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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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Wicc
3) Bug with empty dungeons and Mullich - replace him with another hero.
Maybe something else could be devised for Mullich? Replace his specialty with a 350 gold bonus, and that's it. Or maybe give him a different specialty, like an offensive one? In general, I've never seen Mullich being overpowered.

It would also be nice if they adjusted the dungeons so that, for example, if you encounter a 30th-level Necromancer, their skills are changed only after they are leveled up to 30.
Wicc
6. In the Tavern, change the building tree - make mages a dead-end branch, after golems, allow building giants or naga directly, after naga - giants.
Will giants need naga?
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Maybe we should come up with something else for Mullich? Replace his specialty with one that costs 350 gold, and that's it. Or maybe give him a different specialty, like an offensive one? But honestly, I've never seen Mullich being overpowered.
I had an idea to make Mullich a specialist in Pokémon. But that's for another time.
I would also like them to adjust the dungeons, so that when you encounter, for example, a level 30 necromancer, their skills are changed only after they are leveled up to 30.
I don't think it can be implemented nicely with the current tools; perhaps it could be done with some clever workaround. Ideally, the skills should be changed not with scripts, but where they are embedded, which would eliminate many problems. However, I don't see a big problem with the prisoners.
Will djinns be needed for giants?
No. Why?
In reply to Wicc
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Or maybe we should just bring back Mullich?
Just for fun.
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indeed, maybe changing the ability to +1 speed would make this hero quite decent?

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Сам ты фиш (с) :D
In reply to Wicc
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Wicc
You can have some fun here -
http://heroesportal.net/tavern/?id=326283&pagenum=1

What a comedian.
What makes Mullich with +1 (or even +2) so overpowered? The same Valia gives +1 to ranged attacks at the beginning, but then it's not as effective.

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Yes, Term and I agreed to play a mirror match: Valia against Mullich with +1 speed. Can such a Mullich be created?
In reply to Лось
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I don't think Mullich is more overpowered than Brogh or Tirakors. And Mullich +1 will be a decent hero. Especially considering that you can't choose him during map generation. And you can make Roland a specialist in "pokemon." I wanted to make this suggestion a long time ago, but I kept forgetting. Sometimes I just want to play without limits in Warlord mode, so I suggest bringing back the "Wild Monsters" checkbox to play with diplomacy. Oh yeah. And also, definitely add a golem niche.
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What about the fix for the bug with the disappearing timer? And the interface features are more annoying than pleasing. Soon, we'll turn Heroes into a simple game.
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Did you make a wish? Good. Wait until the end of Euro 2012. That's when Asm will take a break from poker and finally get around to doing it :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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It seems Vikk and Ivor are planning to do it, and as for stitching it into VT, I think that's a simple task for Asma.

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KobRa_RR
And the interface features are more disappointing than pleasing. Soon we'll turn Heroes into Quake in terms of simplicity.
There is always good old SoD :)
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KobRa_RR
What about the fix for the bug where the timer disappears? And the interface features are more frustrating than pleasing. Soon, we'll turn Heroes into a simple game.
The main thing is that there is no forced turn transfer with a zero timer in the list.;)
In reply to Wicc
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Müllich, the Dragon, and others can wait until next time; there's no need to overinflate the change list. Especially since they aren't the only ones candidates for an upgrade.

It's unclear how to fix the timer bug, which is why it's not in the technical specifications. Personally, I recommend playing in windowed mode and avoiding letting the timer hit zero too often. This bug occurs very rarely for me, likely due to the reasons mentioned above.
The main thing is that there is no forced turn transfer with a zero timer on the list.
I had an idea to make the timer tick into negative values so people wouldn't abuse it. Maybe I'll get around to it later.
It seems Vikk and Ivor are planning to do it, and as for stitching it into VT, I think that's a simple task for Asma.
Yes, Ivor, pHOMM, and I will be doing it. In principle, there isn't much to do here; most of the scripts are simple, so if no one slows things down, we'll be finished by the end of May. If they do—well, then it'll be a bit later.
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I remembered: when visiting the stables, horses in the reserve stack do not get upgraded; it seems this will remain a unique feature.
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PReDS
I remembered: when visiting the stables, horses in the reserve stack do not improve, so it seems this will remain a feature.
The fact that the reserve doesn't improve is not a big deal, but it's worse that experience is lost when improving horses in the stables.
In reply to Wicc
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Wicc
The developers received the following technical specifications:
Technical specifications for WT improvements:

Bug fixes:

1) Negative experience for troops when the starting hero is reset to a level other than 1.
2) The anti-hit-and-run script currently works in battles with neutrals and companions. It should only be left for battles with opponents, enabled by default, and the corresponding checkbox should be removed.
3) Bug with empty dungeons and Mullich - replace with another hero.

Where are the views?!
Не бійся коли ти один, бійся коли ти нуль.

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