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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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#4514
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Well, "pseudo-3D" is better than nothing :). And it seems they've changed their minds about rotating the camera on the map – you'll be able to view the map from all sides :). I agree about the alt-grade. But I hope they still implement it later :rolleyes:. As for randomness, I'm not in favor of it. Although, we need to see how it works in the game. But personally, the random appearance of unwanted skills has always annoyed me. And often, after that, the entire development process goes down the drain. The mentor somewhat improved the situation, but by the time you achieve everything you want, your eyes are practically popping out of your head :).
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#4515
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No, Mr. Newbie, better none at all.
I see no justification for the lack of a 3D city overview, other than laziness.
What about the extreme ugliness of most cities in the fifth installment, where one pillar is overgrown with identical buildings, like herpes, which no one clicks on anyway, because it's almost impossible to quickly find the building you need, and no one admires them, because admiring identical boxes/black-green needles/black-purple icicles/circular growths/et cetera quickly becomes tiresome? I think the reason is quite valid.
My sword, my trusted ally, unphased by my aspect.
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#4516
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No one needs to search for buildings; there are buttons for that. Their similarity isn't very noticeable (if it exists at all), and I've never paid attention to it. Does it get tiresome? I don't understand why it's more tiresome than a 2D screen. However, it's a matter of personal preference, although I didn't expect there would be objections to this. Of course, there are people who prefer 2D graphics in the game (which I can easily understand), but if we're already using 3D, let's make the most of it.
 

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#4518
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I see no justification for the lack of a 3D city overview, other than laziness.
Menti, you're right, as always. They're making a game that will only appeal to old-school players like Lok.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



#4519
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Moreover, something similar (if not outright copied) already existed in the third Warcraft game in its expansion pack.
Show me from which game the Kappa, Snow Maidens, and Kirin were copied. It certainly wasn't from "Warcraft."
"Inventing" a race with seven units is a matter of a single day for some. I put "inventing" in quotes because nothing new was actually invented – taking a Naga and redrawing it in the style of medieval Japan doesn't require much intelligence.
I repeat that the developers have already introduced a significant amount of new content. Half of the faction wasn't copied from anywhere. That's one.
Is it easy to come up with and draw? Go ahead. Demonstrate it, since it's so simple. That's two.
In reply to Adagio
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#4520
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Show me which game the Kappa units were copied from.
Age of Wonders, Warcraft 3 TFT (Undead).
Tomorrow holds no promises
Except the ones we've made
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#4521
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Their similarity isn't very noticeable; I never paid attention to it.
Their DIFFERENCE isn't noticeable because it's a chaotic mess of identical blocks. You simply don't pay attention to it. Think of Inferno, Haven, Dungeon, Necropolis, or the rundown tent city of the Stronghold. Of course, no one clicks on the buildings like they used to, because there are buttons now. If there weren't buttons, Nival would be flooded with complaints. The cities in the fifth game are an eyesore, a disgusting mass of gray cubes or spires. Take any city from any previous game, and you immediately get a beautiful picture of a city with diverse buildings against a pleasant backdrop. Here, you hire heroes, but there, you learn spells. And this fifth-game, rotating abomination, looking like a papier-mâché model where different buildings only differ in size or width, or a couple of tiny details, is unnecessary.

That's why they don't make 3D cities.
My sword, my trusted ally, unphased by my aspect.
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#4522
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I agree with Lock about the cities in the fifth installment. While it might be visually appealing to look at them from the outside, it's difficult to distinguish which of Haven's structures is responsible for what (not to mention that the stables, apparently, are also a tall tower with a racetrack on the roof, so the horses are probably very comfortable, and they probably use a crane to lift them up there). In other cities, the situation was only slightly better. Yes, in previous installments of Heroes, there was also a button to hire everyone, and often no one clicked on the buildings except at the very beginning of the game, and yet, I always enjoyed taking a look inside the city and seeing that it was a City. But what will be in the sixth installment is not great, if only because on the map, even if everything that has been built is displayed, there will still only be functional buildings, but remember any of the previous installments, the city also had houses of ordinary citizens (or graves with corpses for the undead), there were roads, rivers, and functional buildings were integrated into them. And here, the city will consist of unit barracks, a market, a capitol, and maybe a couple more buildings, cool, right?
Age of wonders, Warcraft 3 TFT (undead).
Lol? Where are the kappas there? Give me proof of where they were. And in the meantime, here, read this - click here. So far, kappas have only been in two games, of the ones I know - in one, and even then, in RO, it's completely different - .

