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Posts from Heroes 6 - Discussion

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Hey, don't bash Chaos!
But what does Chaos have to do with it? No one even mentioned it.
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I agree with Lock about the cities in the fifth installment. While it might be pleasant to look at them from the outside, it's difficult to distinguish which of the extensions of the Castle of Heaven is responsible for what (not to mention that the stables, apparently, are also a tall Tower with a racetrack on the roof, the horses must be comfortable, they probably lift them up there with a crane). In other cities, the situation was not much better. Yes, in previous installments of Heroes, there was also a button to hire everyone, and often no one clicked on the buildings, except at the very beginning of the game, and yet, I always enjoyed looking at the city from the inside, seeing that it was a City. And what will be in the sixth installment is not great, if only because on the map, even if everything that has been built is displayed, there will still only be functional buildings, but remember any of the previous installments, the city also had houses of ordinary citizens (or graves with corpses for the Necropolis), there were roads, rivers, and functional buildings fit into them. And here the city will consist of barracks, a market, a capitol, and a couple more buildings, cool, right?
The Tower, which is an extension to the Knight Arena (it's on the ground) is where Paladins are trained. Most likely, they are taught how to be better than ordinary Knights there :). And the stables are located next to the arena, i.e., also on the ground.

Castle of the Order (N5):
a) a large river, to which a shipyard is also attached;
b) a bunch of small houses on the fields (only they are displayed together with the gates :rolleyes:);
c) a road leading from the main Tower to the gates.
In general, the Castle of the Order turned out to be simply magnificent.

What shortcomings do I see in the absence of the "fly-around" view of the city - there will be no clear boundaries of the city, it will not be possible to see the whole city! There will most likely be the same thing as in the third installment - a picturesque piece of the city with "diverse" buildings.

Oh yes, and didn't the cities in "Heroes" perform a peaceful, aesthetic function?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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In the fifth installment, the cities are much more beautiful. It's not about the 3D graphics, but about how the style is tailored to each race. In the third game, all the cities are somewhat the same, with buildings lacking a distinct style. Although, the Orcs and the Swamp faction are quite decent. But overall, they just feel like some element of the landscape, a village enclosed by a wall. In the fifth game, we see a cohesive picture, a centralized military city that is not devoid of aesthetic beauty. Remember the wonderful elven castle, the beautiful flying city of mages, as if it emerged from Eastern fairy tales, the mighty fortress of humans, where the entire city is cleverly placed within a single fortress. Let's also mention the originally designed burrow of the dwarves, even if it distorts all the canons. The Necropolis castle turned out to be unsuccessful, yes. The Inferno castle tires the eye, I understand that too. But for the most part, they are beautiful, unique, individual, practical, and interesting castles. And yes, they are also practical in terms of gameplay. Because the buttons are much faster and more convenient.
А что я здесь делаю то?
In reply to Adagio
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Adagio
What’s really pleasing is the return of the button from the fourth game that allows players to hire all available creatures at once. I’m 99% sure that’s it.

You haven’t played the fifth Heroes game enough, because that button is there.

