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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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Don't twist my words, that was written about Brogh, which is obvious to anyone.
Sorry, misread.
You wrote a bunch of pointless drivel without bothering to answer the question about the criteria for piercing power.
The criterion for piercing power, as you yourself understand, cannot be clearly formulated. Because there are many battles and they are all different. I have no idea why you demand this; you probably just want to nitpick. This concept is intuitive, and most players understand it without any formulations.
I don't understand the balance when Strong has everything handed to him on a silver platter, while Dungeon has to drag itself along with Troglodytes at 6-7 speed, and his respawn is even poorer, and I'm not complaining. I have experience with Strong - and all victories with him (that's 100%) - were exclusively easy, effortless, and I'd even say mindless.
I don't know who you played your 100% of games with Strong against; I didn't get the feeling of "everything on a silver platter." Maybe different opponents, maybe templates, or maybe something else.

Let's take a specific sample - my games with Strong in the previous Portal Cup:

1/32, Strong vs Swamp @ 8mm6a, empty respawn, opponent had a double, he went for a restart on the encounter, messed up, then won in the second month thanks to the opponent's weakness.

1/4, first game, Strong vs Swamp @ mini-nosta, no external dwellings but had gold, bears got placed, took down a Dragon Utopia on month 2 and captured the opponent's main on day 127.

1/4, second game, Strong vs Swamp @ mini-nosta, only one Dragon Fly Hive on the respawn that was interesting, couldn't even build bears, carried the game with Vampires from a secondary hero, lost the main on day 127, then barely won due to opponent's mistakes.

1/2, second game, Strong vs Conflux @ 8mm6a, got nothing at all, struggled for 2 weeks without gold and without troops, should have lost by a landslide, but the opponent himself made a blunder.

Final, second game, Strong vs Conflux @ 6lm10a, little gold but had external dwellings and Griffin Conservatories, won easily.

Final, third game, Strong vs Conflux @ 6lm10a, complete garbage with no gold, no external dwellings, and lots of blocks. Spent the entire first week considering surrender, then pulled through thanks to a double and lucky Dragon Utopias.

In total, out of 6 games, 2 relatively easy wins and 4 clawing my way out of the gutter and catching opponents on their mistakes.

So formally 6-0, but realistically it was on the verge of collapse; in most games the opponents had a better position. I'd hesitate to talk about any imbalance of Strong here; it's more about my personal luck. Objectively, it should have been something like 3-3. And this is with Tyras - a specialist in crawling out of the gutter. Nerf him - and Strong will quickly slide into the basement of the faction rating.

That's why I'm saying - if you want to nerf piercing power, you need to compensate with gold.