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Place an object on the map, for example, a tree. On the left, there is a window that displays all the information about this object, such as:
Pos (its position on the map; note that some objects can be "raised" above the "ground" by changing the z parameter, and the x and y positions can be not only integers),
Rot (the object's rotation, in degrees, I believe),
Floor (the map level for this object), Name (the object's name, used in scripts),
CombatScript (as I understand it, the script that will be executed when "fighting" with this object),
pointLight (allows you to add a point light source; as with Pos, changing the z parameter raises the light, which provides more illumination),
Shared (allows you to choose from existing models how the object will look (Warning! There is a window on the right where it is not advisable to change anything if you are not sure what you are doing)),
IsRemovable (setting this parameter to "true" makes it possible to remove this object using scripts),
TerrainAlignet (I won't say anything about this),
ScalePercent (allows you to make the object larger or smaller as a percentage of the original; it is initially set to 100% (however, not all objects can be changed, and they cannot be made larger than a certain size; note that the object's "passability" does not depend on its size, and you can create an entire forest that visually occupies only 1 cell, but you will still have to go around it as you would with a normal object))

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