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Posts from Current questions and answers regarding the map editor.

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I figured everything out. Thanks to everyone! The map is ready, as much as possible. Here's the link: /topic/7930/
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Guys, help me out! After loading a map, the level of detail in the map editor is practically zero. It wouldn't be so bad, but it blurs the landscape (roads are not visible), 90% of the trees disappear (only a few leaves are visible), and all the structures are blurred, so much so that sometimes it's hard to tell where they are. Has anyone else experienced this, and how can I fix it?
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I'm still a beginner, and I have a question: how do I create my own quest in the Wizard's Guild?
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Askenwinger
Guys, help me out! After loading a map, the level of detail in the map editor is practically zero. It wouldn't be so bad, but it blurs the landscape (roads are not visible), 90% of the trees disappear (only a few leaves are visible), and all the objects are blurred, so much so that sometimes it's hard to tell where they are.

Has anyone else experienced this, and how can I fix it?
Vista or Windows 7, GeForce card, it can be fixed manually in the config file, sometimes it helps, or you can install Windows XP :)

C:\Users\Dyrman\Documents\My Games\Heroes of Might and Magic V — Tribes of the East\Profiles\e\user_a2.cfg

C:\Users\Dyrman\Documents\My Games\Heroes of Might and Magic V — Tribes of the East\Profiles\Profile\user_a2.cfg

You can adjust at least the screen resolution parameters and save the file, opened with Notepad.

It helped me.
P.S. I don't know anything else...
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Вурдалаг
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So, let's figure it out. What do you mean by that :eek:? If you want to learn a spell, you need to study magic first, and then go to a town with a built guild. And if you want to create a quest in the editor, you can do it using scripts :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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The problem has been solved. You just need to reload the map (or any other map); the bug only occurs on the first loaded map. What utter nonsense... Thankfully, I figured it out.
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Askenwinger
The problem has been solved. You just need to reload the map (or any other map); the bug only occurs on the first loaded map. What utter nonsense... Thank goodness I figured it out.
Edit the map for about 10 minutes – the roads will spread out again if you use this method. Sometimes, even changing the map level helps, but not for long. It's better to fix the config once... Of course, everyone has their own preferences...
The same thing sometimes happens in the game... :(
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Вурдалаг
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I want to implement a feature in my map where, upon winning, the player can choose a reward, such as Wolves or Dragons, along with some gold. For example, after capturing a Castle, they get to select a reward.

Added after 4 hours and 44 minutes
And I have another new question: is it possible to make it so that when a hero arrives by ship and disembarks on the shore, the ship disappears, and the ship summoning ability no longer works.
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Dyrman - if it's like that in the game, then it's a bug. I only have it in the editor (Windows 7 x64, GeForce graphics card), but everything is fine in the game. I spent over an hour in the editor. Everything is normal. ;)

P.S. What exactly do you suggest changing in the config file?
In reply to Вурдалаг
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If I'm not mistaken, there are no rewards for capturing a castle in Heroes V. You can use a script to give troops/resources after capturing it, and implement the choice using an "OK/Cancel" window. If a hero lands in a specific location, create an area and attach a function to it. If the hero enters the area, the ship will be removed. If the exact location is unknown, place areas on all possible landing spots. For future reference: almost everything can be implemented in a script. And it would be better if you posted this in the mapmaking section.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Askenwinger
Dyrman - if it exists in the game, then it's a bug. I only have it in the editor (Windows 7 x64, GeForce card), but everything is fine in the game. I spent over an hour in the editor. Everything is normal ;)

ps. What exactly do you suggest changing in the config file?
Anything. Whether it's the quality, anti-aliasing, or the number of points on the screen. The main thing is to be able to save it manually.

It doesn't always blur in the game, but it always does in the editor :(
When you reload a map, it takes a little time - and then part of the landscape becomes blurred :(

Right now, it's fine in the game after I edited the config file.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Вурдалаг
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I don't understand how to do this with a script; if you can, please write one.
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I have a question: I saw a separate building on one of the maps for recruiting Orc Cyclops. It wasn't a military outpost, but a building specifically for Cyclops. It looked like a cave in the ground and was named something like "Cyclops Cave." I couldn't find such a building in the editor. Where is it?
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There is such a thing, but it doesn't work. To fix it, do the following: take any object of the Building type and in the shared section, change the path to:
AdvMapBuildingShared:MapObjects\Cyclops_Stockpile.(AdvMapBuildingShared)
By default, it acts like an elemental tower. To change this, you will need a script (I made a script for combat in one of the maps).
 

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Okay, thank you.

Added after 6 hours and 16 minutes
Another question – you can write your questions and answers to the Sphinx. But there are three fields for the answer; how do you specify which answer is the correct one?

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