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Dark champions of Necropolis.

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Ment
Well, you take the archive, unpack it, and in the GameMechanics\Creature\Creatures\Necropolis folder, you edit the xdb files. The upgrade is in the 3rd folder.
antonag07
you need to go here: data.pak/Game Mechanics/Creature/Creatures/the desired Castle/the desired creature type;
and, as psatkha rightly pointed out, you need to know how to work with an archiver (although I personally prefer a different one - WinRAR, which many dislike only because it is paid).


Okay, thanks, I understand.
But I don't understand how to change abilities. For example, I want to give a unit the ability "enemy does not resist". How do I know how to write this correctly and where to write it? I found the "abilities" entry at the very end of the dragon's data, but there is nothing under it, although the dragon does have abilities.

By the way, I use RAR. For some, it's paid, for others, it's free.))

Added 4 minutes ago
By the way, the Lord model has neither a movement animation nor an attack animation. He can only stand, leaning on his sword, or stand with his arms spread out, like a "doll".
Everything can be done, but you need someone who is good at animation and working with "bones".
This is really difficult.
And by the way, does it even make sense - because a three-meter-tall man with a two-meter-long sword will look VERY unnatural!