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#4523
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Where are the Kappa?
I think they meant the Morlocks. Although they are an obvious reference to Lovecraft rather than Japanese mythology.
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#4524
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How did you manage to stir up trouble out of nothing? I, like Ment, am surprised that anyone could be dissatisfied with the town screen in Heroes 5.
I agree – the Necropolis Castle could have been designed differently, but everything else is excellent, and in 2005, it filled me with delight.
Your petty nitpicking reminds me of those kids who claimed that The Witcher was a bad game because you couldn't jump and climb over fences.
In other words, don't get hung up on details! Look at the bigger picture.

Added 3 minutes ago
Adagio
Is it easy to come up with and draw? Go ahead. Demonstrate it, if it's so simple. That's two.

I can come up with a race in a maximum of a week from scratch. As for drawing... well, I can make some sketches – I don't know how to draw professionally. Although, I'm sure that Ubisoft doesn't have just one person working on it, right?
Does it take much intelligence to draw 7 units for each of the 5 factions? No, not really. For example, look at Warhammer 40,000, which has about 9 factions and definitely more than 7 units per faction.

Added 4 minutes ago
Lord_de_Sat
Ment, you're right, as always. They're making a game that will only appeal to old-school fans like Lok.

Actually, I'm sure the game isn't for old-school fans.
They've seen all of this a hundred times already.
There are few new ideas, and redrawn graphics are unlikely to impress anyone much. We appreciate Heroes for more than just its graphics. Besides, Heroes 5 still looks great visually, so you can't go too far with just a new engine.

By the way, keep in mind that the developers had almost 6 years between Heroes 5 and 6. That's more than enough time for a new race, new ideas, and so on.
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#4525
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For example, Warhammer 40/000, which has around 9 factions and definitely more than 7 units per faction.
Warhammer has been around for many years. This is one of the reasons for the abundance of units. Another reason is that it has incorporated many tropes (and even created some).
#4526
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Personally, I didn't like the fifth installment from the very beginning. And neither did I like the promotional materials from its developers. Well, it's just not my kind of game. The sixth one, on the other hand, is impressive even from the screenshots. I like absolutely everything about it.
I can come up with a race in a maximum of a week, starting from scratch. As for drawing... Well, I can make some sketches, but I'm not a professional artist. Although, I'm sure that Ubisoft doesn't have just one person working on it, right?
Yes, not just one. But you need to come up with not just any race, but a worthwhile race that would be enjoyable to play. And anyone can churn out all sorts of nonsense.
How much intelligence does it take to draw 7 units for each of the 5 factions? Not much.
Yes, it does. Without intelligence, a person will never be able to come up with a truly interesting faction, implement the project properly, and present it to the masses. Sanctuary is a brilliant idea, a highlight of the sixth installment.
By the way, keep in mind that the developers had almost 6 years between the 5th and 6th installments. There was more than enough time for a new race and new ideas, etc.
Good ideas don't just come to mind. Sometimes people work on a concept for years. In this case, a wonderful idea has been implemented.
And the fact that the sixth installment might not be great is at least because, even if everything built is displayed on the map, there will still only be functional buildings. But remember any of the previous installments: in the city, there were also houses of ordinary citizens (or graveyards with corpses for the undead), there were roads, rivers, and functional buildings were integrated into them. And here, the city will consist of unit barracks, a market, a capitol, and a couple more buildings. Cool, right?
Personally, I think it's cool, and I like it more. I liked the city screens the last time in the third installment (a little in the fourth, but there were many flaws). I think the idea of the sixth installment is very successful. I don't know, I think it will be convenient. And the option from the fifth installment sometimes annoyed me for no apparent reason...

To be honest, I want to say that the issue of the screens is very subjective. It's a matter of taste, you know. I've always dreamed of a perfect game, neat, well-thought-out, and smooth. I got it for the first time in 1999. I hope to get the second one in September of this year. At least, the promotional materials give hope for that.
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#4527
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Well, if the sixth installment appeals to those who didn't like the fifth Heroes game, then everyone will be happy. So, I think that's a good thing. Personally, I won't be too upset if the game suddenly flops, as I have the fifth installment, which satisfies me completely, and I'm not really expecting much from the sixth one. Although, if a miracle happens, I'll be pleasantly surprised, although I doubt it. On the other hand, regarding the sixth installment, I have high hopes for the expansions – most likely, some features like alternate upgrades were saved specifically for them. I really hope so.
#4528
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What is truly pleasing is the return of the button from the fourth installment, which allows players to hire all available creatures at once. I am 99% sure that this is exactly it:

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#4529
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Anyone can churn out all sorts of nonsense.
Hey, don't bash Chaos!

Added after 43 seconds
What's really pleasing is the return of the button from the fourth game that allows players to hire all available creatures at once. I'm 99% sure that this is it:
Wasn't it in the fifth game as well? It definitely was. It was added to the third game, though.

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