Hey, don't bash Chaos!
Posts from Heroes 6 - Discussion
I agree with Lock about the cities in the fifth installment. While it might be pleasant to look at them from the outside, it's difficult to distinguish which of the extensions of the Castle of Heaven is responsible for what (not to mention that the stables, apparently, are also a tall Tower with a racetrack on the roof, the horses must be comfortable, they probably lift them up there with a crane). In other cities, the situation was not much better. Yes, in previous installments of Heroes, there was also a button to hire everyone, and often no one clicked on the buildings, except at the very beginning of the game, and yet, I always enjoyed looking at the city from the inside, seeing that it was a City. And what will be in the sixth installment is not great, if only because on the map, even if everything that has been built is displayed, there will still only be functional buildings, but remember any of the previous installments, the city also had houses of ordinary citizens (or graves with corpses for the Necropolis), there were roads, rivers, and functional buildings fit into them. And here the city will consist of barracks, a market, a capitol, and a couple more buildings, cool, right?
Castle of the Order (N5):
a) a large river, to which a shipyard is also attached;
b) a bunch of small houses on the fields (only they are displayed together with the gates :rolleyes:);
c) a road leading from the main Tower to the gates.
In general, the Castle of the Order turned out to be simply magnificent.
What shortcomings do I see in the absence of the "fly-around" view of the city - there will be no clear boundaries of the city, it will not be possible to see the whole city! There will most likely be the same thing as in the third installment - a picturesque piece of the city with "diverse" buildings.
Oh yes, and didn't the cities in "Heroes" perform a peaceful, aesthetic function?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
What’s really pleasing is the return of the button from the fourth game that allows players to hire all available creatures at once. I’m 99% sure that’s it.
You haven’t played the fifth Heroes game enough, because that button is there.
I’ll say something else about the screenshot; I don’t like the blandness of the menu. What is this dark window? Why couldn’t they make it beautiful, like some kind of parchment? Or simply make a reference to the third game and make it with a blue hue, with some golden patterns around the edges.
It’s a small thing, but it’s unpleasant.
Ракета прущего дыма и море свободы
Серьезные помыслы, прущие скорости, мама с вопросами:
- Куда ты дел совесть? Стань взрослым.
Я в ответ молчал виновато
- Посмотри на брата, разве трудно быть нормальным?
Им не понять меня, не поменять меня
Хотели поломать меня - им не поймать меня
В чем моя вина?
Думал бежать отсюда, хлопал дверями злобно -
Обида-паскуда
Мама била посуду и тихо плакала
Молилась за меня Богу - свечи ставила
You clearly haven't played Heroes 5 enough, because that button exists there.
I think the human castle in Heroes 6 is better!
Based on the available information, I can say that it is ordinary and has no distinctive features. And also - in medieval Europe, which is the prototype of the culture of the humans of Ashan, there were no such roofs.
I think the human castle in Heroes 6 is actually better!
Ракета прущего дыма и море свободы
Серьезные помыслы, прущие скорости, мама с вопросами:
- Куда ты дел совесть? Стань взрослым.
Я в ответ молчал виновато
- Посмотри на брата, разве трудно быть нормальным?
Им не понять меня, не поменять меня
Хотели поломать меня - им не поймать меня
В чем моя вина?
Думал бежать отсюда, хлопал дверями злобно -
Обида-паскуда
Мама била посуду и тихо плакала
Молилась за меня Богу - свечи ставила
Don't get hung up on it!
I can come up with a race from scratch in a maximum of a week.
Example - Warhammer 40/000k
there was a period of almost 6 years between the 5th and 6th parts
And stables are located next to the arena, i.e., also not on the ground.
In the third game, all the cities are somehow the same, the buildings lack style.
Regarding the fifth installment, I'll just say that I tried playing it, tried watching others play, but it didn't captivate me; it's just not my thing. At the very least, what they did with the djinns completely finished me off... I wonder, under what influence was such a thing even created and approved...
Regarding the button, I apologize; I successfully forgot about it.
I've already written about the screens. Only a fool would definitively claim that this is good, and that is bad. Everyone likes different things. In the end, if you don't like the sixth installment, nothing will stop you from continuing to play the fifth. And the sixth game will still find its own players.
Rampart - Japan with its paper houses and distinctive roofs.
She is the most ridiculous character in the entire series, even more ridiculous than in the fifth game.
+1
I was completely shocked when I saw the human Castle in the sixth game.
At first, I thought for a long time that it wasn't a Castle, but some kind of neutral building on the map.
It's some kind of park for recreation and culture - what kind of Castle is that! It's awful!
2 Prince OMEGA
I'll take that bet, why not.
Regarding the race "that won't be criticized"... Well, tastes differ - for example, I don't like Nagas. That is, I promise to come up with a race. I don't guarantee adoration.
You can create the topic yourself and send me the link.
Regarding Warhammer.
I always add the letter k, just out of habit. If I suddenly want to write it correctly, I will do it without your help, don't worry.
And regarding the units from Warhammer.
When I used it as an example, I meant the computer game itself. For example, Dawn of War 1/2. There is a very large selection of units for all sides. Compared to it, drawing seven (7!!) units for each Faction is not a difficult task at all.
Another example, which is much closer - Kings Bounty. There are a huge number of units there. Even the heroes can't compare.
In short, no matter how much time the developers have - 6 years or 3 years, looking at what exists, the project doesn't impress me at all.
Different people have different tastes.
For example, Dawn of War 1/2. There is a very large selection of units for all sides.
King's Bounty lore took four years, and the issue of balance, like in Heroes, wasn't a problem there. I mean, it's difficult to equalize completely different castles in terms of strength, because the Warcraft 1 balance, where orcs have 1 more damage and humans have 1 more armor, doesn't work anymore.
That's what I'm getting at. It's wrong to say that developers aren't doing anything. Maybe you don't like what they did, but there are other people too. I still play the third and second games, and I remember the fourth and fifth ones on holidays at best. But there are also fans of these parts. So let's just wait for the game, face reality, not invent something super-duper, not expect the series to end badly, but just wait for the release. And then we’ll play it and say what it’s like. It is possible that I will be one of the first to criticize the game. But for now, I am just waiting. And if it takes a long time to make the game, let them take their time. As long as it comes out.
Yes, regarding the bet, whatever happens, I always enjoy hearing new ideas. So, please feel free to join the relevant topic - /topic/at/478048/
In the third game, all the cities are too similar, and the buildings lack a distinct style.
I propose a bet. In the "Everything and Anything" section, we create a topic. There, exactly one week from now, you post a completely new faction, making sure it doesn't get criticized. With a history, with units, in short, you come up with everything from scratch. If you manage to do it in a way that everyone is satisfied, then I'm ready to apologize and admit that I was completely wrong, and that games can be made in just two or three weeks.
I think the human castle in the 6th game is better!
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
The presence or absence of criticism is not an indicator. Even the developers' own factions are criticized.

