, you won't be able to initiate any dialogue there (you still need to approach and make sure they are satisfied, otherwise they will just sit around doing nothing), but the construction will still begin as it should. Regarding the estate – it is the second city of your faction, located closer to the center of the map. If you capture it, you will receive the treasure (10,000 gold).
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A million apologies! Considering the map size and the number of players, I immediately started playing with the AIadv_31c mod. It turned out that the mod doesn't recognize the objectives (doesn't understand Russian?). That is, you click on a hut, but there's no reaction... I replayed with the normal executable, and everything was fine.
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Ah, I see... well, now I know there's such an issue. I probably won't be able to solve this problem. I don't use any mods myself, except maybe if I come across a map like that, and even then, I make sure it doesn't end up in the Maps folder if I'm not playing it.
I'm very interested in the opinions of those who have played the multiplayer game.
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Maybe it's not relevant, but I remember the "Oasis" map by the same author. I really liked it. I can't play this particular map right now. I will definitely download it later. My expectations are very positive.
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yes, it looks very much like an oasis, but it's still cool. Author, where did you find such a castle that's in the middle?
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AdvMapStaticShared:MapObjects\HavenCrap – this is where it is located in the Shared folder, among the static objects in Propeties. However, it contains not only a Castle, but an entire Haven city.
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What is AdvMapStaticShared? Where is it located? What do I need to click? Actually, I apologize for the off-topic, but I have a large mod for Heroes installed, and the description mentioned that it includes additional dwellings for all levels of monsters (there is such a mod separately; I understand that it is simply integrated into the one I downloaded). So, in the editor, these additional dwellings are not in the regular lists. Could it be that I need to go somewhere else?
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Place any stone on the map, in the Shared property (left panel), select the desired object.
 

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Place an object on the map, for example, a tree. On the left, there is a window that displays all the information about this object, such as:
Pos (its position on the map; note that some objects can be "raised" above the "ground" by changing the z parameter, and the x and y positions can be not only integers),
Rot (the object's rotation, in degrees, I believe),
Floor (the map level for this object), Name (the object's name, used in scripts),
CombatScript (as I understand it, the script that will be executed when "fighting" with this object),
pointLight (allows you to add a point light source; as with Pos, changing the z parameter raises the light, which provides more illumination),
Shared (allows you to choose from existing models how the object will look (Warning! There is a window on the right where it is not advisable to change anything if you are not sure what you are doing)),
IsRemovable (setting this parameter to "true" makes it possible to remove this object using scripts),
TerrainAlignet (I won't say anything about this),
ScalePercent (allows you to make the object larger or smaller as a percentage of the original; it is initially set to 100% (however, not all objects can be changed, and they cannot be made larger than a certain size; note that the object's "passability" does not depend on its size, and you can create an entire forest that visually occupies only 1 cell, but you will still have to go around it as you would with a normal object))
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Thank you, I will check it out when I have time.

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