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Posts from Savage grin

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Name: Savage Grin
Map name: Savage Grin
Size: XL
Two-level map: yes
Difficulty level: Very difficult
Description: You need to find and kill Lucifer :smile51: within 666 days. However, this is a conditional time limit; the game will continue, but there will be practically no conditions for victory.:smile16: The map is large, but the playthrough can be quite fast if you don't get distracted by secondary quests.
Map author: Samatron

Please leave information about bugs, tips, and comments here. Good luck to everyone.:smile13:

Attention!:smile12::smile12::smile12: Do not view the map in the editor; those who do will be "Censored"
To everyone who downloads it!!!:The map was re-uploaded on 02/20/11 at 10:00 PM (Lucifer was TOO strong; no one could kill him, so I had to make him weaker:smile26:)
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Please, ask all questions regarding this map in THIS THREAD, and not in private messages to me. (I don't check in often, so I may not be able to answer immediately. Also, other players who have already completed the map may be able to help you.)
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samatron

the map was re-uploaded... Lucifer is too strong, no one can kill him, so I had to make him weaker.
samatron, are you really making it easier for the players? That's not like you: usually, you try to make their lives more difficult. :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Marmot
samatron, are you really making things easier for the players? That doesn't sound like you: usually, you try to make their lives more difficult. :)
Who is making things difficult for whom?
Lucifer was indeed very strong, and of course, it was possible to kill him. But, at the request of the players…
Although, even now, you can't call him weak, even if you gather all possible additional units from the very beginning.
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Samatron - this is a great map, I enjoyed it. Thank you. I saw your maps on some other website. I wish I could remember which one. Where else have you posted them?
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Oh my god, I've never seen such an awesome map!
And again, the magician night irintal:smile17::smile49:
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Cain
Samatron - excellent map, I enjoyed it. Thank you.
I saw your maps on some other website. I wish I could remember which one. Where else did you post them?
Please, enjoy playing it :)
The maps on this site are identical, download them from here.;)

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Ooooooffffiiiigggggeeeennnnnaaaayyyyyaaa map, I've never seen anything like it.
Glad you like it. It's not enough to just look at it, you need to try playing it. ;)
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samatron, I started playing through this map, hoping for a quick experience, as you promised: "the walkthrough can be quite fast." I haven't gotten too far yet, but I already have some questions and comments. 1. Personally, I (and I think others) really don't like the Necropolises with "smokehouses" on both sides of our territory, especially since I suspect they can't be captured (is that true?). Are they really necessary? They just annoy me for no reason! 2. Death Knights are guarding the entrance to the dungeon, where there's a garrison to the left, on the way to the Elven lands, and they block the path to the garrison as well: i.e., in any case, no matter where you go, you have to kill them first. Is this an oversight, or is it intentional? 3. I reached the first Rampart at the beginning of the 5th month and was completely blocked; the gatekeeper says: "It's too late, buddy, you can't get in here anymore!" Is the time limit too short? And, most importantly, you need to consider (not all authors probably know this) that the countdown for time-limited quests starts not from the moment you first visit them, but from the beginning of the game! I've already encountered this situation on another (not your) map; there was a 3-month limit - for an XL map, that's incredibly short! Fortunately, that quest wasn't mandatory. As you can see from my signature, I play slowly and relaxed (relatively), and I almost never take on maps where there's a strict deadline for defeat: it makes me nervous and rush around. 4. In the Rampart captured further down the road, you can't build a Treasury. That's annoying. Where will I get the required amount of money to hire an army, and especially rusty, crystal, and other dragons in the dwellings - if they are needed at all? And if they aren't needed, then what's the point of these dwellings? And just a question: my main hero hasn't learned water and air magic (only earth and fire). Do you think it's possible to win with this setup, or not? P.S. Aha, in the last Rampart, you can already build a Treasury! Well, thank you! The money problem will no longer be a concern. "Now we'll go and break through the walls!" :smile13: And the "smokehouses" are still useless: I've already explored all sides of that territory; there's nothing to hide there!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Marmot
samatron, I started playing this map, hoping for a quick playthrough based on your assurances: "the walkthrough can be quite fast." I haven't gotten too far yet, but I already have some questions and comments.
1. Personally, I (and I think others) really don't like the Necropolises with "smokehouses" on both sides of our territory, especially since I suspect they can't be captured (is that right?). Are they really necessary? They just annoy me for no reason!
2. Death Knights are guarding the entrance to the Dungeon, and to the left, there's a garrison on the way to the Elven lands, blocking the path to the garrison. So, no matter where you go, you have to kill them first. Is this an oversight, or is it intentional?
3. I've now reached the first Rampart in the beginning of the 5th month, and I'm completely stuck; the guard says: "It's too late, buddy, you can't get in here anymore!" Is the time limit too short? And most importantly: you need to take into account (not all authors probably know this) that the countdown for time-limited quests starts not from the moment you first visit them, but from the beginning of the game! I've already encountered this situation on another (not your) map; there was a 3-month limit - for XL, that's incredibly short! Fortunately, that quest wasn't mandatory. As you can see from my signature, I play slowly and relaxed (relatively), and I almost never take on maps where there's a strict deadline for defeat: it makes me nervous and rush around.
4. In the Rampart captured further down the road, you can't build a Treasury. This is annoying. Where will I get the required amount of money to hire an army, and especially rusty, crystal, and other dragons in the dwellings - if they are needed at all? And if they aren't needed, then what's the point of these dwellings?
And just a question: my main hero hasn't learned water and air magic (only earth and fire). Do you think it's possible to win with this setup, or not?

