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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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#421
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Maybe we should come up with something else for Mullich? Replace his specialty with one that costs 350 gold, and that's it. Or maybe give him a different specialty, like an offensive one? But honestly, I've never seen Mullich being overpowered.
I had an idea to make Mullich a specialist in Pokémon. But that's for another time.
I would also like them to adjust the dungeons, so that when you encounter, for example, a level 30 necromancer, their skills are changed only after they are leveled up to 30.
I don't think it can be implemented nicely with the current tools; perhaps it could be done with some clever workaround. Ideally, the skills should be changed not with scripts, but where they are embedded, which would eliminate many problems. However, I don't see a big problem with the prisoners.
Will djinns be needed for giants?
No. Why?