I’ll say something else about the screenshot; I don’t like the blandness of the menu. What is this dark window? Why couldn’t they make it beautiful, like some kind of parchment? Or simply make a reference to the third game and make it with a blue hue, with some golden patterns around the edges.
It’s a small thing, but it’s unpleasant.
In reply to NikBond
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I think the human castle in Heroes 6 is better!
Пара банок пива, снаряд дешевого пойла
Ракета прущего дыма и море свободы
Серьезные помыслы, прущие скорости, мама с вопросами:
- Куда ты дел совесть? Стань взрослым.
Я в ответ молчал виновато
- Посмотри на брата, разве трудно быть нормальным?
Им не понять меня, не поменять меня
Хотели поломать меня - им не поймать меня
В чем моя вина?
Думал бежать отсюда, хлопал дверями злобно -
Обида-паскуда
Мама била посуду и тихо плакала
Молилась за меня Богу - свечи ставила
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You clearly haven't played Heroes 5 enough, because that button exists there.
Plus one.
I think the human castle in Heroes 6 is better!
Have you seen it up close and in the scale in which the castle from Heroes 5 is shown?
Based on the available information, I can say that it is ordinary and has no distinctive features. And also - in medieval Europe, which is the prototype of the culture of the humans of Ashan, there were no such roofs.
А что я здесь делаю то?
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I think the human castle in Heroes 6 is actually better!
It's the most ridiculous castle in the entire series, even more ridiculous than in Heroes 5.
In reply to Ple-Sen
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I liked it.
Пара банок пива, снаряд дешевого пойла
Ракета прущего дыма и море свободы
Серьезные помыслы, прущие скорости, мама с вопросами:
- Куда ты дел совесть? Стань взрослым.
Я в ответ молчал виновато
- Посмотри на брата, разве трудно быть нормальным?
Им не понять меня, не поменять меня
Хотели поломать меня - им не поймать меня
В чем моя вина?
Думал бежать отсюда, хлопал дверями злобно -
Обида-паскуда
Мама била посуду и тихо плакала
Молилась за меня Богу - свечи ставила
In reply to Победитель
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Don't get hung up on it!
Say that to yourself regarding the sixth installment.
I can come up with a race from scratch in a maximum of a week.
I propose a bet. In the "Everything about everything" section, we create a topic. There, exactly one week later, you post a completely new race, and in such a way that no one criticizes you. With a history, with units, in short, come up with everything from scratch. If you manage to do it in a way that everyone is satisfied, then I am ready to admit I was wrong and say that games are made in two to three weeks.
Example - Warhammer 40/000k
First, learn to write correctly. The prefix k denotes the abbreviation 1000, so it's either 40,000 or 40k. Second, Warhammer is already 24 years old, and it wasn't developed from scratch for each installment, but rather expanded upon.
there was a period of almost 6 years between the 5th and 6th parts
Actually, there wasn't. Black Hole (and it's them who make the game, not Ubisoft, if you didn't know) could only start working on the game 3 years ago. Before that, they were working on their only project so far - Warhammer: Mark of Chaos. After its release, even if they immediately started developing Heroes, only 3 years passed, and they might not have started right away, because they still had to prove to Ubisoft that they were the ones who would make the right Heroes.
And stables are located next to the arena, i.e., also not on the ground.
I took the time to launch the game, built a Knight tutorial, and indeed, it's on the ground, although I was somehow sure that they were also on the tower. Well, I was wrong about that, but there are still other complaints about the appearance of Heaven. And I can't say that "the castle of the order turned out simply magnificent." Why are there residential buildings on the upper levels of the castle, and they even hang halfway off them? I had forgotten, but I went into the game and remembered.
In the third game, all the cities are somehow the same, the buildings lack style.
What?! Castle - pure medieval Europe, Rampart - Japan with its paper houses and characteristic roofs, Tower - India, the buildings and the appearance of the units correspond, Inferno - an ancient castle, which is reflected in the similar architecture, Necropolis - a tall Gothic style, Dungeon - a unique something, Stronghold - beautiful barbarian stone buildings, Fortress - Indian pyramids, Conflux - structures of the Muslim world. THE SAME?!?!?! Delete the game and never launch it or even look in that direction! And give the disc to a friend! And delete the images!

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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NikBond, firstly, just because you like the cities in the fifth installment doesn't mean everyone else does, and that's not how it should be in all installments. Secondly, don't badmouth the third game; take the Castle, Bastion, Tower, Inferno, Dungeon, and Stronghold cities, for example... All of them, at least. Each has its own style, and there's no need to write this blatant nonsense about "no unified style." It exists, period. And don't forget about the level of technology. When creating the third game, it was impossible to create such screens as in the fifth. So, the developers already put in their full effort.

Regarding the fifth installment, I'll just say that I tried playing it, tried watching others play, but it didn't captivate me; it's just not my thing. At the very least, what they did with the djinns completely finished me off... I wonder, under what influence was such a thing even created and approved...
Regarding the button, I apologize; I successfully forgot about it.

I've already written about the screens. Only a fool would definitively claim that this is good, and that is bad. Everyone likes different things. In the end, if you don't like the sixth installment, nothing will stop you from continuing to play the fifth. And the sixth game will still find its own players.
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Rampart - Japan with its paper houses and distinctive roofs.
China.
My sword, my trusted ally, unphased by my aspect.
In reply to Ple-Sen
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Ple-Sen
She is the most ridiculous character in the entire series, even more ridiculous than in the fifth game.