P.S. Aha, in the last Rampart, you can already build a Treasury! Well, thank you! The money problem will no longer be a concern. "Now we'll go and break through the walls!" :smile13:
And the "smokehouses" are still useless: I've already explored all sides of that territory; there's nothing to hide there!
1. You cannot capture the Necropolises with "smokehouses";). Their existence is a settled matter, and I won't change anything here.
2. You need to kill the Knights. The difficulty in deciding where to go will be resolved later, as you will have to go to the Dungeon anyway.
3. I didn't set any time limits in the Ramparts; otherwise, I don't understand your question. Maybe your computer is playing unfairly?:confused:
4. I'm glad that your question about the money problem was resolved as you progressed:smile02:
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I had to open the map in the editor. The guardian of the passage is in cell 60, 76 (see screenshot):
Ah, there's a red hero with books standing there at the beginning. I understand, you thought: he'll give up the books and pass through - but no! I checked by starting the game again: the red hero dies immediately when attacking this Rampart! A miscalculation, sir! :(
I didn't set any time limits on the Ramparts, otherwise I wouldn't have understood your question. Perhaps your computer is playing unfairly?
Since this is not the first case, I must say: it seems that you don't know your maps well and don't even test them! :( And indeed, why bother - aren't we the testers?! ;)
And one more thing: maybe stop leaving the entire text of the previous message in your replies? ;)
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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With you, he dies, with me, he doesn't. Besides, it should only be better for you. Fewer opponents. This doesn't affect the possibility of successfully completing the map in any way. Well, since this isn't the first case of misunderstanding with you, I have to say: Maps undergo mandatory testing. And just for you:smile42: : I didn't specify the task completion time; the editor does this by default. I will adjust this on the map when I have time. Once again, specifically for you, Marmot: THIS DOES NOT AFFECT THE GAMEPLAY. Regarding your question about the layout and your hero's victory with earth and fire magic, it's difficult to answer because I don't know about your abilities as a player. I can only wish you good luck.
Marmot

And also: maybe you could stop including the entire text of the previous message in your replies? ;)
Do you have any problems with this?:confused: :)
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Marmot
I checked by starting the game again: the red unit dies immediately after attacking this Rampart!
Personally, mine didn't die, and it annoyed me a lot :D

samatron Personally, I had some difficulties with one thing. I didn't manage to break through the gates guarding the stash with the "Strength of the Dragon Father" artifact on the first try. There were too many dragonlings... :smile44:
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Samatron's maps are some of the best I've played; I didn't encounter any problems with this map. The only thing is that after defeating everyone except Diablo himself, I had to spend a couple of weeks gathering troops.
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I'm not too worried about not getting into that Rampart; it's just closer to the Dungeon gate. But the important thing is that it changes the course of the game, and everything doesn't go as you planned. After all, once freed, Red gathers resources and artifacts. What if he entered the Dungeon before the human player? What if he found the Grail?
Cain, could you elaborate: how much did Red develop in your game? Did he enter the Dungeon? Was it difficult to defeat him?
We need to exhaust the topic of the guard.
1. I have four editors installed: SoD, WoG, Complete Collection, and Autonomous WoG. I just checked: in all of them, by default, the guard's duration is not set unless you click that damn checkbox! It's frustrating when they make me look like an idiot in front of the whole world! :(
2. The guard is a double-edged sword: it prevents passage from either side. Even if it's not necessary for the human player to enter this Rampart, the map author should keep this in mind. And if you remove the guard and take away Red's spellbooks, the effect will be the same.
3. For those whose Red doesn't die on the first day, as in my case, please answer: in which version of the game did you play this map? Including you, samatron? I'm playing in SoD 3.0 from "Buki." Could it be that the AI acts differently in them? Then the reason for the inconsistencies lies in this. Strange...
Another question for everyone who has completed the game: how many months did it take you to finish?
P.S. Thank you for the good luck wish! I'll report back as I make progress. I hope there will be no more misunderstandings!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Addendum. Today, I started this map from the beginning a couple of times, both in SoD and in the Complete Collection. And Red didn't die! It seems that the reason is that the hero is random. Also, I noticed that a player can play either as Blue or as Red here. I wonder what kind of game could be played as Fortress. I don't want to complain at all. And I like the map. The only oddity is Red's "bad" behavior. The main thing is to win!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)

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