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Current questions and answers regarding the map editor.
There is such a thing, but it doesn't work. To fix it, do the following: take any object of the Building type and in the shared section, change the path to: AdvMapBuildingShared:MapObjects\Cyclops_Stockpile.(AdvMapBuildingShared) By default, it acts like an elemental tower. To change this, you will need a script (I made a script for combat in one of the maps).