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Posts from Dark champions of Necropolis.Auto-translated
By the way, could you give me detailed instructions on how to change a unit's stats and skills? I would like to experiment with it myself, as I have a few ideas that I would like to test in practice.
You need to go here: data.pak/Game Mechanics/Creature/Creatures/desired castle/desired creature type; and, as psatkha correctly pointed out, you need to know how to use an archiver (although I personally prefer a different one - WinRAR, which many dislike only because it is paid).
What does it look like? No, I'm not against it; the presence of angels as warriors is a bit unsettling: "heavenly host" is more of a metaphor than how the creators of H3-H6 interpreted it.
In the second game, it was a large knight with a two-handed sword. Before the upgrade, he wore steel armor and had a red cloak, and afterward, he wore gold armor and had a blue cloak. I thought we could base it on Kha-Beleth, but remove the fire and recolor the texture. But I don't remember if he has movement and attack animations, and that's already a problem.
I don't think he has those animations at all (I was playing around with him in the editor). But now I have an idea of how they can be made, I just don't have the experience or time :(
Well, you take the archive, unpack it, and in the GameMechanics\Creature\Creatures\Necropolis folder, you edit the xdb files. The upgrade is in the 3rd folder.
antonag07
you need to go here: data.pak/Game Mechanics/Creature/Creatures/the desired Castle/the desired creature type; and, as psatkha rightly pointed out, you need to know how to work with an archiver (although I personally prefer a different one - WinRAR, which many dislike only because it is paid).
Okay, thanks, I understand. But I don't understand how to change abilities. For example, I want to give a unit the ability "enemy does not resist". How do I know how to write this correctly and where to write it? I found the "abilities" entry at the very end of the dragon's data, but there is nothing under it, although the dragon does have abilities.
By the way, I use RAR. For some, it's paid, for others, it's free.))
Added 4 minutes ago By the way, the Lord model has neither a movement animation nor an attack animation. He can only stand, leaning on his sword, or stand with his arms spread out, like a "doll". Everything can be done, but you need someone who is good at animation and working with "bones". This is really difficult. And by the way, does it even make sense - because a three-meter-tall man with a two-meter-long sword will look VERY unnatural!
By the way, the Warlock model doesn't have any movement animations or attack animations. He can only stand, leaning on his sword, or stand with his arms spread out, like a "doll."
He can also wave his flaming hand in front of him and draw symbols on the ground.
I also unlocked Kha-Belekh. So I could enjoy the animation of his movement (or rather, the lack of it). By the way, he has an overpowered specialization.
In general, the movement problem can be solved by making him move using his "teleport" ability. But yes, he can't attack by swinging a sword.
No, I put it in my map. You know, a 12-year-old kid who sees the map editor feels the need to create something and fill it with as much useless stuff as possible, like a Kha-Beleth level 40 with a powerful artifact in a dungeon.
oO
No, I learned how to make mods at some point, but I didn't have that kind of perseverance.
I didn't make a single mod, even though I had some silly plans for school-themed mods.
Codenameray, the Bone Dragon really doesn't have any abilities (only undead): flight doesn't count as an ability. You can view them all in the advanced editor: view->Game Database->New window-> check the box next to Game Database Window 1-> in the panel at the bottom left, right-click-> Select Tables-> choose the Creature item. You will see a list of all creatures with all the information about them. In principle, you can also make changes there: then they will be embedded in the map that you are editing, and all you have to do is extract them from there.