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Heroes 6 - Discussion

#4526
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Personally, I didn't like the fifth installment from the very beginning. And neither did I like the promotional materials from its developers. Well, it's just not my kind of game. The sixth one, on the other hand, is impressive even from the screenshots. I like absolutely everything about it.
I can come up with a race in a maximum of a week, starting from scratch. As for drawing... Well, I can make some sketches, but I'm not a professional artist. Although, I'm sure that Ubisoft doesn't have just one person working on it, right?
Yes, not just one. But you need to come up with not just any race, but a worthwhile race that would be enjoyable to play. And anyone can churn out all sorts of nonsense.
How much intelligence does it take to draw 7 units for each of the 5 factions? Not much.
Yes, it does. Without intelligence, a person will never be able to come up with a truly interesting faction, implement the project properly, and present it to the masses. Sanctuary is a brilliant idea, a highlight of the sixth installment.
By the way, keep in mind that the developers had almost 6 years between the 5th and 6th installments. There was more than enough time for a new race and new ideas, etc.
Good ideas don't just come to mind. Sometimes people work on a concept for years. In this case, a wonderful idea has been implemented.
And the fact that the sixth installment might not be great is at least because, even if everything built is displayed on the map, there will still only be functional buildings. But remember any of the previous installments: in the city, there were also houses of ordinary citizens (or graveyards with corpses for the undead), there were roads, rivers, and functional buildings were integrated into them. And here, the city will consist of unit barracks, a market, a capitol, and a couple more buildings. Cool, right?
Personally, I think it's cool, and I like it more. I liked the city screens the last time in the third installment (a little in the fourth, but there were many flaws). I think the idea of the sixth installment is very successful. I don't know, I think it will be convenient. And the option from the fifth installment sometimes annoyed me for no apparent reason...

To be honest, I want to say that the issue of the screens is very subjective. It's a matter of taste, you know. I've always dreamed of a perfect game, neat, well-thought-out, and smooth. I got it for the first time in 1999. I hope to get the second one in September of this year. At least, the promotional materials give hope for that.