Posts from Dark champions of Necropolis.
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That file you left is a version with reworked stats and non-flying horses.
Where is the version of the mod with unchanged stats and non-flying horses?
By the way, did you patch up the hole in the horse's head?
By the way, you could put a non-upgraded creature on a Twilight Dragon, and an upgraded one on a Black Dragon.
And the fact that it doesn't fly is just a minor detail, in my opinion.
Although, any mod is only for those who like it. It's your right. :smile02:
I would like to experiment with it myself, as I have a few ideas that I would like to test in practice.
By the way, could you give me detailed instructions on how to change a unit's stats and skills?
Total Commander and you're good to go :smile13:
Total Commander and let's go! :smile13:
This isn't very detailed, to be honest. :confused:
This isn't very detailed, to be honest. :confused:
Added 5 minutes later
By the way, there's an idea here. Why not expand the topic and discuss ideas for other units, including rebalancing? Of course, when the mod is finally ready. Because there's an idea here (I've had it for a while) about a unit "borrowed" from the Heroes II Paladin (although I don't know how they'll solve the animation problem for the unit).