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Title: Druid Island
Map name: Island of Druid
Map type: single player/Multiplayer
Two-level map: no
Number of players: 3
Size: Large
Map author: Nebo/codenameray
Map description:Having broken free from the abyss through numerous rifts in reality, hordes of demons surged into the world of Elves. One after another, tree cities burned to ashes. Only the Druid Island remained impregnable – the last elven stronghold. Then, the demons brought Orcs with them by force, their slaves from lands that had already been reduced to ash. However, at a crucial moment, the orcs rebelled against their masters, destroying their bastions and killing their generals. Drunk on the blood of their former masters, they went mad with rage, unable to stop themselves. Now, for the Elves, they pose as great a threat as the forces of Inferno.
In this clash of three strongholds, there will be only one winner!
Dear friends! I am glad to present to you the result of my work - the map Island of Druid REMASTERED. First, I want to say that I am not the author of the map. This is just a rework of someone else's map. Here is a link to the original: /topic/4417/ Therefore, as they say, all credits go to Nebo. That is, all thanks primarily go to this user. I came across the map by chance when I was downloading additional maps for my collection from this site. When I looked at the original, I liked the idea of the map and its plot, but I was very disappointed by its technical execution. The map looked more like a rough draft than a finished project. Initially, I set out to complete this map in its original form, but during the process, my own story took shape in my mind. In essence, at the moment it is a completely different map with a similar, but modified plot. From the old map, the main idea and the main outlines of the landscape remained, since it was also significantly reworked. In fact, at the beginning of the work, I simply deleted all objects from the map and did everything again, using only the initial location of the land, etc., as a basis. If you wish, you can compare my map with the original to understand everything yourself. I want to say that this is my first map and work in the editor, not only for HOMM5, but in general. Also, I want to say that this is the first version of the map. Essentially, this is an Alpha version. Currently, there is the first version of unit placement and artifacts on the map. I have not tested this map for playthroughs; I leave this honor to you, because we will be able to fine-tune the balance much faster together. As for the balance, I am sure that it will need to be adjusted, since according to the plot, all three sides are in unequal conditions, and relative balance can be achieved by skillfully placing monsters and artifacts, as well as correctly setting the starting conditions. In any case, I'm glad that I managed to upload the map even in this state, as due to work I need to leave for a month or two, and most likely during this period I will no longer be able to work on the map. I want to say that therefore you are free to do whatever you want with it and independently adjust the balance at your discretion. I am all for it, as I cannot handle this task due to lack of time. You can post updated versions of the map directly in this topic. Another remark - what was intended and what did not work out. None of the visual effects, such as fog or lava reflections, worked. The fact that the fog did not work disappointed me very much, because in two places on the map it is simply necessary. These are "Dead Forest" and "Bay of Sunken Ships."
Perhaps the effects did not work because the original map was made for version 3.0.
I planned to solve the problem of the missing fog like this: ideally, I could change the height of the clouds along the vertical axis, lower them to the ground, and simulate fog thanks to their different densities. Unfortunately, I don't have time to do this anymore.
Also, there are two special groups of monsters on the map, in the form of armies, under a red flag. I planned to write an introductory speech before the battle for these monsters, but unfortunately, I couldn't handle this task again due to lack of time. I think someone who knows scripts can quickly do this themselves if they want. The text messages still remain with these monsters in the editor in the properties\message section.
I also planned to replace the musical theme in the cities of the Elves or on the map when they move (I never decided) with a composition from the game Kings Bounty - Under the Shadow of the Oak. This musical theme would fit perfectly into the plot. But my hands didn't reach it.
That's all.
I wish everyone good luck; I hope my work will be useful to someone! :smile02:
PS - gentlemen, today the latest version of the map is on page 6 in post 53. And also in this post, immediately below this inscription.
The other versions posted at various times in this topic are outdated and should not interest you.
Map description:Having broken free from the abyss through numerous rifts in reality, hordes of demons surged into the world of Elves. One after another, tree cities burned to ashes. Only the Druid Island remained impregnable – the last elven stronghold. Then, the demons brought Orcs with them by force, their slaves from lands that had already been reduced to ash. However, at a crucial moment, the orcs rebelled against their masters, destroying their bastions and killing their generals. Drunk on the blood of their former masters, they went mad with rage, unable to stop themselves. Now, for the Elves, they pose as great a threat as the forces of Inferno.In this clash of three strongholds, there will be only one winner!
Dear friends! I am glad to present to you the result of my work - the map Island of Druid REMASTERED. First, I want to say that I am not the author of the map. This is just a rework of someone else's map. Here is a link to the original: /topic/4417/ Therefore, as they say, all credits go to Nebo. That is, all thanks primarily go to this user. I came across the map by chance when I was downloading additional maps for my collection from this site. When I looked at the original, I liked the idea of the map and its plot, but I was very disappointed by its technical execution. The map looked more like a rough draft than a finished project. Initially, I set out to complete this map in its original form, but during the process, my own story took shape in my mind. In essence, at the moment it is a completely different map with a similar, but modified plot. From the old map, the main idea and the main outlines of the landscape remained, since it was also significantly reworked. In fact, at the beginning of the work, I simply deleted all objects from the map and did everything again, using only the initial location of the land, etc., as a basis. If you wish, you can compare my map with the original to understand everything yourself. I want to say that this is my first map and work in the editor, not only for HOMM5, but in general. Also, I want to say that this is the first version of the map. Essentially, this is an Alpha version. Currently, there is the first version of unit placement and artifacts on the map. I have not tested this map for playthroughs; I leave this honor to you, because we will be able to fine-tune the balance much faster together. As for the balance, I am sure that it will need to be adjusted, since according to the plot, all three sides are in unequal conditions, and relative balance can be achieved by skillfully placing monsters and artifacts, as well as correctly setting the starting conditions. In any case, I'm glad that I managed to upload the map even in this state, as due to work I need to leave for a month or two, and most likely during this period I will no longer be able to work on the map. I want to say that therefore you are free to do whatever you want with it and independently adjust the balance at your discretion. I am all for it, as I cannot handle this task due to lack of time. You can post updated versions of the map directly in this topic. Another remark - what was intended and what did not work out. None of the visual effects, such as fog or lava reflections, worked. The fact that the fog did not work disappointed me very much, because in two places on the map it is simply necessary. These are "Dead Forest" and "Bay of Sunken Ships."
Perhaps the effects did not work because the original map was made for version 3.0.
I planned to solve the problem of the missing fog like this: ideally, I could change the height of the clouds along the vertical axis, lower them to the ground, and simulate fog thanks to their different densities. Unfortunately, I don't have time to do this anymore.
Also, there are two special groups of monsters on the map, in the form of armies, under a red flag. I planned to write an introductory speech before the battle for these monsters, but unfortunately, I couldn't handle this task again due to lack of time. I think someone who knows scripts can quickly do this themselves if they want. The text messages still remain with these monsters in the editor in the properties\message section.
I also planned to replace the musical theme in the cities of the Elves or on the map when they move (I never decided) with a composition from the game Kings Bounty - Under the Shadow of the Oak. This musical theme would fit perfectly into the plot. But my hands didn't reach it.
That's all.
I wish everyone good luck; I hope my work will be useful to someone! :smile02:
PS - gentlemen, today the latest version of the map is on page 6 in post 53. And also in this post, immediately below this inscription. The other versions posted at various times in this topic are outdated and should not interest you.