+1

I was completely shocked when I saw the human Castle in the sixth game.
At first, I thought for a long time that it wasn't a Castle, but some kind of neutral building on the map.
It's some kind of park for recreation and culture - what kind of Castle is that! It's awful!

2 Prince OMEGA

I'll take that bet, why not.
Regarding the race "that won't be criticized"... Well, tastes differ - for example, I don't like Nagas. That is, I promise to come up with a race. I don't guarantee adoration.
You can create the topic yourself and send me the link.


Regarding Warhammer.
I always add the letter k, just out of habit. If I suddenly want to write it correctly, I will do it without your help, don't worry.

And regarding the units from Warhammer.
When I used it as an example, I meant the computer game itself. For example, Dawn of War 1/2. There is a very large selection of units for all sides. Compared to it, drawing seven (7!!) units for each Faction is not a difficult task at all.

Another example, which is much closer - Kings Bounty. There are a huge number of units there. Even the heroes can't compare.

In short, no matter how much time the developers have - 6 years or 3 years, looking at what exists, the project doesn't impress me at all.
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Different people have different tastes.
So, NЁKH and I can come up with something, even with some kind of backstory, in half an hour, not to mention a week. We're talking about a game race, about what we can present to players without creating another epic failure.
For example, Dawn of War 1/2. There is a very large selection of units for all sides.
The point is that computer games haven't invented anything new. Only the plot and combat rules are new; that’s it. All the units were ready long ago; they just needed an engine. Besides, the first one still suffers from absolute imbalance, despite numerous patches. And the second one took two years to make, although nothing related to the world had to be invented again, and there were fewer races than in the original. Just keep in mind that you need to write an engine, draw graphics, think through the battle mechanics, balance (because battles don't follow tabletop rules), test everything, fix bugs, adjust the balance, etc. Take Starcraft 2 and see how many years it took to refine it to its current state, because the game itself was basically ready in 2007, according to Blizzard themselves, but it only came out last year, in 2010.

King's Bounty lore took four years, and the issue of balance, like in Heroes, wasn't a problem there. I mean, it's difficult to equalize completely different castles in terms of strength, because the Warcraft 1 balance, where orcs have 1 more damage and humans have 1 more armor, doesn't work anymore.

That's what I'm getting at. It's wrong to say that developers aren't doing anything. Maybe you don't like what they did, but there are other people too. I still play the third and second games, and I remember the fourth and fifth ones on holidays at best. But there are also fans of these parts. So let's just wait for the game, face reality, not invent something super-duper, not expect the series to end badly, but just wait for the release. And then we’ll play it and say what it’s like. It is possible that I will be one of the first to criticize the game. But for now, I am just waiting. And if it takes a long time to make the game, let them take their time. As long as it comes out.

Yes, regarding the bet, whatever happens, I always enjoy hearing new ideas. So, please feel free to join the relevant topic - /topic/at/478048/

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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In the third game, all the cities are too similar, and the buildings lack a distinct style.
You're confusing "the third game" with "the fourth game" :).
I propose a bet. In the "Everything and Anything" section, we create a topic. There, exactly one week from now, you post a completely new faction, making sure it doesn't get criticized. With a history, with units, in short, you come up with everything from scratch. If you manage to do it in a way that everyone is satisfied, then I'm ready to apologize and admit that I was completely wrong, and that games can be made in just two or three weeks.
The absence or presence of criticism is not an indicator. Even the developers' factions get criticized :).
I think the human castle in the 6th game is better!
Compared to the Orc castle - yes. But what worries me most about the castles in H6 is that there should be a full-fledged city screen, and not a pop-up window (!!!), as shown in the screenshots so far :eek:!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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The presence or absence of criticism is not an indicator. Even the developers' own factions are criticized.
Yes, and it will always be this way. There will always be someone who is dissatisfied. The question is the amount of criticism. If 1 person criticizes, and 4 like it, then it means everything is fine, but if 4 criticize, and only 1 likes it, then the game is for a niche audience and won't appeal to the masses.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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