And in any case, Tyras is not a problem on the level of Brogh, which needs to be addressed immediately. Therefore, it can wait for the next update.
New here? I'm Roha — want a quick tour?
Vic, I saw a small list of changes here. What about those changes you gave me a couple of months ago?
By the way, I still haven't figured out what will boost Rampart, but I'm afraid Castle might become imbalanced.
I'm not going to generalize opinions, I'm expressing exclusively my own approach. In my view, the problem with Tyraxor is no less than the problem with Brogh (I simply arranged not to play against him whenever possible, and I don't need a new WT version for that). My position stems from two components: an excessively large number of Wolves (31-33) is more than enough, and it kills viable Barbarian strats (and there are many interesting ones) other than Wolf upgrade and GO-GO-GO. Again, I repeat, I consider Goblins-Wolves-Wolves a good option.
Once again, Stronghold has not only advantages but also disadvantages. Namely, it has poor defense and limited resources. If you remove the advantages related to its offensive power without offering anything in return, why would anyone need such a Stronghold? A pack of wolves will consist of 25-32 wolves; what can they break?
You probably didn't understand, I'm not talking about Jebus, but about XL+U. The money problems end when you leave the starting area.
P.S. I have never started with Ivor except in mirror matches and I haven't regretted it) but that's not the main point.
killing viable strategies for the Barbarian (and there are many of them, and they are interesting) except for upgrading Wolves and Go-Go-Go.
Lore needs Tactics more than Offense. Harpies are valuable not for their damage, but for their maneuverability. And also to block shooters right away.
I want to make the Shakti-Lore pair an ideological analogue of the Máriek-Fiona pair, i.e., a tanky hero and a fluttering butterfly.
And in any case, Tyris is not a problem on the level of Broghild that needs to be solved immediately.
And you, judging by "I just agreed not to play with him if possible, and I don't need a new version of VT for that," have very little such experience; you've gotten it into your head that Tyras is imba and you're trying to somehow nerf him.
This indicates a fundamental misunderstanding of Stronghold's balance relative to other towns — its breakthrough power is not a gift from fate, but compensation for harsh living conditions. Therefore, if you cut breakthrough power, you need to give richer respawns. I'm willing to consider such options.
Well heck, with Castle it's mark upgrade and gogogo, with Rampart it's elf upgrade and gogogo, with Tower it's gremlin upgrade and gogogo.
Bull. Playing Castle is not just mark upgrade and THAT'S IT, and playing Rampart is ESPECIALLY not just elf upgrade, and they aren't always upgraded either.
But playing Barbarians is wolf upgrade and THAT'S IT.
So I suggest we stop arguing and sinking to lame jabs, and instead add an experimental checkbox for Tyras, for playtesting.
Don't twist my words, that was written about Brogh, which is obvious to anyone.
You wrote a bunch of pointless drivel without bothering to answer the question about the criteria for piercing power.
I don't understand the balance when Strong has everything handed to him on a silver platter, while Dungeon has to drag itself along with Troglodytes at 6-7 speed, and his respawn is even poorer, and I'm not complaining. I have experience with Strong - and all victories with him (that's 100%) - were exclusively easy, effortless, and I'd even say mindless.
You had a strange reaction to the question about raw power. Here's a specific example: you can take 38 wolves, but you can't take 32.
Regarding the cup, I hope it was played with full rules? Then I'd like to see the save files from the HL games; I don't want to consider mininostalgia here.
Generally, I try to restart if there are 30-32 wolves and no support units, but 36-39 is okay. Also, sometimes I have to sacrifice individual wolves, which is critical when there are few of them.
By the way, won't the tent be a bit too much? We moved away from level 4 magic specialists with the right spells in their spellbooks, but here we have almost immediate resurrection, and even an expert one – judging by what is written in the first post...